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The King of Fighters XIV/Sie Kensou: Difference between revisions
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=Gameplay Overview= | =Gameplay Overview= | ||
Kensou is a well-rounded versatile character who has access to a fireball and some good anti air tools. Kensou can check opponents at bay with fireballs that can be then used to super cancelled into QCFx2+A/C to dissuade them from jumping in at him. He has access to some good long range ground pokes and decent air to air tools. With easy confirms and overall good pressure tools up close, Kensou can really lay hurt on his opponents. | |||
=Normals= | =Normals= |
Revision as of 21:09, 4 October 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Ryuusou-Geki - in air, + / (*)
Super Special Moves
Shinryuu • Choukyuudan - + / (!)
Shinryuu Seio Rekkyaku - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Kensou is a well-rounded versatile character who has access to a fireball and some good anti air tools. Kensou can check opponents at bay with fireballs that can be then used to super cancelled into QCFx2+A/C to dissuade them from jumping in at him. He has access to some good long range ground pokes and decent air to air tools. With easy confirms and overall good pressure tools up close, Kensou can really lay hurt on his opponents.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Kensou Slow Motion Hitboxes
External Links
Discussion Threads
Discuss at Dream Cancel