-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIV/Xanadu
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A: Xanadu hooks a hand forward. It's a pretty slow move with stubby range, but it's safe on block. Special cancel-able, whiffs on some crouching opponents.
- st. B: Xanadu kicks forward and inches toward his opponent. Big range, safe on block. Special cancel-able
- st. C: Xanadu steps forward with a shove at his head level. Slow button and moves Xanadu forward. Possible anti-air but it could cross under jumps. A bit minus on block, but can hit opponent from almost half screen. Has auto-guard frames during the start.
- st. D: Xanadu steps forward about 25% of the screen and headbutts his opponent. This move is super slow on startup, but safe on block. Xanadu's head has auto-guard and can power through projectiles. Super cancel-able.
Close
- cl. A: Xanadu raises a hand upward. Decent range and hits pretty high off the ground, quick and safe. Can chain into cr. A, and st. B, and is special cancel-able.
- cl. B: Xanadu raises his knee. Quick start-up, safe on block, & special cancel-able.
- cl. C: Xanadu hits the opponent's midsection. This move comes out a little faster than most of his normals, and is pretty safe on block. Special cancel-able.
- cl. D: Xanadu headbutts his opponent twice. The move is pretty quick to start and is safe on block, and unless the opponent is jumping, both hits should connect. Special cancel-able.
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
External Links
Discussion Threads
Discuss at Dream Cancel