The King of Fighters XIV/Antonov

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Charaimg antnov.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

President Lift - close Bk.gif / Fd.gif + C.gif 

President Toss - close Bk.gif / Fd.gif + D.gif

Command Normals

President Binta - Fd.gif + A.gif

Special Moves

Whale Stream - Qcb.gif + A.gif / C.gif (*)

Vertical Match - Dp.gif + A.gif / C.gif (*)

Gigantic Press - Hcb.gif + B.gif (*)

Gigantic Back Press - Hcb.gif + D.gif

Bering Wave - (in air) Qcf.gif + A.gif / C.gif (*)

Super Special Moves

Tunguska Bomber- Qcf.gif Hcf.gif + A.gif / C.gif (!)

Kamchatka Collapse - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Moby Dick Burst - Hcb.gif Hcb.gif + A.gif C.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • cr.B, cr.B, dp+C (162 DMG)

(standing/point blank only)

  • cl.C/cr.C, f+A, qcb+A (190 DMG)

Corner Only

  • st. CD, st. D, cr. B (167 DMG)

(air reset)

1 meter

  • cl.C/cr.C, f+A, qcfx2+A (289 DMG)

(place combo description here)

  • cr.B, cr.B, qcfx2+C (220/360 DMG)
  • cr.B, cr.B, qcfx2+B (166/328 DMG)
  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+B (292 DMG)
  • cl.C/cr.C, f+A, BC cl.C/cr.C, f+A, hcb+BD, dash, qcb+AC (399 DMG)

Corner Only

  • cr.B, cr.B, qcfx2+B, st.D, cr.B (258 DMG)

(air reset)

  • cl.C/cr.C, f+A, qcb+A, qcfx2+A (342 DMG)
  • st. CD, hcb+B, qcfx2+B, st.D, cr.B (328 DMG)
  • cl.C/cr.C, f+A, qcb+A, qcfx2+B, st.D, cr.B (378 DMG)
  • cl.C/cr.C, f+A, BC, cl.C/cr.C, f+A, hcb+BD, dp+AC (393 DMG)
  • cl.C/cr.C, f+A, BC, cl.C/cr.C, f+A, hcb+BD, hcb+BD, dp+A (472 DMG)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

  • st. CD, qcb+A (whiff) qcfx2+A/C (227/358 DMG)

(near corner)

  • st. CD, qcb+A (whiff), qcfx2+BD (330 DMG)

(near corner)

Corner Only

  • st. CD, hcb+B, [SC] qcfx2+BD (391 DMG)
  • st. CD, hcb+B, qcfx2+B, st.D, [BC], hcb+BD, hcb+BD, dp+A (480 DMG)
  • cl.C/cr.C, f+A, qcb+A, qcfx2+B, st.D, [BC], hcb+BD, hcb+BD, dp+A (544 DMG)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

  • cr.B, cr.B, hcbx2+AC (470 DMG)
  • cl.C/cr.C, f+A, qcfx2+A, [AC] qcfx2+BD (499 DMG)
  • cl.C/cr.C, f+A, qcb+A, [AC] hcbx2+AC (579 DMG)
  • st.CD, qcb+A, (whiff) hcbx2+AC (464 DMG)
  • cl.C/cr.C, f+A, [BC] cl.C/cr.C, f+A, hcb+BD, dash, qcfx2+BD (500 DMG)

(works in corner, just omit the dash)

Corner Only

  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+A, [AC] qcfx2+BD (537 DMG)

4 meters

  • cl.C/cr.C, f+A, qcb+A [SC] qcfx2+B, hcbx2+AC (656 DMG)

(don't super cancel the level 1 super)

Corner Only

  • cl.C/cr.C, f+A, qcb+A, [SC] qcfx2+A, [AC] hcbx2+AC (635 DMG)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

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