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Samurai Shodown IV/Controls
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Buttons
- A = Light Slash
- B = Medium Slash
- C = Heavy Slash
- D = Kick
- S = Any Slash
Like with the wikis for SSIII, SSVSP, SSVI, and SSVII (2019), this wiki uses numpad notation.
Run - 66
- Your character will run forward until you let go of forward or you reach your opponent.
Back Dash - 44
- Your character will hop backwards.
Break Defense (Throw) - (6/4)C
- Throw your opponent to send them staggering in fornt of you, or behind you. Can be combo'd out of.
Universal Overhead - 5BC
- A grounded attack your opponent has to block standing.
Light Pursuit - 3S (while opponent is down)
- A quick attack used to attack the opponent while they're down. You're most likely able to get this on any knockdown, hard or not.
Heavy Pursuit - 8S (while opponent is down)
- A slow, but powerful attack used to attack the opponent while they're down. You probably won't land one against a human being.
Combo Slash/Continuous Slash - 5CD
- After hitting the opponent with this move you will be able to perform a chain combo of attacks. (See Mechanics for details.)
Weapon Flip Technique (WFT) - 4632AB
- A powerful super move that disarms the opponent. Can be performed with full a Rage Meter or during Rage Explosion. Depletes Rage Meter after use.
Rage Explosion - ABC
- A big shockwave, that will knock your opponent off of you if they're close. Can be performed while getting hit on the ground. You will NOT be able to use your rage meter for the rest of the match after Rage Explosion ends.
Issen - ABC during Rage Explosion
- A quick dash attack that does a hefty chunk of damage. Automatically ends Rage Explosion after it's performed.