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The King of Fighters XIV/Bandeiras Hattori
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Reverse Ippon Throw - close / +
Command Normals
Special Moves
Iguazu Otoshi - charge briefly then + / (*)
Kawarimi - (parry move) + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) = dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) = dmg |
2 Meters |
Anywhere |
(Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A:
- st. B:
- st. C:
- st. D:
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Crouching
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jumping
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Reverse Ippon Throw - (b/f+C) close
Jigoku Wheel - (b/f+D) close
Command Moves
Kabutowari - (f+A)
Daruma Otoshi - (df+D)
Sankaku-Tobi - in air (uf)
Special Moves
Iguazu Otoshi - (charge d then u + A/C)
EX:
Shinobiashi - (dp+B/D)
EX:
Tengu no Tobikiri - (qcf+A/C)
EX:
Kawarimi (parry rdp+B/D)
EX:
Shining Ninja Arts - hcb+B/D)
EX:
Super Special Moves
Kama Itachi - (qcfx2+A/C)
Max:
Tatami Gaeshi - (qcbx2+A/C)
Max:
Climax Super Special Moves
Kage Bunshin - (qcf~hcb+BD)
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
External Links
Discussion Threads
Discuss at Dream Cancel