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The King of Fighters XIV/Billy Kane

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

Jigoku Otoshi - close / +  

Ippon Tsuri Nage - close / +

Command Normals

Dai Kaiten-Geri  - +

Boutakatobi  - +

Chokka Uchi  - in air, +

Special Moves

Senpuu Kou - press rapidly, / (*)

Sansetsu Kon Chuudan Uchi - + / (*)

Kaen Sansetsu Kon Chuudan Uchi [Sansetsu Kon Chuudan Uchi / (*)] + /

Kyoushuu Hishou Kon - + / (*)

Suzume Otoshi - + / (*)

Super Special Moves

Chou Kaen Senpuu Kon - + / (!)

Guren Sakkon - + / (!)

Climax Super Special Moves

Sakkon • Dai Shounetsu - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: A somewhat slow but decent mid range poke. Has super cancel, but no special cancel.
  • st. B: A good, fast poke with no cancelability (except MAX). Also hits low!
  • st. C: Billy’s longest reaching normal that is punishable even on hit. It has no cancels except MAX, but is one of his best whiff punishers if you have the resources.
  • st. D: A somewhat slow high-hitting anti air kick. For some reason it has a super cancel.

Close

  • cl. A: Sluggishly slow for a close normal, but it makes it up with big advantage on block.
  • cl. B: One of Billy’s fastest normals and a primary part in his confirms. Special cancelable, but not super cancelable.
  • cl. C: Billy hits the opponent with the backend of his cane. Abnormal advantage on block for just a normal, but it’s terribly slow for usual purposes (MAX filler).
  • cl. D: Hits for slightly more damage than cl.C and faster, but is less advantageous. Quite slow for a close normal, but it’s the go-to close heavy move.


Crouching

  • cr. A: A nice mid range poke that has super cancel, but no special cancel.
  • cr. B: A basic crouching light normal that hits low and is a part of his hit confirm. You can special and super cancel the move, but strangely it doesn’t allow for command normals at all.
  • cr. C: The fastest move that Billy has. It’s an important part of his gameplay in combos and through anti airing. Horizontally the move is lacking but vertically it’s a wall of a normal. Recommended move for MAX combos too since it forces the opponent to stand.
  • cr. D: A peculiar two-part sweep which you can cancel into specials or command normals before the second hit even on whiff. On hit you may also super, but it serves no purpose as you won’t hit with anything.


Jumping

  • j. A: A fast linear air-to-air normal. Good horizontal reach.
  • j. B: Kicks in the same spot as his j.D, but faster. Also less pushback allows you to go for more reliable light hit confirms.
  • j. C: One of Billy’s core moves, you can control the sky with this and j.CD. It’s possible to hit crouchers, but the angle is too high most of the time.
  • j. D: Arguably his best jump-in with a decent angle and reach.


Blowback

  • st. CD: After far C his longest reaching normal. Like most characters, you can whiff cancel it after startup, but only into specials and not command normals.
  • j. CD: Another one of Billy’s core moves that you can use to control the match. It’s heavy advantage on block. As usual on counter hit it allows for a combo.

Throws

Jigoku Otoshi - (b/f+C) close

  • Drops the opponent in front of him at midrange with a hard knockdown. It’s possible to jump with j.d+C so that it makes some reversals whiff (eg. Ryo) and hits them down with a counterhit for another hard knockdown.

Ippon Tsuri Nage - (b/f+D) close

  • Tosses the opponent behind him almost fullscreen away ending with a hard knockdown. No safe jump opportunities outside the corner.

Command Moves

Gai Kaiten-Geri - (f+A)

  • A two-part spinning hop move that’s safe on block and easy to abuse against people that don’t know Billy. Be careful of the spacing since the second part may whiff depending on how you hit.

Boutakatobi - (f+B)

  • Billy vaults forward with his cane. This move avoids low fireballs and lows too. Beware, as it only hits standing opponents. On hit you can convert into a super or without resources into f+A/st.B.

Chokka Uchi - (Air) (down + C)

  • A big part of Billy’s mixup game, this move is terrific for crossups. On aerial counterhit it will spike them down for a hard knockdown, although this feature comes mostly into play when you kill reversals with it.

Special Moves

Senpuu Kou - (Press Rapidly) (A/C)

  • Pressing any combination of punches repeatedly 4 times will make Billy spin his stick like a windmill. It has pretty much no use in any situation except corner combos. You can prolong this move by tapping more punches which will eventually lead into a finishing pose.

EX: Similar to the normal version, it has no function outside of corner combos, but EX-version is always the same animation with a vacuum effect at the end.


Sansetsu Kon Chuudan Uchi - (hcf+A/C)

  • Sansetsu Kon is a slow long range poking move with follow-up for more damage. With its heavy recovery, you’re better off using his normals instead this for poking, but it has its uses.
  • A-version is fast and has no follow-up. It is super cancelable.
  • C-version is slower and has a follow-up. It’s also possible to super cancel this, but you may want to super cancel the follow-up.

EX: Combined with the speed of the A-version and follow-up possibility of the C-version, the EX Sansetsu Kon is also the most damaging of the three.

Kaen Sansetsu Kon Chuudan Uchi - [hcf+C (*)] , qcf + A/C
  • Billy explodes the end of his cane with fire. You can only perform this follow-up after C or EX version and in addition the EX follow-up knocks the opponent back at Billy for more (usually just a cr.C).


Kyoushuu Hishou Kon - (dp + B/D)

  • Although visually it looks like Billy’s reversal, only EX version has invulnerability. On block every version is only slightly minus, but they can be easily punished if the opponent dodges the second part.
  • B version is a tad faster than the heavy version, but there’s nothing that special about this move.
  • D version, although slow, gives you a follow-up on landing. Combos from heavy normals fine as long as you’re close enough.

EX: EX DP sees less of a use due to XIV mechanics, but the invulnerability is still there. Like most EX moves, it’s a combination of the normal specials with the same speed as the light, but combo potential of the heavy version.


Suzume Otoshi - (qcb + A/C)

  • Trademark sniping tool of Billy’s. He shoots his stick out in a 45 degree angle. Note that it will whiff most of the characters standing and is meant just for combos and occasional anti airing.
  • A version is just faster than the heavy. No super cancel.
  • C is slow and allows for a super follow-up or some corner combos.

EX: This is the moneymaker EX move, once in a combo it gives Billy a full juggle. You can follow f+B or dp+K with it, it’s that fast.

Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Billy Slow Motion Hitboxes

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina