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The King of Fighters XIV/Zarina
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
No corner
- cr.B, cr.A, cr.A, df+C(1), qcb+D (192 DMG)
- cr.C, hcb+C (171 DMG)
- cl.D, df+C(1), qcb+D (210 DMG)
- st.CD, dash, f+B(1) (100 DMG)
(Must be half screen or closer)
Corner only
- cr.B, cr.A, cr.A, df+C(1), qcb+D, dp+D (286 DMG)
- cr.C, qcb+D, dp+D (268 DMG)
- cl.D, df+C(1), qcb+D, dp+D (317 DMG)
- st.CD, cr.C, qcb+D, dp+D (300 DMG)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)