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The King of Fighters XIV/Rock Howard: Difference between revisions
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=Command Moves= | =Command Moves= | ||
''' | '''Elbow Strike''' - (f+A) | ||
* | * 15 Frame startup | ||
* -5 Frames on block | |||
* Lacks anti-air properties it had in Garou | |||
* | * Mainly used as MAX cancel filler following a Cl. C/D | ||
''' | '''Parabola Kick ''' - (f+B) | ||
* | * 20 Frame startup | ||
* -7 Frames on block | |||
* Hits overhead when not cancelled into | |||
* Invulnerable to lows during a portion of startup | |||
=Special Moves= | =Special Moves= |
Revision as of 13:58, 17 August 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Rising Tackle - charge briefly then + /
Crack Counter - + / (Timed To Your Opponent's Attack)
Super Special Moves
Climax Super Special Move
Normals
Standing
- st. A: 5 Frame startup, +2 Frames on block, Standard jab by all means
- st. B: 6 Frame startup, -3 Frames on block, Doesn’t hit low, despite animation. General combo filler, can use as an ender for MAX confirms alongside cr. A
- st. C: 10 Frame startup, -10 Frames on block
- st. D: 12 Frame startup, -5 Frames on block. Hitbox placement lets it work well as a harder hitting hop anti-air
Close
- cl. A: 4 Frame startup, +3 Frames on block
- cl. B: 6 Frame startup, +2 Frames on block
- cl. C: 5 Frame startup, -3 Frames on block. Same damage as Cl. D, so may as well use this instead due to being slightly safer on block
- cl. D: 7 Frame startup, -4 Frames on block
Crouching
- cr. A: 4 Frame startup, -1 Frame on block
- cr. B: 5 Frame startup, +2 Frames on block. One of Rock’s only lows
- cr. C: 4 Frame startup, -5 Frames on block. Only really usable as an anti-air
- cr. D: 9 Frame startup, -7 Frames on block
Jumping
- j. A: 6 Frame startup
- j. B: Good to use as air-to-air attack, but whiffs on crouching characters
- j. C: 9 Frame startup
- j. D: 6 Frame startup. One of Rock’s go-to normals when jumping in
Blowback
- st. CD: 19 Frame startup, -4 Frames on block
- j. CD: 13 Frame startup
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Elbow Strike - (f+A)
- 15 Frame startup
- -5 Frames on block
- Lacks anti-air properties it had in Garou
- Mainly used as MAX cancel filler following a Cl. C/D
Parabola Kick - (f+B)
- 20 Frame startup
- -7 Frames on block
- Hits overhead when not cancelled into
- Invulnerable to lows during a portion of startup
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]