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Samurai Shodown IV/Gaira: Difference between revisions

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'''WIP'''
'''WIP'''
 
[[File:Gaira Colors IV.png|thumb|right |<center><b>Colors</b></Center>]]
==Overview==
==Overview==
===Slash===
===Slash===

Latest revision as of 08:07, 27 June 2024

WIP

Colors

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 14-hit CD
Does not work on Nakoruru, Hanzo, or Genjuro.
  • Back throw > j.C > 14-hit CD
Cannot be done in the corner, and does not work on Haohmaru, Nakoruru, Rimururu, Shizumaru, Kazuki and Sogetsu. If the opponent ends up in the corner, switch to using a 2C starter combo.
  • Back throw > 66A > 14-hit CD
Difficult combo, but it works against everyone so it's worth practicing.
  • Back throw > j.C > 66A > Various
  • CD, 66C, 3D, Rage SCS, Issen
Does not work against Haohmaru, Nakoruru, Rimururu, Shizumaru, Kazuki and Sogetsu. Also cannot be done if the opponent is deep in the corner.
  • Backhit 2C xx 5AB > 2C > 3S OTG

Slash

  • 14-hit CD (12) xx WFT
  • CD BBC xx 421A
  • (Corner) Backhit 2C xx 22S > 66A > CD BBC xx WFT
For whatever reason, this only works if Gaira is on the right side of the screen. If he's on the left side, 22S will knock down on hit. The link from 66A is also a little difficult.
  • (During Rage Explosion) 2C > Rage SCS (9) > n.5A > Rage SCS (9) > n.5A > Rage SCS (6) > WFT

Bust

  • CD BBC xx WFT
Samurai Shodown IV
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