Difference between revisions of "Samurai Shodown IV/Controls"

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'''Buttons'''
==Notation==
Like the majority of wikis, this wiki uses '''numpad notation.'''
 
7 8 9
4 5 6    A B C D
1 2 3
 
The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).
 
Examples:
 
:*'''5A''' - Standing A
:*'''2A''' - Crouching A
:*'''6A''' - Forwards A
:*'''3A''' - Down+forwards A
 
:*'''n.5A''' - Close standing A
:*'''u.5A''' - Unarmed standing A
:*'''2A xx''' - Indicates a special cancel.
:*'''r.236S''' - Indicates a special move while raged.


*'''A''' = Light Slash
==Controls==
*'''B''' = Medium Slash
'''Movement'''
*'''C''' = Heavy Slash
:*'''Run''' - 66
*'''D''' = Kick
::Your character will run forward until you let go of forward or you reach your opponent.
*'''S''' = Any Slash


Like with the wikis for SSIII, SSVSP, SSVI, and SSVII (2019), this wiki uses '''numpad notation.'''
:*'''Back Dash''' - 44
::Your character will hop backwards.


'''Run''' - 66
'''Buttons'''
*Your character will run forward until you let go of forward or you reach your opponent.
:*'''A''' = Light Slash
:*'''B''' = Medium Slash
:*'''C''' = Heavy Slash
:*'''D''' = Kick
:*'''S''' = Any Slash


'''Back Dash''' - 44
'''Kicks'''
*Your character will hop backwards.
:*'''5D''' - Kick
:*'''6D''' - Forwards kick
:*'''2D''' - Crouching kick
:*'''3D''' - Knockdown kick


'''Break Defense (Throw)''' - (6/4)C
'''Commands'''
*Throw your opponent to send them staggering in fornt of you, or behind you. Can be combo'd out of.
:*'''Break Defense (Throw)''' - 4C or 6C
::Throw your opponent to send them staggering in fornt of you, or behind you. Can be combo'd out of.


'''Forward Kick''' - 6D
:*'''Side Step''' - 5AB
'''Crouch Kick''' - 2D
::Your character steps to the side to avoid attacks.
'''Knockdown Kick''' - 3D


'''Recovery Roll''' - 4 or 6 while waking up from a knockdown
:*'''Circle Step''' - 6AB while near opponent
*Lets you roll in the respective direction on wakeup to reposition yourself instead of staying in the same spot.
::Your character circles around the opponent and appears behind them to avoid attacks and escape pressure.


'''Quick Recovery''' - 7, 8, or 9 while knocked down
:*'''Universal Overhead''' - 5BC
*Recovers faster.
::A grounded attack your opponent has to block standing.


'''Restore Life''' - 2 plus mashing any button
:*'''Combo Slash/Continuous Slash''' - 5CD
*Slowly heals life while you're knocked down.
::After hitting the opponent with this move you will be able to perform a chain combo of attacks. (See [[Samurai Shodown IV/Mechanics|Mechanics]] for details.)


'''Side Step''' - 5AB
:*'''Deflect''' - 2146D
*Your character steps to the side to avoid attacks.
::Parries slash attacks and staggers the opponent, allowing you to follow-up with a punish attack.


'''Circle Step''' - 6AB while near opponent
:*'''Blade Catch''' - 2146D while unarmed
*Your character circles around the opponent and appears behind them to avoid attacks and escape pressure.
::Similar to a deflect, this parries slash attacks. Additionally, it disarms the opponent back and pushes them backwards, knocking them further away from their weapon.


'''Universal Overhead''' - 5BC
:*'''Recovery Roll''' - 4 or 6 while waking up from a knockdown
*A grounded attack your opponent has to block standing.
::Lets you roll in the respective direction on wakeup to reposition yourself instead of staying in the same spot.


'''Light Pursuit''' - 2S (while opponent is down)
:*'''Quick Recovery''' - 7, 8, or 9 while knocked down
*A quick attack used to attack the opponent while they're down. You're most likely able to get this on any knockdown, hard or not.
::Recovers faster off of knockdown.


'''Heavy Pursuit''' - 8S (while opponent is down)
:*'''Restore Life''' - 2 plus mashing any button
*A slow, but powerful attack used to attack the opponent while they're down. You probably won't land one against a human being.
::Slowly heals life while you're knocked down.


'''Combo Slash/Continuous Slash''' - 5CD
:*'''Light Pursuit''' - 3S (while opponent is down)
*After hitting the opponent with this move you will be able to perform a chain combo of attacks. (See [[Samurai Shodown IV/Mechanics|Mechanics]] for details.)
::A quick attack used to attack the opponent while they're down. You're most likely able to get this on any knockdown, hard or not.


'''Weapon Flip Technique (WFT)''' - 4632AB
:*'''Heavy Pursuit''' - 8S (while opponent is down)
*A powerful super move that disarms the opponent. Can be performed with full a Rage Meter or during Rage Explosion. Depletes Rage Meter after use.
::A slow, but powerful attack used to attack the opponent while they're down. You probably won't land one against a human being.


'''Deflect''' - 2146D
:*'''Weapon Flip Technique (WFT)''' - 4632AB
*Parries slash attacks and staggers the opponent, allowing you to follow-up with a punish attack.
::A powerful super move that disarms the opponent. Can be performed with full a Rage Meter or during Rage Explosion. Depletes Rage Meter after use.


'''Blade Catch''' - 2146D while unarmed
:*'''Rage Explosion''' - ABC
*Similar to a deflect, this parries slash attacks. Additionally, it disarms the opponent back and pushes them backwards, knocking them further away from their weapon.
::A big shockwave, that will knock your opponent off of you if they're close. Can be performed while getting hit on the ground. You will NOT be able to use your rage meter for the rest of the match after Rage Explosion ends.


'''Rage Explosion''' - ABC
:*'''Rage Continuous Slash''' - ABC during Rage Explosion
*A big shockwave, that will knock your opponent off of you if they're close. Can be performed while getting hit on the ground. You will NOT be able to use your rage meter for the rest of the match after Rage Explosion ends.


'''Issen''' - ABC during Rage Explosion
:*'''Issen''' - BCD during Rage Explosion
*A quick dash attack that does a hefty chunk of damage. Automatically ends Rage Explosion after it's performed.
::A quick dash attack that does a hefty chunk of damage. Automatically ends Rage Explosion after it's performed.


'''Weapon Throwing Taunt''' - Start x3
'''Other Controls'''
*Performs a taunt against your opponent while simultaneously disarming yourself and dropping your weapon next to you.
:*'''Weapon Throwing Taunt''' - Start x3
::Performs a taunt against your opponent while simultaneously disarming yourself and dropping your weapon next to you.


'''Honorable Death''' - 4623 Start
:*'''Honorable Death''' - 4632 Start
*Ends the round immediately and forfeits the point to your opponent. You start the next round with full Rage.
::Ends the round immediately and forfeits the point to your opponent. You start the next round with full Rage.


'''Overkill / No Contest''' - 22866C
:*'''Overkill / No Contest''' - 22866C
*If the message appears at the end of a match, performs a fatality on your opponent.
::If the message appears at the end of a match, performs a fatality on your opponent.


{{Navbox SS4}}
{{Navbox SS4}}
[[Category:Samurai Shodown IV]]

Latest revision as of 06:27, 12 June 2023

Notation

Like the majority of wikis, this wiki uses numpad notation.

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A
  • 6A - Forwards A
  • 3A - Down+forwards A
  • n.5A - Close standing A
  • u.5A - Unarmed standing A
  • 2A xx - Indicates a special cancel.
  • r.236S - Indicates a special move while raged.

Controls

Movement

  • Run - 66
Your character will run forward until you let go of forward or you reach your opponent.
  • Back Dash - 44
Your character will hop backwards.

Buttons

  • A = Light Slash
  • B = Medium Slash
  • C = Heavy Slash
  • D = Kick
  • S = Any Slash

Kicks

  • 5D - Kick
  • 6D - Forwards kick
  • 2D - Crouching kick
  • 3D - Knockdown kick

Commands

  • Break Defense (Throw) - 4C or 6C
Throw your opponent to send them staggering in fornt of you, or behind you. Can be combo'd out of.
  • Side Step - 5AB
Your character steps to the side to avoid attacks.
  • Circle Step - 6AB while near opponent
Your character circles around the opponent and appears behind them to avoid attacks and escape pressure.
  • Universal Overhead - 5BC
A grounded attack your opponent has to block standing.
  • Combo Slash/Continuous Slash - 5CD
After hitting the opponent with this move you will be able to perform a chain combo of attacks. (See Mechanics for details.)
  • Deflect - 2146D
Parries slash attacks and staggers the opponent, allowing you to follow-up with a punish attack.
  • Blade Catch - 2146D while unarmed
Similar to a deflect, this parries slash attacks. Additionally, it disarms the opponent back and pushes them backwards, knocking them further away from their weapon.
  • Recovery Roll - 4 or 6 while waking up from a knockdown
Lets you roll in the respective direction on wakeup to reposition yourself instead of staying in the same spot.
  • Quick Recovery - 7, 8, or 9 while knocked down
Recovers faster off of knockdown.
  • Restore Life - 2 plus mashing any button
Slowly heals life while you're knocked down.
  • Light Pursuit - 3S (while opponent is down)
A quick attack used to attack the opponent while they're down. You're most likely able to get this on any knockdown, hard or not.
  • Heavy Pursuit - 8S (while opponent is down)
A slow, but powerful attack used to attack the opponent while they're down. You probably won't land one against a human being.
  • Weapon Flip Technique (WFT) - 4632AB
A powerful super move that disarms the opponent. Can be performed with full a Rage Meter or during Rage Explosion. Depletes Rage Meter after use.
  • Rage Explosion - ABC
A big shockwave, that will knock your opponent off of you if they're close. Can be performed while getting hit on the ground. You will NOT be able to use your rage meter for the rest of the match after Rage Explosion ends.
  • Rage Continuous Slash - ABC during Rage Explosion
  • Issen - BCD during Rage Explosion
A quick dash attack that does a hefty chunk of damage. Automatically ends Rage Explosion after it's performed.

Other Controls

  • Weapon Throwing Taunt - Start x3
Performs a taunt against your opponent while simultaneously disarming yourself and dropping your weapon next to you.
  • Honorable Death - 4632 Start
Ends the round immediately and forfeits the point to your opponent. You start the next round with full Rage.
  • Overkill / No Contest - 22866C
If the message appears at the end of a match, performs a fatality on your opponent.
Samurai Shodown IV
General

FAQControlsMechanicsHUD

Characters