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The King of Fighters XIV/Verse: Difference between revisions
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=Gameplay Overview= | =Gameplay Overview= | ||
Verse is a bulky zoner with a handbag of dastardly mixups from almost anywhere on the map. With 2 different height fireballs, a command grab that hit 3/4 across the screen, a sliding sweep that can reach even further, an anti-air that can easily combo into super or hard knockdown, and auto-guard on his st.D, he can keep his opponent at bay. He's got invincible reversal supers, a 2 hit cr.C, a command normal that jumps but can hit low, a teleport, a cross-up, 275 damage off of a cr.B and an overhead that combos into an OTG super. | |||
This all comes at the expense of speed however, which is why Verse spends more time pelting the opponent where he stands then weaving in and out of combat. Or he can just grab them and and carry them to their doom. Whichever is most convenient. | |||
=Normals= | =Normals= |
Revision as of 19:23, 17 October 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Midscreen |
hcb+K, st.C, f+A, dpb+A = 201 dmg |
1 Meter |
Midscreen |
hcb+K, st.C, f+A, qcf+C, qcfx2+P = 338 dmg |
2 Meters |
Midscreen |
hcb+K, st.C, f+A, qcf+C, qcfx2+PP = 433 dmg |
Gameplay Overview
Verse is a bulky zoner with a handbag of dastardly mixups from almost anywhere on the map. With 2 different height fireballs, a command grab that hit 3/4 across the screen, a sliding sweep that can reach even further, an anti-air that can easily combo into super or hard knockdown, and auto-guard on his st.D, he can keep his opponent at bay. He's got invincible reversal supers, a 2 hit cr.C, a command normal that jumps but can hit low, a teleport, a cross-up, 275 damage off of a cr.B and an overhead that combos into an OTG super.
This all comes at the expense of speed however, which is why Verse spends more time pelting the opponent where he stands then weaving in and out of combat. Or he can just grab them and and carry them to their doom. Whichever is most convenient.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
Giga Power Bomb - (b/f+C) close
- Can be broken
- (soft or hard knockdown)
Brain Stem Buster - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Star Crash - - (f+B)
- Verse flips forward then stomps on the ground.
- Special cancels when Verse lands, and used for some combos.
- Landing has a low hitbox, and can sometimes cross-up the opponent.
Special Moves
Hate Knuckle - (qcb + A/C)
- (description here)
EX: (description here)
Stray Hand - (qcf + A/C)
- (description here)
EX: (description here)
Stray Scaffold - (hcb + B/D)
- (description here)
EX: (description here)
Darkness Collision - (dpb + A/C)
- (description here)
EX: (description here)
Dark Quanta - (d + AC)
- (description here)
EX: (description here)
- Forward - ( f )
- Backward - ( b )
Super Special Moves
Verse Run - (qcfX2 + A/C)
- (description here)
Max:
Meteor Verse - (qcfx2 + B/D)
- (description here)
Max:
Climax Super Special Moves
Grudge Dimension - (hcbx2 + AC)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Contributors
Discussion Threads
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