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The King of Fighters XIV/Oswald

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Movelist

(*) = EX OK

(!) = MAX OK

Throws

2 - close / +

3 - close / +

Command Normals

10 - +

J - +

Special Moves

Queen - + / / / (*)

King - + / (*)

Spade - + / (*)

(follow up) - + /

Diamond - + / (*)

(follow up) - + /

Club - + / (*)

Heart - + / (*)

Ace - [Heart (Derivation)] + +

Super Special Moves

Four Suits (Spade, Heart, Diamond, Club) - , + / HOLD OK (!)

Royal Flush (10, Jack, Queen, King, Ace) - + / (!)

Climax Super Special Move

JOKER - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Health: 950

Normals

Far Standing Normals


Close Standing Normals


Crouching Normals


Jump Normals


Hop Normals


Blowback

Throws

Normal Throws

Command Moves

Command Moves

Special Moves

Queen (→↓↘ + A/B/C/D)
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
A/B 40 40 57 14 Recovers 8 frames before activation 34:(Earliest) to 42:(Latest) 32:(Earliest) to 40:(Latest) Hitbox - A Version / Hitbox - B Version -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
C/D 40 40 66 14 Recovers 8 frames before activation 41:(Earliest) to 48:(Latest) 39:(Earliest) to 46:(Latest) Hitbox - C Version / Hitbox - D Version -


EX Queen (→↓↘ + AC/BD)
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
40 (x4) 0 53 23 Recovers 22 frames before activation 48:(Earliest) to 65:(Latest) 46:(Earliest) to 63:(Latest) Hitbox - AC Version / Hitbox - BD Version -


King (←↓↙ + B/D)
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - 5 12 (Counter Window) 34 Upper Body Counter - Hitbox -
  • When the counter activates for the B version, Oswald appears behind opponent on the ground.
  • When the counter activates for the D version, Oswald appears behind opponent in the air.


EX King (←↓↙ + BD)
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - 3 16 (Counter Window) 24 Upper Body Counter - Hitbox Full: 1 to 2 (2 Frames)
  • When the counter activates, Oswald appears behind opponent on the ground.


Spade (↓↙← + A/C)
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
A 40 30 13 12 (Proximity Box Detection) / 5 (Active Attack) 25 (Proximity Box Whiff) / 31 (After Active Attack) -15 (As Rekka Starter) / SKD (As 2nd or 3rd hit of Rekka) -17 Hitbox - Proximity Box Whiff / Hitbox - Active Attack -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
C 72 30(x2) 6 2 (27 :(Proximity Box Detection)) / 2 (7) 5:(Active Attack) 25:(Proximity Box Whiff) / 33 :(After Active Attack) -17 (As Rekka Starter) / SKD (As 2nd or 3rd hit of Rekka) -19 Hitbox - Proximity Box Whiff / Hitbox - Active Attack -


Spade - (qcb + A/C)

  • (description here)

EX: (description here)

(follow up) - (qcb + A or C)
  • EX: (description here)


Diamond - (qcf + A/C)

  • Oswald slashes forward with his cards
  • (description here)
  • (description here)

EX: (description here)

(follow up) - (qcf + A or C)
  • EX: (description here)


Club - (qcb + B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Club - (qcb + B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Heart - (qcf + B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Ace - [Heart (Derivation)] (qcf + C+D)

  • (description here)
  • (description here)
  • (description here)

Super Special Moves

Four Suits (Spade, Heart, Diamond, Club) - (qcf, hcb + A/C) HOLD OK

  • (description here)
  • (description here)
  • (description here)

Max:

Royal Flush (10, Jack, Queen, King, Ace) - (hcbx2 + A or C)

  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

JOKER - (qcf, qcf + A+C)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

Anywhere

  • cr. B, cr. A, df+A, qcb+A, delay qcf+A, qcb+B = (175 dmg)
  • cr. B, cr. A, df+A, qcb+A, qcf+A, qcb+C, qcb+C = (182 dmg)
  • cr. D (1 hit), f+A, qcb+B, qcf+A, qcb+C, qcb+C = (204 dmg)


Midscreen Only

  • cr. B, cr. A, df+A, qcb+A, qcf+B, qcb+B = (183 dmg)
  • cr. B, cr. A, df+A, qcb+A, qcf+A, qcf+D, qcf+CD = (262 dmg) - 6


Corner

  • cr. D (1 hit), f+A, qcb+B, qcb+C, qcf+C, qcf+C = (220 dmg)

1 meter

1000 Max Mode and up/ All Positions/ Anywhere

  • cr. B, cr. A, df+A, qcb+A, qcf+A, qcb+C, qcb+C (SC), qcf, hcb+A/C = (301 dmg) - 8
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, qcf+BD, qcf+CD = (306 to 308 dmg)
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, qcf+A, qcb+D = (297 dmg)
  • cr. B, cr. A, df+A, (BC), cl. D, df+A, qcb+AC, qcf+BD, qcf+CD = (322 dmg)
  • cr. B, cr. A, df+A, (BC), cl. D, f+A, qcb+AC, qcf+BD, qcf+CD = (339 to 341 dmg)


1000 Max Mode and up/ All Positions/ Midscreen Only

  • cr. B, cr. A, df+A, qcb+A, qcf+D, qcf+C (SC), qcf, hcb+A/C (Hold and Release) = (306 to 310 dmg)
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, qcf+BD, delay df+A, qcb+D, delay qcb+C, qcb+D = (320 dmg) - 14
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcf+BD, qcf+CD = (336 dmg)
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcf+BD, qcb+C, qcf+D, qcf+CD = (374 dmg) - 16


1000 Max Mode and up/ All Positions/ Corner

  • cr. D (1 hit), f+A, qcb+B, qcb+C, qcf+C, qcf+C (SC), qcf, hcb+A/C (Hold and Release) = (352 to 360 dmg)
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcf+AC, qcb+BD, df+A, qcb+D, qcf+C, qcb+B = (305 dmg)
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, qcb+C, qcf+C, qcb+B = (320 dmg) - 19


1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, delay qcb+AC, qcb+BD, df+A, qcb+D, delay qcb+C, qcb+B = (313 dmg)


1250 Max Mode and up/ 2nd and 3rd Positions/ Midscreen Only

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, delay qcb+AC, qcb+BD, df+A, qcb+D, qcf+D, qcf+CD = (382 dmg) - 21

2 meters

1000 Max Mode and up/ All Positions/ Anywhere

  • cr. B, cr. A, df+A, qcb+A, qcf+A/C, qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (406 dmg) - 22
  • cr. D (1 hit), f+A, qcb+B, qcf+C, qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (446 to 448 dmg) - 23
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (475 to 479 dmg)


1000 Max Mode and up/ All Positions/ Corner

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+C (SC), hcb(x2)+AC, qcf+A, qcb+C, qcb+B = (443 dmg) - 25


1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, delay qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (486 to 490 dmg) - 26


1250 Max Mode and up/ 2nd and 3rd Positions/ Corner

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, hcb(x2)+AC, qcb+C, qcf+C, qcb+B = (472 dmg)- 27
  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, delay qcb+C, qcf+A, qcf+C (SC), qcf, hcb+AC = (502 dmg) - 28 **


1500 Max Mode/ 3rd Position/ Midscreen Only

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+AC, qcf+BD, df+A, qcb+D, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (511 dmg) - 29


1500 Max Mode/ 3rd Position/ Corner

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcf+BD, df+A, dp+BD, qcf+B, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (517 dmg) - 30

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

1500 Max Mode/ 3rd Position/ Corner

  • cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, hcb(x2)+AC, qcb+C, delay qcf+A, delay qcf+C (SC), qcf(X2)+AC = (707 dmg) - Link

Misc

Oswald’s Rekka Routes

Outside of Max Mode, Oswald has four moves that chain together in combination up to 3. Meaning that he can perform up to three moves, in one rekka route with some conditions: A move can be used twice in a rekka route only as the starter and ender.

a. The starter will never knockdown. It can be used as a juggle after raw df+A.

b. Mid and Ender will always knockdown with their intended effects:

  • qcb+K will hard knockdown.
  • qcf+K will wall bounce. Its follow-up, qcf+CD can be used as an ender or as the fourth move after qcf+K ender.
  • qcb+P and qcf+P will soft knockdown but can juggle as well. Their follow-ups, (qcb+P, qcb+P) or (qcf+P, qcf+P), are considered enders and can be used as fourth moves.


EX Rekka

Inside Max Mode, Oswald has access to EX versions of his rekka moves, which he can perform a combination up to 3 EX moves followed by a combination up 3 normal rekka moves in one route. These are the conditions applied to EX moves in an EX rekka route:

  • An EX move can be used twice in an EX route only as the start and ender.
  • Starter EX moves will always knockdown with the intended effects.
  • EX rekka route will end immediately after performing a normal rekka move.
  • EX rekka move follow-ups can be used as fourth moves in EX rekka routes.
  • The first normal rekka, after ex rekkas, will knockdown.


Frame Data

Oswald KOFXIV Frama Data Link

Videos

Contributors

External Links

Help improve this wiki by adding suggestions and comments to this google doc: https://docs.google.com/document/d/1DgNAKi7BnhMa1R5DgvMtrdCG7_EFzLHA6riyZ9Zaz2Y/edit

Twitter feed: https://docs.google.com/spreadsheets/d/12zWIWuEvZ6gpWk6tShej9erCI26I-80Oawhkoh-5oGk/edit#gid=1230529347

Discussion Threads

Discuss at http://dreamcancel.com/forum/index.php/board,171.0.html

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