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The King of Fighters XIV/Antonov

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

President Lift - close / +  

President Toss - close / +

Command Normals

President Binta - +

Special Moves

Whale Stream - + / (*)

Vertical Match - + / (*)

Gigantic Press - + (*)

Gigantic Back Press - +

Bering Wave - (in air) + / (*)

Super Special Moves

Tunguska Bomber- + / (!)

Kamchatka Collapse - + / (!)

Climax Super Special Moves

Moby Dick Burst - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • cr.B, cr.B, dp+C (162 DMG)

(standing/point blank only)

  • cl.C/cr.C, f+A, qcb+A (190 DMG)

Corner Only

  • st. CD, st. D, cr. B (167 DMG)

(air reset)

1 meter

  • cl.C/cr.C, f+A, qcfx2+A (289 DMG)

(place combo description here)

  • cr.B, cr.B, qcfx2+C (220/360 DMG)
  • cr.B, cr.B, qcfx2+B (166/328 DMG)
  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+B (292 DMG)
  • cl.C/cr.C, f+A, BC cl.C/cr.C, f+A, hcb+BD, dash, qcb+AC (399 DMG)

Corner Only

  • cr.B, cr.B, qcfx2+B, st.D, cr.B (258 DMG)

(air reset)

  • cl.C/cr.C, f+A, qcb+A, qcfx2+A (342 DMG)
  • st. CD, hcb+B, qcfx2+B, st.D, cr.B (328 DMG)
  • cl.C/cr.C, f+A, qcb+A, qcfx2+B, st.D, cr.B (378 DMG)
  • cl.C/cr.C, f+A, BC, cl.C/cr.C, f+A, hcb+BD, dp+AC (393 DMG)
  • cl.C/cr.C, f+A, BC, cl.C/cr.C, f+A, hcb+BD, hcb+BD, dp+A (472 DMG)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

  • st. CD, qcb+A (whiff) qcfx2+A/C (227/358 DMG)

(near corner)

  • st. CD, qcb+A (whiff), qcfx2+BD (330 DMG)

(near corner)

Corner Only

  • st. CD, hcb+B, [SC] qcfx2+BD (391 DMG)
  • st. CD, hcb+B, qcfx2+B, st.D, [BC], hcb+BD, hcb+BD, dp+A (480 DMG)
  • cl.C/cr.C, f+A, qcb+A, qcfx2+B, st.D, [BC], hcb+BD, hcb+BD, dp+A (544 DMG)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

  • cr.B, cr.B, hcbx2+AC (470 DMG)
  • cl.C/cr.C, f+A, qcfx2+A, [AC] qcfx2+BD (499 DMG)
  • cl.C/cr.C, f+A, qcb+A, [AC] hcbx2+AC (579 DMG)
  • st.CD, qcb+A, (whiff) hcbx2+AC (464 DMG)
  • cl.C/cr.C, f+A, [BC] cl.C/cr.C, f+A, hcb+BD, dash, qcfx2+BD (500 DMG)

(works in corner, just omit the dash)

Corner Only

  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+A, [AC] qcfx2+BD (537 DMG)

4 meters

  • cl.C/cr.C, f+A, qcb+A [SC] qcfx2+B, hcbx2+AC (656 DMG)

(don't super cancel the level 1 super)

Corner Only

  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+A, [AC] hcbx2+AC (635 DMG)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel Forums: [1]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina