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'''Special Moves'''
'''Special Moves'''


Straight Slicer - charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]
Straight Slicer - charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]] (*)
:Crab Clutch ( [[image:d.gif]] Straight Slicer) [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
:Crab Clutch ( [[image:d.gif]] Straight Slicer) [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
:Stun Fang (EX Straight Slicer)[[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
:Stun Fang (EX Straight Slicer)[[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
Line 31: Line 31:
:M. Snatcher (Vertical Arrow) [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]]
:M. Snatcher (Vertical Arrow) [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]]


Spin Fall - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
Spin Fall - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
:M. Spider - (Spin Fall) [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
:M. Spider - (Spin Fall) [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]


Real Counter - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
Real Counter - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
:Backdrop Real (Real Counter) - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
:Backdrop Real (Real Counter) - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]



Revision as of 17:23, 12 April 2018

File:Charaimg (char).png


Movelist

(*) = EX OK

(!) = MAX OK

Throws

Lock Kick - close / +

Viktor Throw - close / +

Command Normals

Hammer Arch - +

Double Rolling - or +

Climbing Arrow - +

Special Moves

Straight Slicer - charge briefly then + / (*)

Crab Clutch ( Straight Slicer) + /
Stun Fang (EX Straight Slicer) + /

Vertical Arrow - + / (*)

M. Snatcher (Vertical Arrow) + /

Spin Fall - + / (*)

M. Spider - (Spin Fall) + /

Real Counter - + / (*)

Backdrop Real (Real Counter) - + /

M. Breaker - - + / (*)


Super Special Moves

M. Typhoon - + / (!)

M. Splash Rose - , + / (!)


Climax Super Special Move

M. Dynamite Swing - +

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Contributors

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina