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The King of Fighters XIV/K'

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Movelist

(*) = EX OK

(!) = MAX OK


Throws

Spotpile - close / +

Knee Strike - close / +

Command Normals

One Inch - +

Knee Assault - +

Special Moves

Ein Trigger - + / *

Second Whip - (after Ein Trigger) +
Second Shoot - (after Ein Trigger) +
Second Knuckle - (after Ein Trigger) +
Second Shell - (after Ein Trigger) +
Blackout - (after Ein Trigger) + /

Blackout - + / *

Crow Bite - + / *

Crow Bite (Follow Up) - after Crow Bite, + /

Minute Spike - + / *

Narrow Spike - after Minute Spike, + /

Air Minute Spike - + / *

Super Special Moves

Heat Drive - + / (Hold OK) !

Chain Drive - + / !


Climax Desperation Move

Hyper Chain Drive - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: Hits high. Whiffs against crouchers. Hitbox around hand, useful anti-hop normal 4F startup. Short active frames. Recovers very fast. +1F on block, +3F on hit.
  • st. B: Hits mid. Whiffs on airborne opponents. Far reach, hitbox around foot, good for neutral poke/max mode confirm 8F startup. Short active frames/generous max mode activation time -4 on block. Not safe, but difficult to punish.
  • st. C: Hits mid. Hits hops. Whiffs against full jumps Very long reach. Hitbox around arm. Strong poke

10F startup. Long active frames/hitstun. Very slow. Use sparingly -4 on block. Not safe, but difficult to punish due to pushback.

  • st. D: Hits high. Hits airborne/standing opponents. Whiffs on crouchers. Hitbox around the leg. Decent vertical and horizontal range. Good anti-air. 9F startup. Great hitstun for Max Mode. Slow poke or punisher.

-2 on block.

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)

name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here


0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

K' Quick Combo Guide - The King of Fighters XIV (KOFXIV)

KoF XIV for Dummies - Beginner's guide to playing K'

K' Master Class

Contributors

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina