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The King of Fighters XIV/Najd

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

Piercing Malice - close / +

Blinding Mercy - close / +

Command Normals

Wings of Eternity - +

Storm of Valor - in air, +

Special Moves

Alluring Rains - + / (*)

Blades of Purity 1 - + / (*)

Blades of Purity 2 - + /
Blades of Purity 3 - +

Vow of Glory - + (*)

The Enduring Dream - + (*)

Calamity Flash - + (*)

Retribution of the Unknown - Hold then release /


Super Special Moves

Exhale of the Earth - + / (!)

Virtue of Deceit - + / (!)

Climax Super Special Move

Scorching Fate - +

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Low, Anywhere
Anywhere
Close, Anywhere

(combo here) = xxx dmg
(combo here) = xxx dmg
(combo here) = xxx dmg

1 Meter

Anywhere
Anywhere

(combo here) = xxx dmg
(combo here) = xxx dmg

2 Meters

Anywhere
Anywhere

(combo here) = xxx dmg
(combo here) = xxx dmg


Gameplay Overview

Health: 950

Normals

Standing

  • st. A: This jab can stop incoming close hops. Chains into other standing and crouching light normals. Whiffs on crouching opponents.
  • st. B: This kick has more range vertically and horizontally than st. A. Can hit crouching opponents.
  • st. C: Najd stays stationary while performing a twisting back hand punch. Whiffs on crouching opponents
  • st. D: Najd moves forward slightly while performing a round kick. Has more horizontal range than st. C and has a lower height vertically.


Close

  • cl. A: A special cancel-able quick elbow that can chain from other standing/crouching light normals. Links into cl.C.
  • cl. B: Not a low kick. Special cancel-able and can be chained from Najd’s other standing /crouching light normals.
  • cl. C: Najd twirls around & hits the opponent 4 times. Special cancel-able on the 4th hit.
  • cl. D: Hits twice. More damage than cl. C. Special cancel-able on the 1st or 2nd hit.


Crouching

  • cr. A: This crouching jab can be chain into itself or other standing and crouching light normals. Special cancel-able as well
  • cr. B: A chain-able crouching kick to be used to start combos starting low or as a short ranged poke
  • cr. C: MK2 uppercut because it pops the opponent in the air. Can be special cancelled on block or on hit to juggle afterwards Moves Najd forward a bit. Terrible anti-air. Unsafe on block.
  • cr. D: A sweep with good horizontal range. Special cancel-able.


Jumping

  • j. A: Hits at a downward angle but lacks vertical range.
  • j. B: This kick points towards the opponent, horizontally. Good for air-to-air. Can be low profiled if performed too early in her jump arc.
  • j. C: Crosses up only.
  • j. D: A deep angled jump-in attack or to jump away with defensively. Can be used as an instant overhead.


Blowback

  • st. CD: A strong dark stab that moves Najd forward. Wall splats on hit, reliably into qcfx2+AC or last hit of her ex rekka string (qcf+AC, hcb+P, f+P)
  • j. CD: Deep angled downward dark stab. Good for starting jump-in pressure or to use as an early air-to-air attack.

Throws

Piercing Malice - (b/f+C) close

  • Najd chops the opponent away towards the corner of the screen.
  • Can be broken
  • Hard knockdown


Blinding Mercy - (b/f+D) close

  • Najd swings the opponent around to throw them over her shoulder. The opponent lands close enough to provide good okizeme setups (example, super jump C, safe jump, etc)
  • Can be broken
  • hard knockdown

Command Moves

Wings of Eternity - (f+A)

  • Cancelable poke. Low profiles but is rather slow.


Storm of Valor - (f+C) (in air)

  • 2-hit air-to-air that puts the opponent in a juggle state.

Special Moves

Alluring Rains - (hcb + A/C)

  • (description here)
  • 7f startup
  • Hard knockdown for corner pressure
  • 110 damage


EX: 4f startup, with invulnerability. Launches the opponent. Slightly longer range


Blades of Purity 1 - (qcf + A/C)

  • (description here)
  • A version 1st hit is safest being only -5 on block
  • Follow ups can be delayed to frametrap opponents
  • Any hit of her Rekkas can be canceled into dropkick
  • A version is one of her fastest/longest punishers (8f).


  • (description here)

EX: Launches the enemy at the end

Blades of Purity 2 - (hcb + A/C)
  • (description here)
Blades of Purity 3 - (towards + A/C)
  • (description here)

EX: (description here)


Vow of Glory - (hcb + B)

  • (description here)
  • High(air) & Special counter
  • 3f startup?
  • 100dmg


EX: 1f startup (reversal). 140dmg and a hard knockdown


The Enduring Dream - (hcb + D)

  • (description here)
  • Mid (grounded pokes) counter
  • 3f startup?
  • 100dmg

EX: 1f startup (reversal), 140dmg + hard knockdown


Calamity Flash - (hcf + B)

  • (description here)
  • Low counter
  • 3f startup?
  • 100dmg


EX: 1f startup (reversal), 140dmg + hard knockdown


Retribution of the Unknown - (Press and release B or D)

  • Najd performs a shadow flying kick that travels mid-air horizontally towards the opponent.
  • Has different levels depending on how long you press then release the button.
  • LVL 1 Drop Kick: 3s - 100 dmg, 100 stun
  • Lvl 2 Drop Kick: 10s - 150 dmg, 100 stun
  • Lvl 3 Drop Kick: 20s - 200 dmg, 140 stun - Pops straight up for extension
  • Lvl 4 Drop Kick: 30s - 250 dmg, 200 stun - Wall bounce

EX:

  • Lv.1 EX Drop Kick: 1.5 sec, 140 Damage - hard knockdown(?)
  • Lv.2 EX Drop Kick: 4.5 sec, 180 Damage - Allows cr.C to juggle in corner; allows qcf C to juggle mid-screen.
  • Lv.3 EX Drop Kick: 9 sec, 240 Damage -
  • Lv.4 EX Drop Kick: 12 sec, 300 Damage - Wall bounce; impossible even for 1500 Max Mode unless raw activation.
  • Fully projectile invulnerable

Super Special Moves

Exhale of the Earth - (qcb, qcb + A/C)

  • (description here)
  • (description here)
  • (description here)

Max:

Virtue of Deceit - (qcf, qcf + A/C)

  • A shadow arm that reaches ¾ of the screen (EX almost full).
  • Counts as a projectile. Lots of active frames making it very hard to get around (a very well timed running roll will do), and is basically unpunishable outside of GCAB.
  • Regular version has a little start-up invulnerability. EX is has seemingly fully invincible startup.
  • Regular version has 16f startup, and EX has 8f.

Climax Super Special Moves

Scorching Fate - (qcf, hcb + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Contributors

External Links

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Discussion Threads

Discuss at http://dreamcancel.com/forum/index.php/board,172.0.html

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

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