The King of Fighters XIV/Whip

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Charaimg whip.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Strike Three - close Bk.gif / Fd.gif + C.gif

Assassin Trap - close Bk.gif / Fd.gif + D.gif

Command Normals

Whip Shot - Fd.gif + A.gif

Talon Shot - Bk.gif + A.gif

Special Moves

Boomerang Shot 'Code: SC' - Hcf.gif + A.gif / C.gif (*)

Strength Shot Type A 'Code: Superior' - Hcb.gif + A.gif (HOLD OK) (*)

∟Strength Shot Type D 'Code: Rain' - D.gif

Strength Shot Type A 'Code: Strength' - Hcb.gif + B.gif (HOLD OK) (*)

∟Strength Shot Type D 'Code: Rain' - D.gif

Strength Shot Type A 'Code: Superior' - Hcb.gif + C.gif (HOLD OK) (*)

∟Strength Shot Type D 'Code: Rain' - D.gif

Hook Shot "Code Zephyr" - (in air) - Qcb.gif + A.gif/C.gif

Cresent Swatter 'Code: FS' - Rdp.gif + B.gif / D.gif (*)

Super Special Moves

Sonic Slaughter "Code: KW" - Qcb.gif Hcf.gif + A.gif / C.gif (!)

Destruction Barrage "Code: YGW" - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Move

Depravity Branding "Code: FA" - Qcf.gif Hcb.gif + A.gif C.gif

Gameplay Overview

Whip is one of the younger members of Heidern’s group of elite soldiers and made her first appearance in The King of Fighters ‘99. Whip unfortunately has a harder time compared to most of the cast in XIV, and thus is generally considered to be a low tier character. Regardless of such, Whip does have qualities to her worth noting, but requires a good understanding of KOF neutral to use her effectively. She has excellent long range normals such as jump C and back A, a good whiff punisher in cr. B, has a variety of less than conventional mixups, unique air mobility, and has pretty good damage when provided the meter.


Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Whip Slow Motion Hitboxes

Contributors

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina