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The King of Fighters XIV/Ralf Jones

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

Dynamite Head Butt - close / +

Head Strike - close / +

Command Normals

Jet Upper - +

Special Moves

Ralf Kick - + *

Ralf Kick (Feint) - +

Ralf Impact - + / *

Dynamite Ralf Punch - + / *

Vulcan Punch - / (rapidly) *

Gatling Attack - + / *

Dive Bomber Punch - in air, + / *


Super Special Moves

Galactica Phantom - + / (Hold OK) !

Bareback Vulcan Punch - + / !

Climax Desperation Move

Ralf Super Phalanx - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
cr.B, df+A, hcf+C = (To be updated once recorded) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Powerful, quite literally explosive, simple yet effective, and a force to be reckoned with when in the correct hands. These are all words which typically describe Ralf Jones of The Ikari Warriors, and they still hold true to the depiction of the character present within XIV. Ralf is a flexible character, as his uses for meter can vary greatly depending on how he is utilized making him an effective character for a multitude of playstyles. As a seasoned KOF player may have come to expect, Ralf excels at establishing pressure via the use of his notable pokes, these pokes referring to st.C, st.D, and Ralf's Standing CD in particular. Once Ralf has successfully broken his opponent's defense, his fast normals coupled with his at times incredibly high damage output allow for massive amounts of threatening pressure to be applied with little down-side. No matter the skill level, Ralf's ease of use and true effectiveness at higher levels make it so that any player can comfortably utilize THE RAAALF!

-LEbrosaber

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Frame Data

Ralf KOFXIV Frama Data Link

Videos

Ralf Slow Motion Hitboxes

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

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