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  • #REDIRECT [[The King of Fighters 2002 UM/Clark Still]]
    54 bytes (8 words) - 17:38, 7 February 2020
  • [[File:Kof12-clark-still.jpg|right|frame]] * The more you mash, the more Clark punches
    2 KB (265 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Clark Still]]
    55 bytes (9 words) - 15:34, 14 November 2020
  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Clark Still]]
    51 bytes (7 words) - 15:32, 4 April 2020
  • #REDIRECT [[The King of Fighters XII/Clark Still]]
    50 bytes (8 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Clark Still]]
    51 bytes (8 words) - 20:56, 13 May 2020
  • #REDIRECT [[The King of Fighters XI/Clark Still]]
    49 bytes (8 words) - 22:18, 7 April 2020
  • <center><font size="4"><b>Clark Still</b></font></center> * [http://youtu.be/E45WvtiAUWc Clark's Move List Video]
    23 KB (3,738 words) - 13:57, 19 April 2023
  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobil '''Clark Lift''' - d,d + A
    5 KB (1,076 words) - 19:09, 18 November 2021
  • * Clark does a high priority kick forward, which does good damage * Clark jumps into the air, attempting to throw his opponent
    6 KB (1,197 words) - 12:11, 29 May 2021
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • <section begin="image"/>[[File:KOFXV Clark Profile.png|thumb|Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His ...t can lead to vortex scenarios, large pokes, and an excellent punish game, Clark is one of the more notoriously effective grapplers among many of his archet
    33 KB (5,450 words) - 03:37, 28 April 2024
  • [[Category:Clark Still]][[Category:The King of Fighters '94]]
    3 KB (306 words) - 20:14, 5 August 2023
  • ...UM Clark Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM Clark 0.gif|right|x300px]] ::Clark Lift - [[image:dn.gif]][[image:dn.gif]] + [[image:a.gif]]
    21 KB (3,678 words) - 20:17, 10 September 2022
  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. C
    11 KB (1,975 words) - 01:01, 16 August 2023
  • {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb
    34 KB (3,269 words) - 22:47, 17 February 2024
  • | cl.A > A > A > A || 446 || 3 || Rush combo ending with Ultra Clark Buster (Climax). '''Note:''' At 1 bar, Clark has no unique '''Heavy Starter''' combo that deals more damage than a '''Li
    22 KB (3,058 words) - 00:06, 13 December 2023
  • ==Countering Clark== Safe Jumps vs Clark:
    1 KB (173 words) - 20:41, 3 November 2023
  • [[Category:The King of Fighters XIII]][[Category:Clark Still]]
    2 KB (199 words) - 08:17, 13 April 2023
  • {{MoveData-KOF94 | character = Clark Still | moveId = Clark_cla | images = KOF94 Clark clA.png
    10 KB (1,093 words) - 20:09, 5 August 2023
  • ...ncing on the ground. You do not need to be right next to the opponent, but still relatively close. :If he has access to it, Clark can also use his super in the middle of the infinite. This will end the inf
    1 KB (182 words) - 04:11, 7 August 2023

Page text matches

  • ==Countering Clark== Safe Jumps vs Clark:
    1 KB (173 words) - 20:41, 3 November 2023
  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Clark Still]]
    51 bytes (7 words) - 15:32, 4 April 2020
  • #REDIRECT [[The King of Fighters XI/Clark Still]]
    49 bytes (8 words) - 22:18, 7 April 2020
  • #REDIRECT [[The King of Fighters XII/Clark Still]]
    50 bytes (8 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Clark Still]]
    51 bytes (8 words) - 20:56, 13 May 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Clark Still]]
    54 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Clark Still]]
    55 bytes (9 words) - 15:34, 14 November 2020
  • {{MoveData-KOF94 | character = Clark Still | moveId = Clark_cla | images = KOF94 Clark clA.png
    10 KB (1,093 words) - 20:09, 5 August 2023
  • ...ncing on the ground. You do not need to be right next to the opponent, but still relatively close. :If he has access to it, Clark can also use his super in the middle of the infinite. This will end the inf
    1 KB (182 words) - 04:11, 7 August 2023
  • [[File:Kof12-clark-still.jpg|right|frame]] * The more you mash, the more Clark punches
    2 KB (265 words) - 16:15, 25 April 2020
  • ...el|The King of Fighters '98 UMFE|Clark Still|48px|Kyo98umfeclark.jpg|label=Clark}}
    2 KB (422 words) - 14:16, 1 December 2020
  • * Clark does a high priority kick forward, which does good damage * Clark jumps into the air, attempting to throw his opponent
    6 KB (1,197 words) - 12:11, 29 May 2021
  • * Very Good: Clark, Ralf, Kyo, Benimaru, Kim, King, Choi * C: Brian, Heavy D!, Clark, Ralf, Joe
    3 KB (474 words) - 02:27, 25 July 2023
  • {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb
    34 KB (3,269 words) - 22:47, 17 February 2024
  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. C
    11 KB (1,975 words) - 01:01, 16 August 2023
  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobil '''Clark Lift''' - d,d + A
    5 KB (1,076 words) - 19:09, 18 November 2021
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • ...place of Leona, who at the moment is still recover from injuring Ralf and Clark in KOF 2003.
    1 KB (168 words) - 01:44, 23 May 2022
  • ...UM Clark Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM Clark 0.gif|right|x300px]] ::Clark Lift - [[image:dn.gif]][[image:dn.gif]] + [[image:a.gif]]
    21 KB (3,678 words) - 20:17, 10 September 2022
  • ...y enough in 98 UM to 98 UM FE, so watching 98 UM footage of characters can still be useful to learn things such as combos, setups, how they like to play neu ===Clark Still===
    38 KB (6,146 words) - 02:14, 12 December 2023
  • *[[Clark Still (XIII)|Clark Still]]
    4 KB (518 words) - 15:34, 20 November 2023
  • <center><font size="4"><b>Clark Still</b></font></center> * [http://youtu.be/E45WvtiAUWc Clark's Move List Video]
    23 KB (3,738 words) - 13:57, 19 April 2023
  • ...ustom combo system which goes into effect upon counterhit C (or D for Kim, Clark and Duo Lon) when the Critical Counter meter is full. A successful CC cause ...ave characters grouped into teams or boss characters. However, players are still required to choose a team of three characters in order to play.
    5 KB (808 words) - 16:30, 25 April 2020
  • |Meitenkun, Whip, Yamazaki, Geese, Dolores, Ash, Kula, Antonov, Ralf, Clark, Ryo, King, Darli, Orochi Shermie, Omega Rugal |Clark || 32 || 40 || 21 || 4
    7 KB (896 words) - 11:49, 26 February 2024
  • [[Category:Clark Still]][[Category:The King of Fighters '94]]
    3 KB (306 words) - 20:14, 5 August 2023
  • A slightly worse version of Clark.
    3 KB (312 words) - 20:12, 5 August 2023
  • [[Category:The King of Fighters XIII]][[Category:Clark Still]]
    2 KB (199 words) - 08:17, 13 April 2023
  • <section begin="image"/>[[File:KOFXV Clark Profile.png|thumb|Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His ...t can lead to vortex scenarios, large pokes, and an excellent punish game, Clark is one of the more notoriously effective grapplers among many of his archet
    33 KB (5,450 words) - 03:37, 28 April 2024
  • -Dash hcb x2 command throws (e.g Clark's DM)--> (somewhat close) hcb~f x2~hcb + button
    6 KB (1,055 words) - 19:28, 19 November 2020
  • | cl.A > A > A > A || 446 || 3 || Rush combo ending with Ultra Clark Buster (Climax). '''Note:''' At 1 bar, Clark has no unique '''Heavy Starter''' combo that deals more damage than a '''Li
    22 KB (3,058 words) - 00:06, 13 December 2023
  • ...yo-2, Kusanagi, Shingo, Nameless, Jhun, Leona, Foxy, Benimaru, Yuri, Ralf, Clark, Mai, King</pre>''' ...st.C causes an air reset that'd leave no room for a juggle but qcfx2+AC is still able to land. They are rare but a few of these moves exist and the most use
    11 KB (1,833 words) - 16:46, 28 December 2023
  • *[[Clark Steel (KOF:XI)|Clark Steel]]
    5 KB (813 words) - 19:31, 5 October 2021
  • *(-5F) - Ryo, Ralf, Clark, Athena, Mai, Kim, Mary, Mature, Rugal, Krauser ==Clark==
    12 KB (2,121 words) - 00:17, 1 December 2022
  • Some characters (like Yuri and Clark for example) can throw an opponent in mid-air. It can be performed by press ...e on their wake-up to beat any meaty attacks in throw range. An example is Clark's hcf+K.
    16 KB (2,814 words) - 16:58, 29 April 2022
  • *[[/Clark Still|Clark Still]] rect 431 215 355 143 [[The King of Fighters '98 UMFE/Clark_Still|Clark Still]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • ...m length limit during which your character is completely vulnerable. It is still possible to cancel the run into a crouch, a special move, a jump (it will b *26. Clark
    6 KB (959 words) - 16:53, 29 April 2022
  • '''Clark Still'''
    2 KB (385 words) - 14:21, 16 April 2023
  • ...s cannot be broken. Characters that have air throws are: Athena, Benimaru, Clark, Heidern, Leona, Mai, Yuri. ...urned knockdowns. during a back turned knockdown the character will get up still facing the opposite way from the opponent.
    15 KB (2,624 words) - 10:20, 8 May 2023
  • *Chin, Ralf, Clark, Leona
    4 KB (632 words) - 04:54, 19 September 2021
  • '''Clark Still''' ...EX version can be punished Kyo's dp+A/C, dp+AC, rdp+BD, and qcb~hcf+AC. If Clark is close to you after you blocked the b~f+P, you can also punish with st.C
    14 KB (2,787 words) - 14:05, 16 April 2023
  • ...cal base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defe [[File:Clarkxiv.jpg|link=The King of Fighters XIV/Clark_Still|Clark]]
    25 KB (4,215 words) - 09:06, 26 August 2021
  • ...the cheapness that the mode was known for in 98 impossible to do. You can still use air specials and supers during the step dash though. ...moved their core gameplan and tools still remain the same so that they are still good in 98umfe, though not as dominant as kof 98. This buffing of the weake
    14 KB (2,396 words) - 10:19, 3 December 2022
  • ...pending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D). ...the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move afte
    13 KB (2,227 words) - 19:27, 17 December 2019
  • ...he air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab ...reviously mentioned''', b~f+C will whiff on crouching(Bao, Nameless, Ralf, Clark) in this specific route. Against crouching(Kyo, Kyo-1, Kyo-2, Shingo) you h
    13 KB (2,242 words) - 19:51, 10 September 2022
  • ...f the game, there are still many who swear by the original 2002, and it is still played regularly in arcades around the world. ...allowed such that you can still cancel into the next one and the combo to still work. For example, C(1), f+A for Kula means that the combo requires her to
    34 KB (5,986 words) - 00:14, 10 February 2021
  • ...hit combos that the opponent can punish Whip with in the air. For example, Clark can do Close C(1), dp+A, qcf+P to punish ...ffs on the first hit, the opponent can fearlessly run into her while she's still swinging her whip, without getting hurt and punish her badly
    6 KB (1,208 words) - 16:28, 4 April 2020
  • ...you can delay qcf+A to confirm the hit. While qcb+A isn't too unsafe it's still best to stop at cr.A/cr.B on block. cr.A is faster and has more range so is ...er suited after a jump-in or as a punish since cl.D is easy to confirm but still fairly slow. hcb,f+P offers great carry and oki but for a bit less damage t
    14 KB (2,367 words) - 20:01, 10 September 2022
  • A: The grappling characters are Vice, Raiden, Daimon, and Clark. But, technically speaking, there are no "true" grappling characters in thi ...ttons for a little longer for the game to register your command as you are still doing another special move. This is extremely useful if you are conducting
    14 KB (2,492 words) - 15:34, 19 September 2021
  • ...Mature, Vice, Kensou, Yuri, Yashiro, Chris, Kim, Kula, Jhun, Terry, Ralf, Clark, Ryo, Takuma, Shermie, May Lee, Daimon). It doesn't whiff on Ex Takuma, the * cl.D is a bit faster than cl.C, though still on the slow end but also has 2 cancellable hits and is much more consistent
    23 KB (4,346 words) - 19:45, 10 September 2022
  • ..., Takuma, Terry, Andy, Chin, Kyo, Daimon, May Lee, Yashiro, Shermie, Ralf, Clark, Kim, Chang, Kusanagi, Vanessa, Seth, Ramon, K9999
    7 KB (1,188 words) - 15:31, 4 April 2020
  • * '''Great Vortex''': Though he is no Clark, Orochi Yashiro's vortex is still formidable. Midscreen he gets devastating ambiguous left/rights, and in the ...whiff recovery, so the commitment is higher. It also whiffs on crouchers. Still effective, but must be used more carefully, such as against opponents who h
    26 KB (4,212 words) - 23:04, 1 December 2023
  • ...its mid. Another long-range poke. It's not quite as fast as st.C, but it's still very useful. * This, unlike Clark cannot hit the opponent after a cl.D, that is, unless you delay it until th
    23 KB (3,789 words) - 13:56, 19 April 2023
  • ...KOF entry he was in and nothing's different here. 2A has better range and still leads to good reward while being plus on block. Use your standing buttons f Would be the best air-to-air if Clark's j.D didn't exist. Wonderfully active with insane priority and range. It o
    25 KB (4,070 words) - 22:24, 9 April 2024
  • ...>He is extremely caring and his subordinates trust him deeply. Oftentimes, Clark and Leona accompany him on missions. ...mically altered characters in the series; once a charge-based semiclone of Clark, since XIII Ralf has been significantly reworked into a more unique charact
    25 KB (4,260 words) - 10:12, 30 January 2024
  • ...being said, in KOF XII, Vice and Mature eventually revealed themselves to still exist in the mortal realm for some reason. What matters is that despite bei ...cellable, hits mid. An elbow to the stomach, rather mediocre range but can still be used to initiate combos. cl. D is typically preferred in most cases that
    38 KB (5,731 words) - 09:04, 13 August 2023
  • ...lose their overhead property when canceled into, every low command normal still hit low when canceled into except Joe, Ramon, and Ex Robert's df+Bs. This m *(+1F) - Chin, Iori, Mature, Vice, Ralf, Clark, Ramon, Clone Zero
    9 KB (1,509 words) - 21:11, 26 January 2022
  • ...ugh i'ts not as effective as the one in 2002, it's still a good move. It's still fast and can negate lower attacks, especially sweep lovers. It can also be *Clark
    9 KB (1,767 words) - 02:31, 10 October 2020
  • ...used in moderation as it is a decent a pressuring tool. This move will can still cancel into special moves. ...an be used as a legitimate reversal and can be comboed after. This move is still unsafe, so utilize this move wisely. The EX version of this move also has i
    61 KB (10,589 words) - 13:32, 19 April 2023
  • ...e good because you get nearly 200 damage from it after a 22AC OTG, and you still get oki from it. It's worth noting that grabs are Ramón's only true revers ...ackdash''' - Ramón's backdash is not entirely invalidated by 214C, as it's still quick, travels a fair distance and is airborne. It just doesn't have the pr
    23 KB (4,225 words) - 07:02, 21 January 2023
  • * Advances Hinako forward, but she can still be pushed out of range to connect. ...startup frames to eat any sort of reversals (It is even capable of beating Clark's Super Argentine Backbreaker). It also has a notoriously large amount of c
    22 KB (3,546 words) - 16:41, 27 April 2024
  • ...nagi DM is not quite as fast nor as proficient as the regular Kyo's but is still extremely useful for a variety of situations. NESTS Kyo needs to be careful ...le the EX version works as another damaging reversal option. NEST Kyo will still go through the same animation sequence making the move unsafe. The Regular
    55 KB (9,165 words) - 13:19, 19 April 2023
  • ...words which typically describe Ralf Jones of The Ikari Warriors, and they still hold true to the depiction of the character present within XIV. Ralf is a f ...wing that whiffs crouchers. Even though this normal whiffs crouchers it is still a great tool to use for Ralf’s neutral game can be used as to Anti-air op
    11 KB (1,922 words) - 19:28, 17 December 2019
  • ...still can be stuffed by some jumpins if you don't time it correctly and it still has a fair amount of recovery if whiffed, so exercise caution when using th ...w palm thrust that has a small amount of less range than his s.A but it is still good to use together with his s.B, and you can cancel it into his df+C as w
    29 KB (4,219 words) - 18:04, 17 April 2023
  • ...Tsubasa (f+A)''' 60 damage, hits overhead. Her patented butt overhead that still isn't safe on block. On hit it can connect to her neomax if you're good at ...active for a quite a while, and the C version was neutral on block (which still is). In KOF98, this move had a faster start-up, and reflected fireballs, wh
    69 KB (12,004 words) - 13:45, 19 April 2023
  • ...ks. The invincibility is moderate and attacks with long active frames will still hit her out of the slide. Furthermore, unlike the normal versions, Elisabet Using the defensive tactics as the non-EX Version is still applicable, and gives you additional frames of invincibility to anti-air an
    143 KB (25,415 words) - 13:36, 19 April 2023
  • ...hitbox in the air, and it shouldn't be done in the corner, though it will still work if Yamazaki is taken to the corner as long as Kula isn't close to the ...is limits her ability to pressure with run forward lows. Technically it is still possible but not as easy or as quick. The poke you're going to be using the
    31 KB (5,473 words) - 02:10, 10 October 2020
  • ...amage, chain/cancel-able, hits mid. A standard quick poke to the shins, it still can be blocked high but it has great recovery. d.A --> d.C is a 1-2 frame l ...sion CAN be punished if she is far too close to the opponent (though it is still very difficult to do so - DO NOT OVER RELY ON THE C VERSION OF THIS MOVE).
    96 KB (17,946 words) - 06:04, 23 June 2023
  • The offensive system in the game favors mostly rushdown but still requires insight into fighting game fundamentals - If a character has a com Certain characters have special move versions of throws as well (e.g. Clark’s hcf+K). If done while out of range or while the opponent is unthrowabl
    12 KB (2,031 words) - 16:45, 25 September 2021
  • ...stance for about a second where he has full autoguard. If the opponent is still in throw range after that, he will grab them and throw them to the ground. ...oguard though, so it can have some very specialized applications which I'm still testing out
    13 KB (2,568 words) - 15:24, 4 April 2020
  • ...h historically his long range game is still lacking, his mid/close game is still very strong and on point. His normals both air and the ground are very stro |description=Whiff/cancel-able, hits low. His standard sweep that is still whiff cancel-able. Great range, and its recovery isn't horrible. With all s
    81 KB (13,918 words) - 20:28, 26 August 2023
  • '''Clark:''' Midscreen: 4123641236K
    12 KB (1,937 words) - 13:02, 15 January 2024
  • ...ing this kick up close against characters that have 1F command grabs (like Clark, Daimon, etc), Athena can be grabbed if the kick is blocked. ...or a jump. There is a small amount of push back if blocked but Athena can still be punished. It should not be used as an anti-anti-air because some reversa
    14 KB (2,389 words) - 20:09, 10 September 2022
  • * Easy 100% HD combo with 3 bars, overkill with 4. Still does major damage without HD! ...s like grabs or proximity unblockable supers (Like Leona's V Slasher) will still hit him. Use it to pressure your opponent when they're knocked down or to t
    48 KB (8,538 words) - 13:49, 19 April 2023
  • - 5F active: Daimon, Clark, Xiangfei, Kim ...cific scenarios that the player has to be ready to take advantage of while still paying attention to the other aspects of the game, making them that much mo
    13 KB (2,359 words) - 12:01, 14 August 2023
  • ...mage output and losing his other variation of Rekkas from '03 and XI, he's still a very capable ''silent assasin'' like his official nickname suggests. ...Causes good hitstun, and can be activated fairly early during a hop while still hitting most crouching opponents. Can also be used as a weird air to air if
    39 KB (7,243 words) - 13:37, 19 April 2023
  • Less range than his standing A, but it's still a good crouching poke that hits mid. ...way 50% on majority of the cast, while taking 40% on characters like Ralf, Clark, Daimon, etc.
    33 KB (5,884 words) - 09:25, 10 June 2023
  • ...no longer use it to instant overhead on regular height crouchers; hop j.D still works for instant overheads, though ...ncelled from the first hit of Fire Kick: Kyo, Benimaru, Daimon, Ryo, Ralf, Clark, Chang, Yashiro, Heidern, Saisyu, Heavy-D!, Eiji, Shingo, Rugal, Geese, Kra
    13 KB (2,275 words) - 16:57, 22 December 2023
  • ...yo, Kyo-1, Kyo-2, Kusanagi, Shingo, Nameless, Benimaru, Yuri, Leona, Ralf, Clark, Foxy, King, Mature, Vice, Robert, Athena). Stick to one.
    16 KB (2,849 words) - 19:50, 10 September 2022
  • ...ts start up has good speed, but is not the preferred jump-in attack but is still good. ...f combos as it has a whiff animation and while it doesn't last too long it still lasts long enough to be punished. Both versions work the same way so don't
    43 KB (6,729 words) - 13:42, 19 April 2023
  • ...epaway, and wants to be directly on top of an opponent. For grapplers like Clark, KoD, Shermie, etc. this suits them just fine. KOF's grapplers posses both Not as big as other anti-air 2Cs, but with good timing this button will still stuff most jump-ins. Counterhit confirm into EX Bootie Bootie for big damag
    14 KB (2,173 words) - 06:15, 24 December 2023
  • ...Goro's throw. If no moves are auto-guarded, the delayed command throw will still release if the opponent is in range. :(-1F) - Daimon, Terry, Kensou, Clark, May Lee, Vanessa
    16 KB (2,715 words) - 16:47, 28 December 2023
  • ...opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
    16 KB (2,985 words) - 19:46, 10 September 2022
  • ...t want to link and you missed your cancel-able window of the df.B, you can still do EX DM as a link and it will hit. This links are a bit more difficult in ..., works very well when cancelled into Drink Pink (recovery is shorter, can still be combod after).
    46 KB (7,485 words) - 13:41, 19 April 2023
  • ..., Kim, Gang-il, Luong, Ramon, Angel, Shun’Ei, Meitenkun, K’, Maxima, Ralf, Clark, Geese, Billy, Hein, Terry, Andy, Joe, Kensou, Ryo, Robert, Yamazaki, Vanes
    21 KB (3,889 words) - 12:04, 20 November 2019
  • ...yo, Kyo-1, Kyo-2, Kusanagi, Shingo, Nameless, Benimaru, Yuri, Leona, Ralf, Clark, Foxy, King, Mature, Vice, Robert, Athena). Stick to one. : Less range and worse oki but qcb+C is safer on block, though it's still best to stop at st.B on block. qcb+P also carries the opponent farther and
    17 KB (3,062 words) - 19:58, 10 September 2022
  • ...n a fireball war against characters like Athena, Kensou, or even K' but it still gives him that extra extra edge when he's on the other side of the screen. *Robert does a dive kick, not great as his other attacks but still useful. It can be used to beat a few attacks but this move is quite prone t
    17 KB (3,193 words) - 19:52, 10 September 2022
  • ...fireballs, if your opponent lands on the fireball or rolls into it, it'll still hit the full 3 times. The fact that it moves so slow is a bonus because it' ...n easily hop in on you for damage. However, you're far enough that you can still use your far normals. This is where you get the most bang for your buck wit
    41 KB (7,981 words) - 18:25, 12 April 2023
  • ...Daimon or Maxima. Since he lacks the mobility to be highly aggressive like Clark or Ramon, the King must rely on slow, careful movements to provoke his oppo * Hard knockdown, but leaves KoD a fair distance away from his opponent. Still, his most damaging 0-bar combo ender
    17 KB (2,930 words) - 19:43, 17 December 2019
  • ::'''Kaen Sansetukonyuudanuchi = (qcf+P)''' - The bo staff while still extended, bursts in flames, igniting the opponent. Only possible after C/EX ...f useless used by itself; EX version will always land all hits. Much like Clark, the startup frames can be canceled allowing you do stuff like qcb A, [DC]
    47 KB (8,022 words) - 18:02, 18 April 2023
  • ...rn Profile.png|thumb|Heidern commands the mercenary unit in which Ralf and Clark belong. He fights his enemies using a combination of martial arts and self-
    18 KB (2,766 words) - 20:44, 20 April 2024
  • ...en for certain matchups who can counter her zoning better, characters like Clark and KoD might find themselves backed into the corner quite easily. ...s for combos. It has similar block advantage to the '''B''' version but is still throw punishable.
    19 KB (3,039 words) - 02:56, 12 October 2023
  • * Characters with 1f moves (such as Dinosaur, Clark and Orochi Shermie herself) can punish this button from point-blank distanc * A little slower than cl.C, but still a great combo starter.
    18 KB (2,911 words) - 22:39, 1 December 2023

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