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Samurai Shodown IV: Difference between revisions
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Samurai Shodown IV: Amakusa’s Revenge (サムライスピリッツ天草降臨, Samurai Supirittsu Amakusa Kōrin) is the fourth entry in the Samurai Shodown franchise, developed by SNK and released in 1996 for the Neo Geo arcade system. | Samurai Shodown IV: Amakusa’s Revenge (サムライスピリッツ天草降臨, Samurai Supirittsu Amakusa Kōrin) is the fourth entry in the Samurai Shodown franchise, developed by SNK and released in 1996 for the Neo Geo arcade system. | ||
Samurai Shodown IV is | Samurai Shodown IV is somewhat of an updated version of Samurai Shodown III, albeit remaining very different from its predecessor in many regards, as it features some of the mechanics present from the previous game, as well as adding new mechanics such as the Pursuit, Combo Slash, and Rage Explosion. This game is considered a high point in the series by many due to its diverse roster, fast gameplay, and unique combo system. It also introduced universal WFT inputs for the entire cast among other details. This new WFT input, as well as several other additions, are now series staples that originated from this game. | ||
==Story== | ==Story== |
Revision as of 03:32, 10 June 2023
Samurai Shodown IV: Amakusa's Revenge | |
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Developers |
SNK |
Systems |
NeoGeo |
Online Play |
Rollback (Fightcade 2) |
Player Resources | |
Japanese Wiki by Ponnsyabu02 | |
Community Channels |
Introduction
Samurai Shodown IV: Amakusa’s Revenge (サムライスピリッツ天草降臨, Samurai Supirittsu Amakusa Kōrin) is the fourth entry in the Samurai Shodown franchise, developed by SNK and released in 1996 for the Neo Geo arcade system.
Samurai Shodown IV is somewhat of an updated version of Samurai Shodown III, albeit remaining very different from its predecessor in many regards, as it features some of the mechanics present from the previous game, as well as adding new mechanics such as the Pursuit, Combo Slash, and Rage Explosion. This game is considered a high point in the series by many due to its diverse roster, fast gameplay, and unique combo system. It also introduced universal WFT inputs for the entire cast among other details. This new WFT input, as well as several other additions, are now series staples that originated from this game.
Story
The year, 1789. As frost, floods, fires, and famine play havoc with the world, a sinister castle appears in the land of Shimabara. The lord of that castle is Shiro Tokisada Amakusa. Having previously been resurrected from the realm of the dead, Amakusa was supposed to have been slain in the midst of his evil designs, but now he returns to subjugate the world of the living. Having already engulfed the Shimabara peninsula, this castle of evil grows larger day by day. People soon call it "Amakusa Castle" and in their terror begin to revere it, hoping this will save them. But little did they know that this act of desperation would only summon further misfortune.... Amakusa has returned for more trouble, this time taking over a castle in a jagged wasteland and kidnapping the sorceress-in-training Hazuki Kazama, Kazuki and Sogetsu's beloved younger sister, in order to use her as a power source. The power spreading from Amakusa's work catches the attention of various warriors who head in for a variety of purposes... and even Zankuro Minazuki also has a hand in the story.
Characters
In terms of the roster, 5 characters were added in SSIV that weren't in SSIII, 2 of them new (Sogetsu and Kazuki) and 3 of them veterans (Tam Tam, Jubei, and Charlotte).
Tam Tam | Sogetsu | Amakusa | Kazuki | Charlotte | |
Nakoruru | Genjuro | Haohmaru | Rimururu | ||
Gaira | Ukyo | Galford | Shizumaru | ||
Kyoshiro | Hanzo | Jubei | Basara |