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The King of Fighters XIV/Vanessa
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Barrett Puncher - (close) - close / +
Command Normals
Special Moves
Machine Gun Puncher - + / (repeatedly) (*)
Dash Puncher - charge briefly then + / (*)
Puncher Vision (Forward) - + / (*)
Puncher Vision (Backward) - + / (*)
Super Special Moves
Champion Puncher - (close) - + / (!)
Climax Super Special Move
Normals
Standing
- st. A: Standard anti-air jab. Whiffs on crouching opponents.
- st. B: A frame faster than st.A and has better range. Whiffs on crouching opponents and is special-cancellable on hit, block, or whiff.
- st. C: Two-hit straight punches combination. Can be used as an anti-air or long range poke that can be cancelled into Max Mode. Special cancellable on hit, block, or whiff, and super-cancellable on hit or block. Whiffs on crouchers.
- st. D: Two-hit body blow combination. Longer range than st.C, and moves Vanessa forward a bit. Beware the 14F gap between the active frames of the first and second punches. The only far standing normal besides st.CD that doesn’t whiff on crouchers.
Close
- cl. A: This close ranged elbow is +3F on block, is special cancellable, and can chain into cr.A and cr.B. Links into cl.C on hit.
- cl. B: This jab to the body is +2F on block, is special cancellable, and can chain into cr.A and cr.B.
- cl. C: Two quick body blows that can be easily confirmed into special moves.
- cl. D: Similar to cl.C, but pushes Vanessa away less from the opponent on block.
Crouching
- cr. A: This crouching jab is +2F on block and can be chained into all grounded light normals. Special cancellable and super-cancellable.
- cr. B: Very short horizontal range for a crouching light kick, but is +1F on block. Chainable into grounded A normals, special-cancellable, and super-cancellable.
- cr. C: This seated uppercut can be easily confirmed into Vanessa’s specials and command normals. Can be used as an anti-air against jumps at a close range with its lingering hitbox but lacks vertical range. Special-cancellable on hit, block, or whiff. Super-cancellable on hit and block.
- cr. D: Vanessa’s longest ranged normal. Far reaching sweep that is special-cancellable and super-cancellable on hit or block.
Jumping
- j. A: This jumping jab has a slight downward angle and can be used in closed ranged air-to-air situations with height advantage. Vanessa’s fastest air normal.
- j. B: A horizontal air jab. Can be used as a close range air-to-air option. Same speed as j.C, but with slightly better reach. Whiffs on crouching opponents.
- j. C: Standard jump-in attack and good close range air-to-air. Same speed as j.B, but with better damage.
- j. D: Longer horizontal range than j.B but lowered down vertically a bit. Can be used as a jump-in from a further range than j.C. Slow start-up.
Blowback
- st. CD: Long range horizontal kick. Causes wallsplat on grounded opponents.
- j. CD: Long range dropkick. Slow even by j.CD standards, but has a very favorable hitbox. Good for pressure.
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- cl.D, f+A, hcf+ C (mash C) = 166 dmg, 250 stun
(Ver. 3.10, anywhere)
- j.D, cl.C, f+A, hcf+C (mash C) = 228 dmg, 320 stun
(Ver. 3.10, anywhere)
- cr.B, cl.A, f+A, hcf+C (mash C) = 141 dmg, 230 stun
(Ver. 3.10, anywhere, light low confirm)
- cr.B, cr.A, cr.A, f+A, [b]~f+A, cr.D = 224 dmg, 300 stun
(Ver. 3.10, anywhere, SKD, light low confirm with special-cancellable ender)
- j.C, cl.C, f+A, [b]~f+A, cr.C = 286 dmg, 360 stun
(Ver. 3.10, corner, special-cancellable juggle ender leads to mixups)
- j.C, cl.C, f+A, [b]~f+A, cr.D = 293 dmg, 360 stun
(Ver. 3.10, anywhere, SKD, special-cancellable ender)
1 meter
- cl.D, f+A, [BC] cl.C, f+A, hcf+AC, [b]f+AC, [b]f+A, cr.C = 309 dmg, 450 stun
(Ver. 3.10, any position, half stage, special-cancellable ender)
- cl.D, f+A, [BC] cl.C, f+A, hcf+AC, qcf+BD>f+C, [b]f+A, cr.D= 311 dmg, 450 stun
(Ver 3.10, any position, less than half stage, SKD, special-cancellable ender)
- cl.D, f+A, [BC] cl.C, f+A, hcf+AC, qcfBD>f+C, qcb+AC, cl.C, f+A, dp+A = 320 dmg, 340 stun
(Ver. 3.10, 3rd position, corner, HKD)
- cl.C, f+A, [BC] cl.C, f+A, hcf+AC, qcf+BD>f+C, qcf+BD, cl.A, cl,C, f+A, dp+A = 320 dmg, 540 stun
(Ver. 3.10, 3rd position, corner, HKD)
- j.C, cr.C, f+A, [BC] cr.C, f+A, hcf+AC, qcf+BD>f+C, [b]f+C, [b]f+A, cr.D = 402 dmg, 580 stun
(Ver. 3.10, any position, SKD, special-cancellable ender)
2 meters
- cl.C, f+A, [BC] cl.C, f+A, hcf+AC, qcb~hcf+AC = 440 dmg, 320 stun
(Ver. 3.10, any position, anywhere)
- cl.C, f+A, [BC] cl.C, f+A, hcf+AC, qcf+BD>6C, qcf+BD, cl.A, cl.C, f+A, hcf+AC, dp+AC, [b]f+AC, qcfB>f+A, qcb+A>f+C, [b]f+A, dp+C, cr.A = 458 dmg, 1000 stun
(Ver. 3.10, 3rd position, less than half stage, full stun)
- cl.C, f+A, [BC] cl.C, f+A, qcf+BD>f+A, [b]f+A, qcb~hcf+AC = 467 dmg, 380 stun
(Ver. 3.10, any position, anywhere)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Vanessa KOFXIV Frama Data Link
Videos
Vanessa Slow Motion Hitboxes
Provided ID could not be validated.
Contributors
External Links
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