The King of Fighters XIV/Vice
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- (Hits overhead)
- (Used as combo filler after close C or D)
Special Moves
Deicide - (hcf + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Gorefest - (close hcb~f + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
Splash - (dp + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
Mayhem - (qcb + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
- Splash * Derivation - (qcf + A/C)
- (description here)
- EX: (description here)
Super Special Moves
Negative Gain - (close hcbx2 + B/D)
- (description here)
- (description here)
- (description here)
Max:
Overkill - (air db~tk~u~d + A/C)
- (description here)
- (description here)
- (description here)
Max:
Climax Super Special Moves
Obscura - (hcfx2 + A+C)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)