Samurai Shodown IV/Controls

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Buttons

  • A = Light Slash
  • B = Medium Slash
  • C = Heavy Slash
  • D = Kick
  • S = Any Slash

Like with the wikis for SSIII, SSVSP, SSVI, and SSVII (2019), this wiki uses numpad notation.

Run - 66

  • Your character will run forward until you let go of forward or you reach your opponent.

Back Dash - 44

  • Your character will hop backwards.

Break Defense (Throw) - (6/4)C

  • Throw your opponent to send them staggering in fornt of you, or behind you. Can be combo'd out of.

Forward Kick - 6D

Crouch Kick - 2D

Knockdown Kick - 3D

Recovery Roll - 4 or 6 while waking up from a knockdown

  • Lets you roll in the respective direction on wakeup to reposition yourself instead of staying in the same spot.

Quick Recovery - 7, 8, or 9 while knocked down

  • Recovers faster.

Restore Life - 2 plus mashing any button

  • Slowly heals life while you're knocked down.

Side Step - 5AB

  • Your character steps to the side to avoid attacks.

Circle Step - 6AB while near opponent

  • Your character circles around the opponent and appears behind them to avoid attacks and escape pressure.

Universal Overhead - 5BC

  • A grounded attack your opponent has to block standing.

Light Pursuit - 2S (while opponent is down)

  • A quick attack used to attack the opponent while they're down. You're most likely able to get this on any knockdown, hard or not.

Heavy Pursuit - 8S (while opponent is down)

  • A slow, but powerful attack used to attack the opponent while they're down. You probably won't land one against a human being.

Combo Slash/Continuous Slash - 5CD

  • After hitting the opponent with this move you will be able to perform a chain combo of attacks. (See Mechanics for details.)

Weapon Flip Technique (WFT) - 4632AB

  • A powerful super move that disarms the opponent. Can be performed with full a Rage Meter or during Rage Explosion. Depletes Rage Meter after use.

Deflect - 2146D

  • Parries slash attacks and staggers the opponent, allowing you to follow-up with a punish attack.

Blade Catch - 2146D while unarmed

  • Similar to a deflect, this parries slash attacks. Additionally, it disarms the opponent back and pushes them backwards, knocking them further away from their weapon.

Rage Explosion - ABC

  • A big shockwave, that will knock your opponent off of you if they're close. Can be performed while getting hit on the ground. You will NOT be able to use your rage meter for the rest of the match after Rage Explosion ends.

Rage Continuous Slash - ABC during Rage Explosion

Issen - BCD during Rage Explosion

  • A quick dash attack that does a hefty chunk of damage. Automatically ends Rage Explosion after it's performed.

Weapon Throwing Taunt - Start x3

  • Performs a taunt against your opponent while simultaneously disarming yourself and dropping your weapon next to you.

Honorable Death - 4623 Start

  • Ends the round immediately and forfeits the point to your opponent. You start the next round with full Rage.

Overkill / No Contest - 22866C

  • If the message appears at the end of a match, performs a fatality on your opponent.
Samurai Shodown IV
General

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Characters