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The King of Fighters XIV/Nakoruru: Difference between revisions
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=Special Moves= | =Special Moves= | ||
( | '''name of special move''' - (place motion here example qcf + A/C) | ||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of special move''' - (place motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
::'''name of follow up move''' - (motion here) | |||
::* (description here) | |||
:::'''name of follow up move''' - (motion here) | |||
:::* (description here) | |||
* EX: (description here) | |||
'''name of move here''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
=Super Special Moves= | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''Max:''' | |||
::'''follow up move''' - (motion if possible qcfx4 + B/D) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
=Super Special Moves= | =Super Special Moves= |
Revision as of 17:26, 7 September 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Irusuka Yatoro Rimuse - + / (!)
Inepu • Ikashima • Wanpe • Chuie - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)