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The King of Fighters XIV/Oswald
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Ace - [Heart (Derivation)] + +
Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - , + / HOLD OK (!)
Royal Flush (10, Jack, Queen, King, Ace) - + / (!)
Climax Super Special Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Health: 950
Normals
Standing
Far A |
---|
Far B |
---|
Far C |
---|
Far D |
---|
Close
Close A |
---|
Close B |
---|
Close C |
---|
Close D |
---|
Crouching
Crouching A |
---|
Crouch B |
---|
Crouch C |
---|
Crouch D |
---|
Jumping
Jump A | ||||||
---|---|---|---|---|---|---|
Damage: | 45 | Stun: | 30 | Start-Up: | 7 | |
Active: | 8 | Recovery: | (Landing)+1 | Hit Adv.: | - | |
Guard Adv.: | - | Hitbox | ||||
Invincibility: | None |
- Description: A short-ranged diagonal downward card slash. Good for air-to-ground approaches at hop height, also great for tick throwing people.
Jump B | ||||||
---|---|---|---|---|---|---|
Damage: | 45 | Stun: | 30 | Start-Up: | 5 | |
Active: | 11 | Recovery: | (Landing)+1 | Hit Adv.: | - | |
Guard Adv.: | - | Hitbox | ||||
Invincibility: | None |
- Description: A high aiming kick that is best for ground-to-air defensive situations.
Jump C | ||||||
---|---|---|---|---|---|---|
Damage: | 70 | Stun: | 70 | Start-Up: | 12 | |
Active: | 6 | Recovery: | (Landing)+1 | Hit Adv.: | - | |
Guard Adv.: | - | Hitbox | ||||
Invincibility: | None |
- Description: A super deep cross-up slash, buffed in 3.10 to serve as a good air-to-ground with its increased horizontal range. This button is oswald’s main jump-in when the opponent’s on defense, although j.A and j.CD have their merits too.
- j. D: Good horizontal range to use as an air-to-air attack. Although j.CD gets the CH juggle properties, jump back j.D is good for when you need to challenge a jump-in but you either don’t trust K or they’re too close for 3A to work.
Blowback
- st. CD: Whiff cancel-able and crushes low and evades ground skimming projectiles. Hits behind him.
- j. CD: Same angle as j.A but longer and deeper horizontal and vertical range. Best used to build up guard gauge/blockstun as a hop normal, particularly to put you in range for a hop C left/right during a blockstring.
Throws
2 - (b/f+C) close
- Oswald grabs the opponent, then slashes them with a card. The opponent falls to their knees right in front of Oswald.
- Can be broken
- Hard knockdown
3 - (b/f+D) close
- Pretty much the same as his f+C throw, but places the opponent behind him.
- Can be broken
- Hard knockdown
- Both throws get you LP Q into a mixup guaranteed due to the hard knockdown.
Command Moves
10 - (df+A)
- (description here)
J - (f+A)
- (description here)
Special Moves
Queen - (dp + A/B/C/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
King - (rdp + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Spade - (qcb + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
- (follow up) - (qcb + A or C)
- EX: (description here)
Diamond - (qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
- (follow up) - (qcf + A or C)
- EX: (description here)
Club - (qcb + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Club - (qcb + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Heart - (qcf + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Ace - [Heart (Derivation)] (qcf + C+D)
- (description here)
- (description here)
- (description here)
Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - (qcf, hcb + A/C) HOLD OK
- (description here)
- (description here)
- (description here)
Max:
Royal Flush (10, Jack, Queen, King, Ace) - (hcbx2 + A or C)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
JOKER - (qcf, qcf + A+C)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Videos
Contributors
External Links
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Discussion Threads
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