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The King of Fighters XIV/Yuri Sakazaki

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

Oni Harite - close / +  

Silent Nage - close / +

Command Normals

Enyoku - +

Yuri Raijin Kyaku - in air, +

Special Moves

Ko-Ou Ken - + / (*)

Kuuga (Yuri Chou Upper) - + / (*)

Saiha - + / (*)

Raiou Ken - in air, + / (*)

Hyakuretsu Binta - close, + / (*)

Houyoku - + / (*)

Hien Souha - [Houyoku] /
Yuri Raijin Kyaku - [Houyoku] /
Tsubame Otoshi- [Houyoku] in air,
Raiou Ken- [Houyoku] + /

Super Special Moves

Chou Saiha (Kyokugenryu • Raiha) - + / (!)

Hien Houou Kyaku - + / (!)

Haoh Shoukou Ken - + / (!)

Climax Super Special Moves

Chou! Ryuuko Ranbu - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • cr.B, cr.B, st.B [BC] cl.C, qcb+AC, hop D, dp+BD~AC

(easier midscreen 1-bar route)

  • cr.B, cr.B, st.B [BC] cl.C, qcb+AC, dash dp+A, cr.C, dp+BD~AC

(harder midscreen 1-bar route)

  • cr.B, cr. B, st. B/cl. C [BC} cl.C, qcb+AC, tk qcf+B, qcf+AC, cl.C, dp+K~AC

(corner 1-bar)

  • f+A, st.C [BC] into midscreen/corner combo

(correct spacing is from blocked cl.C or meaty overhead)

2 meters

  • cr. B, cr. B, st. B [BC] cl.C, qcb+AC, tk qcf+B, qcf+AC, dp+A, qcf~hcb+K or f,hcf+P

(corner 2-bar)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Yuri Combos and Tech

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina