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The King of Fighters XIV/Ramon: Difference between revisions
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=Gameplay Overview= | =Gameplay Overview= | ||
'''Health: 1000''' | |||
Ramon is a speedy, runaway grappler with unique run cancel based strings, high reset potential, hard knockdowns on pretty much anything, and really strong 2 bar combos in 2nd & 3rd position. | |||
At a distance you want to feint cancel his Tiger Road in place to build meter, and when the opponent tries to rush you down you can let one of those walldive mixups rip. | |||
His weaknesses include slow anti-air normals (you’re mostly relying on j.CD for air control), lacking combos from light attacks (outside MAX activation), and not having big damage 4-5 bar combos. | |||
=Normals= | =Normals= |
Revision as of 16:56, 17 May 2018
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Sankaku-Tobi - in air near edge of screen,
Special Moves
Super Special Moves
El • Diablo • Amarillo • Ramon • Volando - , + / !
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Health: 1000
Ramon is a speedy, runaway grappler with unique run cancel based strings, high reset potential, hard knockdowns on pretty much anything, and really strong 2 bar combos in 2nd & 3rd position.
At a distance you want to feint cancel his Tiger Road in place to build meter, and when the opponent tries to rush you down you can let one of those walldive mixups rip.
His weaknesses include slow anti-air normals (you’re mostly relying on j.CD for air control), lacking combos from light attacks (outside MAX activation), and not having big damage 4-5 bar combos.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Videos
KoF XIV: Ramon Beginner Breakdown
Ramon Slow Motion Hitboxes
External Links
Discussion Threads
Discuss at Dream Cancel