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The King of Fighters XIV/Whip: Difference between revisions
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[[File:Charaimg | [[File:Charaimg whip.png]] | ||
=Movelist= | =Movelist= | ||
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'''Throws''' | '''Throws''' | ||
Strike Three - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Assassin Trap - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | '''Command Normals''' | ||
Whip Shot - [[image:fd.gif]] + [[image:a.gif]] | |||
Talon Shot - [[image:bk.gif]] + [[image:a.gif]] | |||
'''Special Moves''' | '''Special Moves''' | ||
Boomerang Shot 'Code: SC' - [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Strength Shot Type A 'Code: Superior' - [[image:hcb.gif]] + [[image:a.gif]] (HOLD OK) (*) | |||
:∟Strength Shot Type D 'Code: Rain' - [[image:d.gif]] | |||
Strength Shot Type A 'Code: Strength' - [[image:hcb.gif]] + [[image:b.gif]] (HOLD OK) (*) | |||
:∟Strength Shot Type D 'Code: Rain' - [[image:d.gif]] | |||
Strength Shot Type A 'Code: Superior' - [[image:hcb.gif]] + [[image:c.gif]] (HOLD OK) (*) | |||
:∟Strength Shot Type D 'Code: Rain' - [[image:d.gif]] | |||
Hook Shot "Code Zephyr" - (in air) - [[image:qcb.gif]] + [[image:a.gif]]/[[image:c.gif]] | |||
Cresent Swatter 'Code: FS' - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | |||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Sonic Slaughter "Code: KW" - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
Destruction Barrage "Code: YGW" - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!) | |||
'''Climax Super Special Move''' | '''Climax Super Special Move''' | ||
Depravity Branding "Code: FA" - [[image:qcf.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | |||
=Gameplay Overview= | =Gameplay Overview= | ||
Revision as of 19:04, 5 December 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Boomerang Shot 'Code: SC' - + / (*)
Strength Shot Type A 'Code: Superior' - + (HOLD OK) (*)
Strength Shot Type A 'Code: Strength' - + (HOLD OK) (*)
Strength Shot Type A 'Code: Superior' - + (HOLD OK) (*)
Hook Shot "Code Zephyr" - (in air) - + /
Cresent Swatter 'Code: FS' - + / (*)
Super Special Moves
Sonic Slaughter "Code: KW" - + / (!)
Destruction Barrage "Code: YGW" - + / (!)
Climax Super Special Move
Depravity Branding "Code: FA" - +
Gameplay Overview
Whip is one of the younger members of Heidern’s group of elite soldiers and made her first appearance in The King of Fighters ‘99. Whip unfortunately has a harder time compared to most of the cast in XIV, and thus is generally considered to be a low tier character. Regardless of such, Whip does have qualities to her worth noting, but requires a good understanding of KOF neutral to use her effectively. She has excellent long range normals such as jump C and back A, a good whiff punisher in cr. B, has a variety of less than conventional mixups, unique air mobility, and has pretty good damage when provided the meter.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Whip Slow Motion Hitboxes
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]