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The King of Fighters XIV/Leona Heidern: Difference between revisions
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=Gameplay Overview= | =Gameplay Overview= | ||
Leona is an excellent KOFXIV character with no major weaknesses. As of patch 2.0, her health was nerfed to 900 (along with Kula, Athena and Mai). Her damage was also toned down quite a bit as X-Calibur won’t combo from any air normal anymore, but overall her damage went down too. She still has an amazing set of normals and combo potential to take down anyone. Leona also has the fastest back roll in the game and a run animation so low that it runs under several pokes from the whole cast. She is execution-heavy with plenty of charge moves and tight cancels, but a strong character for anyone willing to learn her. | |||
Strengths: | |||
* Crazy damage | |||
* cr.B links into cr.C, also acts as frametrap | |||
* Complete set of great normals, both ground and air | |||
* V-Slasher to punish for slip-ups | |||
* Versatile, can be played defensively as well as rushdown | |||
* Two instant overheads with big damage potential | |||
Weaknesses: | |||
* Bad meterless reversals | |||
* Demanding execution | |||
* Low health means she can be killed in one hit against certain anchors | |||
* Somewhat low damage for 1-bar combos | |||
=Normals= | =Normals= |
Revision as of 22:17, 12 October 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Leona Crash (Backward) - / ; +
Command Normals
Special Moves
Baltic Launcher - (charge) + / *
Desperation Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Leona is an excellent KOFXIV character with no major weaknesses. As of patch 2.0, her health was nerfed to 900 (along with Kula, Athena and Mai). Her damage was also toned down quite a bit as X-Calibur won’t combo from any air normal anymore, but overall her damage went down too. She still has an amazing set of normals and combo potential to take down anyone. Leona also has the fastest back roll in the game and a run animation so low that it runs under several pokes from the whole cast. She is execution-heavy with plenty of charge moves and tight cancels, but a strong character for anyone willing to learn her.
Strengths:
- Crazy damage
- cr.B links into cr.C, also acts as frametrap
- Complete set of great normals, both ground and air
- V-Slasher to punish for slip-ups
- Versatile, can be played defensively as well as rushdown
- Two instant overheads with big damage potential
Weaknesses:
- Bad meterless reversals
- Demanding execution
- Low health means she can be killed in one hit against certain anchors
- Somewhat low damage for 1-bar combos
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
- Any bnb ending in [2]8+C (charge down then up+heavy kick) can be followed up with any amount of bar you want to spend with Slash Saber (EX) to Leona Blade or just Leona Blade. Input as 2147C 41236KK
Any combo where you end with V-Slasher, can be extended with Leona Blade or Advance canceled to Saber slasher. You can also EX V-Slasher for more damage.
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- cl.D, f+B, qcb+C, [2]8+C
- cr.B, (cr.B,) cr.C, f+B, qcb+C, [2]8+C,
(omit one cr.B if too far or you hopped in with a button.)
- cr.B, (cr.B,) cr.A, f+B, qcb+C, [2]8+C
(same confirm without link and cr.C whiffs on block. Less dmg.)
- nj.D or forward hop j.A, 214C, V-Slasher.
(Instant overhead combo.)
- st.CD [4]6+D, f+D, V-Slasher
- st.CD (fully recovered) [2]8C.
(Does not work from max range. Useful if you did not buffer [4]6D from your CD poke.)
- st.CD (fully recovered) TK V-Slasher.
(Useful if you do not have charge. Does not work from too far away.)
1 meter
- Far C [BC] cl.D, f+B, qcb+C, [2]8C
- Far C [BC] cl.D qcb+BD, [4]6+BD, [2]8C = (339 DMG)
(standing only. 50 more damage.)
- cr.B, (cr.B,) st.A [BC] cl.D, qcb+BD
- cr.B, cr.C [BC] cl.D, qcb+BD
Corner
- j.CD Counterhit. [2]8C.
(Start charging during j.CD animation. Depending on the height you catch them, you might put yourself to corner or not. Be ready for this for Leona Blades input. Works on both ground and air hit.)
- j.CD Counterhit. TK V-Slasher.
(Works on both ground and air hit.)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Leona Slow Motion Hitboxes
External Links
Discussion Threads
Discuss at Dream Cancel