The King of Fighters XIV/Gang-Il

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Charaimg gang-il.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Kubi Kari-Geri - close Bk.gif / Fd.gif + C.gif 

Sakkyaku Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

High Angle Naeryo Chagi - Fd.gif + B.gif

Ushiro-Geri - in air, Bk.gif + C.gif

Special Moves

Hangetsuzan - in air, Qcb.gif + B.gif / D.gif (*)

Hakikyaku - Dn.gifDn.gif + B.gif / D.gif (*)

Double Twi Chagi - [Hakikyaku B.gif or D.gif ] Dp.gif + A.gif / C.gif
Naeryo Chagi - [Hakikyaku B.gif or D.gif ] Qcb.gif + B.gif / D.gif
Ap Chagi [Naeryo Chagi] Fd.gif + B.gif / D.gif
Najunde Twio Yop Chagi - [Hakikyaku B.gif or D.gif ] Qcf.gif + B.gif / D.gif
Ap Chagi [Najunde Twio Yop Chagi] Fd.gif + B.gif / D.gif

Ressen Kyaku - Dp.gif + B.gif / D.gif (*)

Shakka Shuu - Qcf.gif + A.gif / C.gif (*)

Super Special Moves

Hienzan - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Gekishin Kyaku - Qcb.gif Qcb.gif + B.gif / D.gif (!)

Climax Super Special Moves

Houou Kyaku - Qcb.gif Db.gifQcf.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • None of Gang-il's st. normals are special cancellable, all are Max Mode cancellable.
  • st. A some what far reaching anti-hop tool.
  • st. B very fast diagonal kick. Not quite high enough to abuse as an anti-air, but great poking tool
  • st. C back fist with decent horizontal range, slightly negative on block
  • st. D quick spinning roundhouse, useful to keep opponents at bay or in the corner. Negative on block even at max range

Close

  • cl. A has same animation as his st.A, but now becomes special and super cancellable. Plus on block
  • cl. B two hit move the first of which counts as a low. Both hits of the move a special and super cancellable. It also acts as an easy two-hit confirm into Max Mode
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina