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'''Middle Spin''' - (f + B)
'''Middle Spin''' - (f + B)
* A 2 hit unique move that is special, super, and climax cancellable on either hit.   
* A 2 hit unique move that is special, super, and climax cancellable on either hit.   


'''Heavy Knee Attack''' - (down + D) (if in air)
'''Heavy Knee Attack''' - (down + D) (if in air)


* Special air attack that can also be done from a backdash or a follow up after j. A (not a hop but regular or hyper jump). Keep in mind the j. A to Heavy Knee target combo is somewhat character specific.  
* Special air attack that can also be done from a backdash or a follow up after j. A (not a hop but regular or hyper jump). Keep in mind the j. A to Heavy Knee target combo is somewhat character specific. Example: the target combo would work against Gang-Il but not Leona since both have close to similar height (in neutral).
 
Example: the target combo would work against Gang-Il but not Leona since both have close to similar height (in neutral).


=Special Moves=
=Special Moves=

Revision as of 12:04, 31 May 2017

Movelist

(*) = EX OK

(!) = MAX OK


Throws

Tekitou Rush - close / +

Shadow Behead - close / +

Command Normals

Middle Spin - +

Heavy Knee Attack - in air, +

Special Moves

Red Sky - + / *

Mad Murder - + / *

Unchain Start

Unchain • Low - +
Unchain • Heel - +
Unchain • Tornado - + /
Unchain • Blow - + / *
Unchain • Step - + / *
Unchain Circle
Circle • Upper - after Unchain Start, + /
Circle • Sobat - after Unchain Start, + /
Circle • Under Blow - after Unchain Start, + /
Circle • High - after Unchain Start, + /
Circle • Hammer Blow - after Unchain Start, + /
Special Unchain Circle
Circle • Feint - after Unchain Circle,
Circle • Feint (Forward) - after Unchain Circle, +
Circle • Feint (Backward) - after Unchain Circle, +
Unchain Finish
Finish • Lariat - after Unchain Circle or Special Unchain Circle, +
Finish • Straight - after Unchain Circle or Special Unchain Circle, +
Finish • Rolling - after Unchain Circle or Special Unchain Circle, + /
Finish • Neck Cutter - after Unchain Circle or Special Unchain Circle, +
Finish • Grapple Kick - after Unchain Circle or Special Unchain Circle, +

Super Special Moves

Real Rave - + /  !

Blue Monday Counter - , + / !

Climax Desperation Move

Ascension Time - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Considerably the most technical character among the roster, Angel can be domineering as she is difficult to use. As her normals are fairly decent, Angel shines in terms of offensive pressure, resets and mix up game mostly with her Unchain attacks. Your patience will be tested against zoners as well as characters with better normals such as Daimon, Geese, Benimaru and such. But when you get in, do as much damage as possible or get your opponent in a position to where they have to keep guessing.

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

Tekitou Rush - (b/f+C) close

  • Forward throw involving a 3 hit combo attack.

Shadow Behead - (b/f+D) close

  • Back throw involving a quick dash behind as Angel snaps the opponent’s neck as she kick their back. Hard knockdown.

Command Moves

Middle Spin - (f + B)

  • A 2 hit unique move that is special, super, and climax cancellable on either hit.

Heavy Knee Attack - (down + D) (if in air)

  • Special air attack that can also be done from a backdash or a follow up after j. A (not a hop but regular or hyper jump). Keep in mind the j. A to Heavy Knee target combo is somewhat character specific. Example: the target combo would work against Gang-Il but not Leona since both have close to similar height (in neutral).

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)

name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Unchain Diagram

Unchain Diagram #2

Videos

ANGEL Beginner's Guide! - KOF14 - All You Need To Know!

アンヘル 基本コンボ集 ver1.12 Angel Basic Combos 【KOF14 KOFXIV】

KoF XIV for Dummies - Beginner's guide to playing Angel

Angel Master Class

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina