Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.
Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.
Tyrant are you European m8? If yes add me on PSN: Eripio69
It's been awfully slow here guys :(.
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.
I respect CVS2 but the negative edge window really took me out of that game.
I would really love to see a NGBC 2 I actually really liked that game but I think Garou 2 has a better chance.Garou 2 +1
Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.
Tyrant are you European m8? If yes add me on PSN: Eripio69
Ahh sorry bru, I am from the Middle East (Bahrain) Unfortunately I wont be able to play KoF with you bru.
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.
I respect CVS2 but the negative edge window really took me out of that game.
There's a chance ANY game can be completely fucked up like that. KOFXIII also has On-Disc DLC, and the whole debate on extra meter + HD being a comeback factor.
If everyone should be afraid of any game being fucked up if made, then not a single game should come out ever again.
And besides, you want to throw track records into this, how about SNK and SNKP's? It takes them three really meh games just to make one good one. The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF. They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.
I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.
Yeah, and you know what happens if they made CvS3? They rerelease CvS2, so even if CvS3 is shit, guess what? You can now play CvS2 without having to jump through ten hoops.
Who gives a shit if they ruin CvS3 or not? The notion that one game sucking ruins a franchise's memory is completely fucking stupid and is childish. SNKP can do whatever they want while CvS3 is being made, nothing's saying they have to do a SvC as well, or that they can't use different development teams. If nothing else, SNKP gets more money and exposure out the deal, and the players get a rerelease of CvS2.
And besides, you want to throw track records into this, how about SNK and SNKP's? It takes them three really meh games just to make one good one. The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF. They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.
I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.
Is there even any incentive for SNKP to allow Capcom to re-release cvs2 or do a cvs3?Yeah' why wont they. They will get exposure and revenue from it.
So what if Capcom is bigger? That's no excuse for SNKP to have the same problems year round.
I don't really believe too hard in being a fan of a company because all companies are capable of great games just as much as they're capable of shitting the bed. Everything should be looked at a game to game basis. Otherwise, Capcom was never good and SNK and SNKP has WAY more bad than good.
What's important are the singular games. People always lose sight of that.
Sometimes it is a matter of taste. I know most of you will shoot me for saying this but I love KOF MI RA so much. Me and my friends played it for more than a year before my PS2 decided not to start again. I would really love to see a PSN port. I don't like recent Capcom games as well but there are people out there who love them including SFxT and nothing that you guys say will change that. I am just happy that FGs are popular again and whatever the future brings it is welcomed.
Sometimes it is a matter of taste. I know most of you will shoot me for saying this but I love KOF MI RA so much. Me and my friends played it for more than a year before my PS2 decided not to start again. I would really love to see a PSN port. I don't like recent Capcom games as well but there are people out there who love them including SFxT and nothing that you guys say will change that. I am just happy that FGs are popular again and whatever the future brings it is welcomed.
I wouldn't say the quality of fighting games was better in the past. I would say the business model of today is to lure people who play rpg's and other games that always see constant results with the more time spent in game and to have a path laid out for them on how to improve always there. FG's in the past never really had that and there was always a difference between people who naturally have skills in fighters (I.e. hand eye coordination) and people who don't no matter how long they played. Now the line is skewed so the public can feel there is a so called reason to play.
Compared to older games FG's now get insanely more updates and companies are fixing the bugs that in the past we would just have to deal with. Personally though I prefer the older titles cause to me the companies caused the titles now to have less paths to how you want to play that game. There is now a specfic way to play FG's and to me it's disappointing that the old style of playing, of making a style that is your very own, is obselete.
but it still comes down to big damage wins games.
but it still comes down to big damage wins games.
Those fancy HD combo's weren't what won mad_kof Evo.
but it still comes down to big damage wins games.
Those fancy HD combo's weren't what won mad_kof Evo.
but it still comes down to big damage wins games.
Those fancy HD combo's weren't what won mad_kof Evo.
but it still comes down to big damage wins games.
Those fancy HD combo's weren't what won mad_kof Evo.
His combos did hurt with Chin though, those dropped Chin HD's were about 600+ without a proper finish or super..
SBO 2012:
DOA5
TTT2
PA4
Aquapazza
VF5FS
SF3.3
SC5
(without most popular)
Where is KOF13?!
Really, not understandable... (I would to say: a shame...) :/
My vote for new thread name KOF XIII 8th General Thread: Episode 2 Bala Strikes BackNot bad, but that'd be Episode 5.
My vote for new thread name KOF XIII 8th General Thread: Episode 2 Bala Strikes BackNot bad, but that'd be Episode 5.
Best I got is KOF XIII 8th General Thread: KOF EVOlving
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?
Guys on elizabeth's character forum it says that she cant link a normal from her qcb+P. I put the dummy on block all and make it spam heavy punch and when I counter it with qcb+p I can perfectly land a heavy punch. Can someone make clear this for me since I am trying to practice with her?
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?
I should also remind people that in terms of guard gauges, Maxima and Goro have 150, Clark and Ralf have 125, everyone else has 100.Guys on elizabeth's character forum it says that she cant link a normal from her qcb+P. I put the dummy on block all and make it spam heavy punch and when I counter it with qcb+p I can perfectly land a heavy punch. Can someone make clear this for me since I am trying to practice with her?
Try it with to set it so that the computer hits you with a light hit, see if that makes a difference. I distinctly remember testing her counter out at Atlus but maybe they changed it in the final build.
Guys what do you prefer the current grab of the game or a command for the grab like in XII? Personally I'd prefer the a command button less random in my opinion and makes the game more strategic.
So what do you think guys?
Hwa on 1st is kind of a waste. He's so much better with meter on 2nd or 3rd. Might as well use Joe on 1st, he's good at zoning.
Two button throws work better in 3D fighting games if you ask me.
In 2D fighters they just seem like nothing more than a panic button. Jump in? Blocked? Throw. Wake up? Throw. Jab? Throw. Do anything? Throw.
In SF games in general, I think regular throws are way too strong (Super Turbo).
I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.
Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.
In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.
In SF games in general, I think regular throws are way too strong (Super Turbo).
I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.
Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.
In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.
Dunno if i am misunderstanding now but the EX Kyo threads reside in the regular Kyo section :)
http://dreamcancel.com/forum/index.php?board=95.0 (http://dreamcancel.com/forum/index.php?board=95.0)
About the invincibility in the wake up and blockstun for the command grabs. Thats one of the best thing in KoF, no need to change that. I was talking about the normal throws ;fd;c , ;bk ;c , ;fd;d , ;bk ;d ; thats what I think they need to change because of the accidental throw for the punish among other things.
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th? I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th? I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
What happened to KOF at TRB today.. the finals were going to be streamed after UMVC, but the guys said the KOF players just left..
What happened to KOF at TRB today.. the finals were going to be streamed after UMVC, but the guys said the KOF players just left..
2 am that's what happened.
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th? I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
Where'd you hear this?
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th? I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
Where'd you hear this?
It was on PSN Blogcast for what's coming out on August 7th
well what details could you exactly be looking for? if anything were to be changed im sure we would have heard something by nowAnyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th? I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
Where'd you hear this?
It was on PSN Blogcast for what's coming out on August 7th
http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/ (http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/)
Interesting. Want more details.
Btw what is the point of a digital download at this point?
Question!
Does anyone have capcom's arcade fightstick?
There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?
Question!
Does anyone have capcom's arcade fightstick?
There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?
Btw what is the point of a digital download at this point?
I'm with you to move Marvel to wed and get rid of sxt but saying that the dude who took 2nd at evo is ass...
Question!
Does anyone have capcom's arcade fightstick?
There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?
LS = Left Analog Stick
DP = Directional Pad
RS = Right Analog Stick
It's similar to the controller. I recommend using the DP setting. RS I don't think you can move and LS feels kind of weird moving.
can anyone comfirm if it does still mess with the inputs on PC? i use mine on PC sometimes and the only way for it to work on it is to set it to LS. i cant really tell since its usually not on fighting games, but the thought if it doing so bothers me regardless. =xQuestion!
Does anyone have capcom's arcade fightstick?
There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?
The stick should be set to "dp" (middle option) the other alternatives mess with the inputs. One i believe actually deactivates the stick (not the buttons), the other just delays everything.
Btw what is the point of a digital download at this point?
Btw what is the point of a digital download at this point?
It will be cheaper and can be shared with 2 consoles. so its good for the consumers at least.
You think them putting it on the online storefronts is because of the success at evo? This stuff is usually announced ahead of time not the week before an update, especially for a niche release.
Mad KoF is confirmed for SB!!! SSOOOO sad I can't go :( it's gonna be sooooo hypeppppepepe!!!!
Who wants KOF XIII Evolution?
I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.
Who wants KOF XIII Evolution?
I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.
I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.
Who wants KOF XIII Evolution?
I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.
I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.
Definitely agree with this. Just add 10 new characters, if possible a second gauge for variety and invest on netcode. If they have trouble creating a good netcode they should not release XIV until it is good. From the other hand I'd like to see MI3 or NGBC 2 before XIV. XIII still has a long life.
I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.
I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.
One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.
I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.
I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.
One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.
Guys if you read the post which is in mmcafe keep reading the post down under hopefully we'll see that Mai player they're talking about and lets hope it'd be big!He's really good with her
Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.
Anyone know who won the JP 3v3?
Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.
Let's hope so... TGS sounds like the best bet right now.
Let's hope for Garou 2. Or KOF 13 UM: More characters and Mr. Karate is nerfed.
NO. to Mr.KARATE nerf.
This!NO. to Mr.KARATE nerf.
I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
NO. to Mr.KARATE nerf.
I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
This!NO. to Mr.KARATE nerf.
I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
Nerfs, is the Capcom's job...
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.
While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.
While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.
Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.
Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.
I was talking about this to a lot of peeps at the last tourney I was at. I think as of now, Takuma has top 3 best offenses on the game. I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo. Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.
Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.
I was talking about this to a lot of peeps at the last tourney I was at. I think as of now, Takuma has top 3 best offenses on the game. I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo. Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.
Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.
Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better
I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)
Still I dont see that he needs a nerf.
Mr.K's SJ cancels are good but once you figure them out then they are kinda done. Remember grabs come out in one frame, you hit ;c at a specific time in which if he does a j.D you will block it and if he tries to empty jump for a low it will get blown up.
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)What does this have to do with KOF though?
we're supposed to hate everything related to capcom bro(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)What does this have to do with KOF though?
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)What does this have to do with KOF though?
we're supposed to hate everything related to capcom bro
Personally I'm seriously getting tired of all the Street Fighter X Tekken bashing. Like I hate it a lot too but if you hate it so much just ignore it and stop justifying it's existence or something cause there's really no point in all this and it just gets to the point of being childish how people just keep dragging it up almost for the sole purpose to hate on it.it's the internet bro nobody is ever gonna stop bitching about stuff they hate
Hey solid, does the digital copy have cinematics?
I do think there's still a SFxT thread where you guys can talk about the game.well im lazy but not lazy enough to buy a game again just so i dont have to put it in my system plus kof 13 is still relatively easy to find and probably a lot cheaper than what they offer it on xbox/psn store
But back on-topic, did anyone else buy the digital download of XIII? I kind of like the convenince of not needing a disc, but I only say that because I've got the physical disc too. I'm one of those "physical discs 4 life" guys, but even moreso I want the option for either, or both. How do you guys feel about it? Want to have both available, or just one or the other?
I do think there's still a SFxT thread where you guys can talk about the game.
But back on-topic, did anyone else buy the digital download of XIII? I kind of like the convenince of not needing a disc, but I only say that because I've got the physical disc too. I'm one of those "physical discs 4 life" guys, but even moreso I want the option for either, or both. How do you guys feel about it? Want to have both available, or just one or the other?
I brought it. Have about 4 copys of the game now. 3 discs and 1 digital.
If I hadn't already bought it, I would have gotten the digital version. But I really don't want to spend 30 bucks on a game I already have.
Might be a silly question, but all the DLC still works on the digital version, right?
I brought it. Have about 4 copys of the game now. 3 discs and 1 digital.Exactly, like you, but my 4th copy (digital), not catched yet causes "laziness".
about Japan vs Korea
http://www.facebook.com/mad.kof.7/posts/346283375455561 (http://www.facebook.com/mad.kof.7/posts/346283375455561)
Hope that Under Night in Birth is released to PC.
Someone has to release a good fighter on Steam without GFWL already.
Someone still insists in PC release for a FIGHTING GAME? /facepalm
Someone still insists in PC release for a FIGHTING GAME? /facepalm
You know, I've yet to figure out why you're so against that...
So... digital copy, huh? You guys think that was SNK's plan in the first place? Release limited hard copies of XIII and then release it digitally if it sold well?
Lordy these character designs...Guess they grabbed the anime tropes handbook and went to town. Doesn't look too exciting as it seems like a pretty stripped down version of Melty Blood so far. Nothing to see here folks.
Also I'm all for more fighting games on PC. Easier to record/stream them, I hate booting up my console to play fighters with sub-par online functionality.
seems like a pretty stripped down version of Melty Blood so far.
Got my hands on the mythical disc 5 of the kof soundtracks!!!
(https://p.twimg.com/A1Rl5sRCYAA1y6j.jpg:large)
Guess what I got at summer jam? The mythical disc 5 of the kof soundtracks!!!
(https://p.twimg.com/A1Rl5sRCYAA1y6j.jpg:large)
seems like a pretty stripped down version of Melty Blood so far.
And that game was already pretty ass.
Oh well, it's not like I was looking forward to another fighter, since there's plenty of good to go around now.
Wish they'd be "THE" "KING" of Netcodes instead.
Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.
They need to contract the netcode to Arc.
One question for anyone there:
I like to play using "random select", in arcade, casuals, etc. In arcade, ALL chars can be randomly selected, including unlockables and DLC chars. In vs, it´s been a long time, but I,d swear all chars can be randomly selected too. In online vs, on the other hand, I´ve played quite a lot of matches with random selection and none of the unlockable and DLC chars have EVER been selected. It´s just a coincidence or those 5 can not appear if using random select in online matches? Does it matter if the one your opponent has them or not? I know that the person I´m playing vs with has Billy, Saiki and Mr. Karate. Any explanations for this? Thanx.
Apparently the 5th disc was given to those who entered SCR's KOFXIII tournament in Austin, TX.
Here's the listing:
01. Esaka (The King of Fighters '94)
02. Ryuko no Ken (The King of Fighters '94)
03. Guitar no Omega Rugal to... (The King of Fighters '95)
04. kamakiri-mushi (The King of Fighters '96)
05. CONTROL CRISIS (The King of Fighters '97)
06. Seoul Town (The King of Fighters '98)
07. ESAKA FOREVER (The King of Fighters '98)
08. Psycho Sonic Trip ~Dance At The Paddy Field~ (The King of Fighters '99)
09. Sadistic Eyes (The King of Fighters '99)
10. WILD PARTY (The King of Fighters 2000)
11. Beauty & The Beast (The King of Fighters 2000)
12. TERRY115 (The King of Fighters 2000)
13. Stormy Scream (The King of Fighters 2000)
14. NAPOLITAN TRANCE (The King of Fighters 2002)
15. Cool Jam 2 (The King of Fighters 2003)
16. Prolongation (The King of Fighters 2003)
17. New Order (The King of Fighters XI)
18. Jack (The King of Fighters XI)
19: Theme of XII-1 (The King of Fighters XII)
20: Bye-bye (The King of Fighters XII)
21. Good Bye Esaka -Arranged Version- (The King of Fighters XIII)
22. Arashi no Saxophone 2 -Arranged Version- (The King of Fighters XIII)
23. The Tengu Show -Arranged version- (The King of Fighters XIII)
24. Theme of XII Medley (The King of Fighters XIII)
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.
Wish they'd be "THE" "KING" of Netcodes instead.
Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.
Wish they'd be "THE" "KING" of Netcodes instead.
Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.
Wouldn't that be counter-intuitive?
As long as it doesn't make KOF play like Arc games. I love Arc games, but I've always wondered and maybe figured that how they play has to do with why it's a good netcode.
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.
I'm not sure Krusan. I've never been able to tell which opponents did or didn't have all the DLC and unlocked characters unless they picked them. But I don't think it's uncommon to miss those 5 characters, even in random character selecting over 100 times.
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?
I woudn't mind so much. Still waiting for a KOF MI3 myself. As long as their 2.5D don't replace their sprite work, I have no objections.
unlike the last two's realistic style.
So quiet here.. Time for an out of topic chat to start!
TGS is almost here! What do you expect from SNKp?
So quiet here.. Time for an out of topic chat to start!a billion more pachinko games and probably some more releases of old games
TGS is almost here! What do you expect from SNKp?
So quiet here.. Time for an out of topic chat to start!
TGS is almost here! What do you expect from SNKp?
A better question is...What do we want from SNK PLAYMORE?3 Options...
So quiet here.. Time for an out of topic chat to start!a billion more pachinko games and probably some more releases of old games
TGS is almost here! What do you expect from SNKp?
So quiet here.. Time for an out of topic chat to start!
TGS is almost here! What do you expect from SNKp?
I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there.
My guess is SNK is already working on KOF XIV, though.
SNKP hasn't attended TGS for several years now. I don't expect that to change this year.
My guess is SNK is already working on KOF XIV, though.
There's actually a really good chance they'll do an arcade update with 3-5 new characters. They need to do something to get the game back in the top 10 most played in Japan.
My own personal estimate puts the development cost for 9 months and a small staff of people somewhere around say 100-150K. Depends on how many characters though. I'd bet anywhere from 3-6 personally. That is assuming fully complete characters, no KOF12 version of Mature. Then there's the possibility of headswap or EX characters like EX Ralf, Garou Terry, and Kim's Sons which would obviously cut some corners.
Let's say a quarter of the people who bought 13 on consoles pay $15 for 3-6 new characters. Though it would probably be closer to $20 because Micro$oft and $ony take half of all digital sales. Roughly 25K people would buy DLC at $15 would be about 375K, half that goes to SNKP so 75K on both consoles. Possibly more because mostly diehards like us bought 13 and it's highly likely that closer to 50K would buy the new characters.
No freaking clue what they make off the arcades in Japan and Hong Kong. That most likely is the deciding factor.
Unlikely that they would tweak the netcode again unless Atlus flips the bill for patching. There's a decent chance of that though.
I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there. Plus 2-3 headswaps and fanservice in the form of Geese or Rock.
Or just more pachinko and cell phone hentai games...
Like everyone else is saying, you're better off hoping for another panchiko game (and WTF are these "cell phone hentai games" they make? o_O)
Releasing PC version with improved netcode will be good for the popularity and life of KOF13.
Releasing PC version with improved netcode will be good for the popularity and life of KOF13.
Also, I agree completely.
>the DLC policies that companies face with Sony and Microsoft are not present on PC (lets say Steam).
60 day delay in SSF4AE and SFxTK says hi
60 day delay in SSF4AE and SFxTK says hi
My guess is SNK is already working on KOF XIV, though.
Highly doubt it. I don't think they're gonna get to it anytime soon.
A disc update would get them more money but who knows how successful it would be. Hate to say it but the fighter market is a little flooded but then again this is entirely for the diehards so... I don't know.
SCV was a failure? It moved over a million units, had a pretty hype Evo Top 8, and was at MLG for two seasons. I'd hardly call that a failure. Although it was pretty lacking in content for a SC game, it plays decently at least.
Plus I seriously doubt that Capcom is closing his FG division anytime soon, they still had to hype DS and if evertyhing else fails, they still had an street fighter V that you know will do well unless they really screw it big time
How can you see into the future to tell that the market will be flooded when it comes out?
It's hardly flooded now. What with the fantastic failures of SFxT, Skullgirls, BBCSEX and SCV? The small, but dedicated VF community? The fact that the only ones going to have a decent community are going to be P4A and TTT2? That DOAV may end up being a catastrophic failure like everything else Team Ninja has put out in the last few years? The possibility of Capcom putting their fighting division on hold like they do for everything that doesn't do well for them?
A million is a failure for a franchise like Soul Calibur. SFxT also sold over a million too. Was that a success too?
Also, EVO Top 8 was awful. I dunno what you're talking about, get your eyes checked. The game is total shit and has only gotten worse. Only thing keeping that stinker alive is its stubborn fanbase that accepts anything with the brand name on it.
Then why haven't we heard about anything for this coming year yet? No fighter in their usual 1st quarter spot. They are either done or scaling it WAY back. Not like it matters anyway, a new Darkstalkers is guaranteed to be total shit anyway.
Another Street Fighter is a WAYS away, why take away the steam IV already has?
Plus I seriously doubt that Capcom is closing his FG division anytime soon, they still had to hype DS and if evertyhing else fails, they still had an street fighter V that you know will do well unless they really screw it big time
For the stream viewers/monsters, who's your favorite player to follow in playing XIII?
The guy who almost took Tokido in Chile, Keiber Yagami, has caught my eye recently. And I still try to keep up with Yang Yao Ren and Reynald whenever they're on. How about y'all?
And as far as AfterShock, who do you expect will take it?
For the stream viewers/monsters, who's your favorite player to follow in playing XIII?
The guy who almost took Tokido in Chile, Keiber Yagami, has caught my eye recently. And I still try to keep up with Yang Yao Ren and Reynald whenever they're on. How about y'all?
And as far as AfterShock, who do you expect will take it?
Wait what? Tokido has never been here
Kleber is from Brazil
Other than Witch Toucher I remember they released a bunch of Loli games for cellphones. They used to be on the SNKP JP site but I can't find it.
It wouldn't make sense for SNK to pay their developers to do nothing. Either they've shut down their gaming division, or they're paying them to do something.
We haven't heard anything about their gaming division closing, so the logical conclusion is that they're working on something.
KOF XIII was a success for SNKP. Now, there are several ways to build off a successful game. They could use the experience and talent to bring back another (less popular) IP, like Fatal Fury, Metal Slug or Samurai Shodown. This is somewhat risky. They could use the experience and talent to create a NEW IP. This is even riskier. Or, they could simply make a sequel to their successful game. This is the safest option.
Given SNKP's history, I'm guessing (just a hunch) that they're going with the safest option.
All in all, I'm pretty confident XIV is already in the works. But it may be a while before we hear about it.
lol the witch-touching game isn't a hentai game, and neither is their Days of Memories series (the dating sim games w/ SNK characters)
I
Just saying. Generally if it looks like a duck, walks like a duck, and talks like a duck. It's a duck.
Alright guys I am starting a new discussion here so please I want to hear your thoughts.
How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).
How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).
Since my last question got no answers in this thread, now I want to ask: do you guys follow KOF XIII streams and players often, and if so, which streams/players and have you learned anything significant from them?
Fuck SNK. KOF IS NEVER COMING BACK.
Fuck SNK. KOF IS NEVER COMING BACK.
Fuck SNK. KOF IS NEVER COMING BACK.
Fuck SNK. KOF IS NEVER COMING BACK.
Fuck SNK. KOF IS NEVER COMING BACK.
Mussolini, is that you?
Man Fuck EveryBody Has Genei Jin XIII.
Garou 2 pls!
You mean... Feint Cancel: Mark of the Just Defend 2?
Don't you mean Luther Blissett?
You mean... Feint Cancel: Mark of the Just Defend 2?
You mean... Feint Cancel: Mark of the Just Defend 2?
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.
More interesting and technical than looping the same 2 moves in the corner all day.
(Still loathe some Kevin players)
I just wanna play KOF XIII with the XI Tag system
Get ready to hate him more:
lol Garou
I just wanna play KOF XIII with the XI Tag system
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.
Also, lol @ you comparing HD to Genei Jin... it's like you don't know much about either
Hm... to further elaborate on different game systems, would it be amicable if SNKP were to make a few system in line with...
Perhaps... "Regular" mode (the KOFXIII system in itself), "Advanced" mode (a system more in line with KOF02UM), and "Extra Mode" (... 98 system?)
For the Advanced system you might end with a... slightly increased damage output, a "HD mode" activation that requires users to utilize manual dash, using SUPER stocks for meter instead having an HD meter altogether, lack of EX moves (EX DM's might still be available though), all characters will have access to five super meter stocks... Neo Max would take three meters as usual but two during "HD mode".
For the "Extra Mode" you could have a forward roll... and dodge (pressing back on the control stick). HD mode would have to be activated in itself but the activation takes less time than the regular or advanced ones do. During the HD mode in this scenario you could probably get away with a single EX DM but you can use a doko cancel ONCE rather than the entire duration. Neo Max will cost three bars, two if in HD mode...
None of the said modes will be character exclusive: if the player select one "mode" it will apply to all three characters the player is going to select.
This isn't exactly a perfect example but I'm just throwing ideas out there so that DC will elaborate.
Put in Armor mode and Counter mode (think that was what red aura mode was called) Do not allow supers in Counter mode or make it where a super stops the mode or make sure that it is balanced REALLY well cause that could get out of hand quickly.
I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
No EX moves
Put in Armor mode and Counter mode (think that was what red aura mode was called) Do not allow supers in Counter mode or make it where a super stops the mode or make sure that it is balanced REALLY well cause that could get out of hand quickly.
Wasn't the whole point of Counter mode is that it allowed you to use DM's whenever you wanted, on top of an attack power boost?
Armor Mode was nonsense. That should definitely not be brought back.
I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
The idea of "honest to goodness KOF" is not something I totally agree with; basically it means people just want to play "98". One of the best things about KOF has been it's willingness to experiment with new features. Usually what makes it good or not is the balance it receives in characters and systems, which is why XIII is among the more highly regarded. It would be good to have a mode like 98 advanced, probably the most standard mode in KOF now, as an option instead of the only way to play. And I get away with playing XIII like it's 98 anyway; you work harder, but it does work.
From what I remembered, Counter mode basically gave you unlimited DM's for a short duration and a power boost, and if I recall correctly, DM's had no super freeze, they came out instantly. You could also cancel into DM's off specials, but it was practically useless because they would never connect.
2k2's Max Mode, now that's a poor man's HD mode, the cancel rules for moves were more strict, and loops were more uncommon, but it really didn't matter, the goal with Max Mode really was to hit a SDM or Max2 which is where the brunt of the damage came from.
If you played 2000 more, you'd hate armor mode, trust me.
Sure you still take damage, but everything you do is armored. You think about how you can exploit that fact with some characters with extremely fast abuseable normals, or really good specials, and the stuff you could do is crazy. You also gotta take the Counter Hit damage bonus into consideration. I've seen some CMV's using Armor Mode and there is some insane (although situational) stuff that it makes possible.
If there's one thing SNK deserves credit for, it's coming up with new stuff nobody else thought up of at the time, regardless of how ridiculous of an idea it might be put into practice.
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)Wonderful
They censored Mai.
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
This is depressing. They found out about making easy money on apple devices and no future arcade/console game news:(
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)This makes me think something like "KoF SamSho Version"... :) I dont know why!... :p
It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.
i could've swore you said you were never gonna post here againIt's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.
That's fine, but SNK has been doing jackshit besides pachinko machines. Great fucking company. At least Capcom has more than 0 new games coming out this year.
Maybe SNK can join Sega and Hudson into hell.
Ewe. I hated Charge version Robert. That was disgusting.
It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.
That's fine, but SNK has been doing jackshit besides pachinko machines. Great fucking company. At least Capcom has more than 0 new games coming out this year.
Maybe SNK can join Sega and Hudson into hell.
Terry just need Power Dunk+Break. Ralf just needs his SAB, and maybe Ralf Charge. Ryo really needs his Renbuken and Moko Raijin Setsu.
No need for an additional version of those characters.
Only character that warrants an EX version imo is Robert and his charge style from 99/00 and NGBC.
Ewe. I hated Charge version Robert. That was disgusting.
Charge Robert is amazing dude, especially his slide command normal. NGBC Robert was also really cool.
Don't know if this is promising but it revived my hopes for a new sequel :P
(http://shoryuken.com/wp-content/uploads/2012/09/cvs2-psnjapan-edit.jpg)
I'd welcome an HDR of CVS2 but I really don't want to see Terry being destroyed by Capcom with comeback mechanics and easy inputs.I can not help but to feel the same way, man...
They censored Mai.
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
Maybe it's not censorship.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
That would actually be interesting to see...
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
I loled so hard ^^. I wish I could rep you. Oh wait this not naruto forums :P
On CvS3 topic, I am confident that the FG community is waiting anxiously for it and Capcom knows it.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
I loled so hard ^^. I wish I could rep you. Oh wait this not naruto forums :P
On CvS3 topic, I am confident that the FG community is waiting anxiously for it and Capcom knows it.
And Capcpom is waiting for another 90/10 split again giving SNK nothing yet again.
Meh, SNKP getting the short end of the stick again, I thought they would have learned from their pass experience. :(
more like 40%-45% is more reasonable than that shitty 20%, at 20% means snkp don't give a rat ass about their value of their IPs especially kof (this series is their life saver). This easy money for Capcom, SNKP would have to be really idiotic to go for 20%. Damn don't they have any self worth.
LOL! Same here! So good hahaa :DMaybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
I loled so hard ^^.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.
This isn't Naruto.
O rly?
Then explain to me why Ryo has orange clothes, blond hair, and a blue energy palm thrust attack.
=P
But seriously, you don't have to be Naruto to have an organization with ranks and structure
XBL is not very active on the UM games anyways. Shame cause of how good they were. I'm sure there's something up since all the Neo Geo games on PS3 are reduced right now (or at least a week ago when I looked.
^ i understand what you are saying guys but at this point I just want an SNK game with a decent netcode. If CvS3's netcode or even a rerelease of CvS2 is as decent as SFiv's netcode then I''ll be a happy man. The best choice is to fix xiii's netcode but at this point it will be just waste of money for them.
^
Garou, KOF98/98UM, KOF02UM... everything. All of those sound like a good idea. I hope the Neo Geo Station gets put to use soon!
^ i understand what you are saying guys but at this point I just want an SNK game with a decent netcode. If CvS3's netcode or even a rerelease of CvS2 is as decent as SFiv's netcode then I''ll be a happy man. The best choice is to fix xiii's netcode but at this point it will be just waste of money for them.
The NeoGeo Station games on PSN have very good netcode. I want Garou on that ASAP!
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><
http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><well there isn't even any need to be optimistic anymore so let the negativity flow
http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><
http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><
http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Then how do you expect them to fund the next kof project or other project,snkp don't have investor willing to invest in them, snkp has to earn its money and manage it, they have to make money one way or another to stay in business
snkp finish console version of 13 like 10 months ago, whatever they are working is big project for rather it means more characters or stages or ... it's time consuming
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><
http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Then how do you expect them to fund the next kof project or other project,snkp don't have investor willing to invest in them, snkp has to earn its money and manage it, they have to make money one way or another to stay in business
snkp finish console version of 13 like 10 months ago, whatever they are working is big project for rather it means more characters or stages or ... it's time consuming
^would be cool for xii i guess though i do have to say im not exactly sure if people would be too keen about neogeo games on the pc since most of them are rather easy to get and the ones people wanted to play online theres ggpo and a few other options for that already
I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.
^would be cool for xii i guess though i do have to say im not exactly sure if people would be too keen about neogeo games on the pc since most of them are rather easy to get and the ones people wanted to play online theres ggpo and a few other options for that already
I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.
Since we are talking about PC does anyone know if the SFIV arcade fightstick tournament edition for PS3 works on PC? I've tried but I couldnt get it to work.
Since we are talking about PC does anyone know if the SFIV arcade fightstick tournament edition for PS3 works on PC? I've tried but I couldnt get it to work.yeah it does. you have to use USB 1.0 or USB 3.0 (backwards compatible for 1.0). to get it to work on my USB 3.0, i had to go in to BIOS and change a USB setting. once its working you also need to set the joystick to LS.
They need to stop having Juicebox commentating KOF. It's poison.
They need to stop having Juicebox commentating KOF. It's poison.
They need to stop having Juicebox commentating KOF. It's poison.
They need to stop having Juicebox commentating KOF. It's poison.
so what was going on with NYChrisG, I heard he forfeited his match with Romance in winners final, but shows up for his top 8 match against Juicebox..He just forfeited the match, not the whole tournament. He was defeated by Juicebox in losers.
They need to stop having Juicebox commentating KOF. It's poison.
Link to Seasons Beatings KOF 13 Archive? My schedule's been all over the place and every time I tuned in it was either UMVC3 or SF4 :( .
A couple of reasons why this is happening (IMHO): Too many fighters that are easier to get into and more people playing. A lack of a local scene for a majority of people. Bad online. Creating a vicious circle.
How this can be amended:
SNKP signs off on CVS2 HD. Free publicity for them and there's not a ton of money for Digital releases (at least in comparison with modern fighters) and best of all the game does not take away competition from recent games.
Would open the door for CVS3/SVC2 and build more hype and get more exposure. Not saying another game has to happen, but if it builds interest it could then be used to hype up...
KOF13 UM/14/Garou 2 with GGPO.
Also, seriously, has a current console game that had a physical disc release used GGPO yet? And since games that have been on GGPO now aren't guaranteed to have GGPO quality netcode through digital releases (3S & Jojo lately), probably better to ask specifically for rollback, or better yet solid, far-reaching netcode (don't know if there's a word for that).
so what was going on with NYChrisG, I heard he forfeited his match with Romance in winners final, but shows up for his top 8 match against Juicebox..He just forfeited the match, not the whole tournament. He was defeated by Juicebox in losers.
You got rid of it before the online patch, right? All I know is that the online is preferred (mostly) over SF4 and Marvel's netcode.
I thought Bala's trolling of Justin Wong's keepaway fireball game was one of the highlights.
My bet is the next SNK game will take the online into account and make the game itself work around the online rather then trying to make the online work around the game. Meaning the fighting system will be considerably slower and possibly simpler (i.e. more laxed inputs, delays on combos like SFIV). Time will tell.
My bet is the next SNK game will take the online into account and make the game itself work around the online rather then trying to make the online work around the game. Meaning the fighting system will be considerably slower and possibly simpler (i.e. more laxed inputs, delays on combos like SFIV). Time will tell.
I agree with this. KOF as a whole is a very reactionary and strict game either needs rollback to work well online or a change in the fighting engine system to a degree. It seems to be one of the only fighting games that I know of that has trouble getting good online play on consoles.
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/ (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/)
Well its not even playable.. they didn't even try making the netcode decent. Just had a lvl 2 connection vs a good mai and I couldnt touch her.. Guy knew how to take advantage of the lag pretty well. I am so depressed atm. My copy is going back on the shelf. Every time I watch a tournament I get hyped and pick up the game again. Seriously this was the last time. Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..
Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..
Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..
That's because my intornets are fantastic. Well, it seems that way sometimes even though, looking at the numbers it is absolutely nothing to brag about. I do agree that our connection is pretty good most of the time, it's never like offline, but atleast it's possible to react etc to the most essential stuff.
On the subject of changing systems.. Tekken apparently uses a seven frame input delay wich should greatly help it's online stability. When that game says me and my friends have a 1/2 bar connection it seriously doesn't feel that way. It's straigth up good, and even though i assume the displayed connection level is wrong, the connection should be unstable but it isn't.. Really good. For Kof though, i don't think adding 7 frames of delay on inputs is a smart move in a game with so many 3-5 frame moves, it just wouldn't make sense. I think the system is right, and aside from an improved netcode there really isn't all that much that should be done.
I thought Bala's trolling of Justin Wong's keepaway fireball game was one of the highlights.
Link please :D i miss it.
[KOF XIII] Season's Beatings: Ascensio - Bala vs. Justin Wong (http://www.youtube.com/watch?v=HJ7_9WaKc80#)
Here's the thing: Rollback netcode does work. It doesn't matter how fast paced insane the game is. It does work. For example KOF 98 and 02 and the OG Marvel games. SNKP needs to put the effort into designing the game around rollback netcode.
If GGPO can be made to work for 02, I don't see why it couldn't work with 13.KOF02 and KOF13 have totally different graphical engines and memory specifications uses than each other. GGPO from what I understand needs a lot of RAM to be able to fully use its rollback function, which is why its so easy to use on neo-geo/cps3 roms.
You didn't notice the end where he could've killed Wong by finishing the Rekka, backed off, and did fierce SRK to AA?
We just have to face facts. We can't generally encourage people to play online. It's not a viable thing for cross-country play. Across the state is not so bad though. I honestly feel like I have good work going on against people in my city (Though many of them choose not to).
I think it does frustrate some people. I was playing Laban and he doesn't seem incredibly thrilled to play again, even though we have a 4 bar connection. In any case, it needs to go back to the old school grassroots community building.
Specifically in my region. We only play in tournaments.
If you're playing online with someone in the same state chances are it's going to be playable. Otherwise it has the appearance of being playable but you quickly realize you can't punish unsafe shit or block correctly.
Kind of surprising to hear that, especially I figured where was a potentially decent-size scene out there (Cali?). I thought Laban wasn't that into XIII anyway, the way he talked about it on SRK compared to the older games. But for the grassroots community building, have you got any suggestions? Lately the best example I keep seeing is the CafeID/SoCal (BALA, Romance, Reynald, Mr. KOF, etc.) way which is a group of guys leveling up from each other, and pushing more tournament efforts themsevels (CafeID). Has worked well for the guys out in Chicago, and other places.
Speaking of CafeID and SoCal, after watching the SB 2012 videos, it's sort of looking like SoCal players are mostly looking for that one great combo opportunity, and Lacid and MAD were assertively picking their moments, like they were playing closer to 98. Anyone else seeing that, or am I reading it differently than most?
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.
With free KOF 13 maybe we'll get more close players to play with. That'll be nice.
either way it's a good move to get more people interested in the game now i just wanna see how many of the freebies actually stick with itWith free KOF 13 maybe we'll get more close players to play with. That'll be nice.
That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?
EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
With free KOF 13 maybe we'll get more close players to play with. That'll be nice.
That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?
EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.
I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?
EDIT:
XIII becomes free for PS3 plus members!
http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/ (http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/)
With free KOF 13 maybe we'll get more close players to play with. That'll be nice.
That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?
EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
From what I was told, Sony pays them say 50-100 grand up front for the game being on sale. It gives SNK money, and exposure. Will SNK make more money if they sold the game? Possibly, but this is guaranteed money from doing this. Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.
Also it helped Gearbox immensely. They gave away Borderlands earlier and they made even more money off of it. Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2. It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.
I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?
EDIT:
XIII becomes free for PS3 plus members!
http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/ (http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/)
I'm kinda on the same boat as you. From what I see the hate might be cause the online limitations makes HD mode the preferred chioce to get easy wins. However offline is a lot different once it more about reacting to your opponent and not just trying to attack first to get the advantage. I just wish I could play more offline to confirm what I think.
With free KOF 13 maybe we'll get more close players to play with. That'll be nice.
That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?
EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
From what I was told, Sony pays them say 50-100 grand up front for the game being on sale. It gives SNK money, and exposure. Will SNK make more money if they sold the game? Possibly, but this is guaranteed money from doing this. Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.
Also it helped Gearbox immensely. They gave away Borderlands earlier and they made even more money off of it. Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2. It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.
Makes sense. Plus it will give the chance to 3D lovers (tekken, virtual fighter etc) to try a solid 2D fighter. It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something. Anyway as long as SNKp benefits from something I am happy.
I think almost everyone who is into any fighter has either already played XIII or isn't interested in it and that the vast majority of people who get the game via playstation plus aren't really gonna play it seriously at all or even for very long given the model of playstation plus and it's stream of new content. Although it could help push sales of some of the Neogeo Station games, DLC content or future releases.
It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something.
1) Each month they will add some new free games replacing the old ones. I don't know how long the current lineup will last.
2) no
I've been playing around on PSN just wanting to see who shows up. Considering I have a screaming headache and backache I figured I would be good cannon fodder for somebody. Of all the new players I played most could barely play it at all. I saw one that could play decently, and maybe two out of another 10 that could throw moves out. Other then that it's a bunch of people who picked up a free game and know nothing about it,
I played several guys on psn yesterday, and it's just like what bakaboy said. The few people I played seemed to have never played a fighting game before.
Solid, you haven't encountered them so far, probably because kof is only available for free for north american PSN.
Two questions:
1)how do free games work on PSN+? Do they stay there forever or they are taken down after a short fixed period of time?
It could potentially be funding for another console patch for CLIMAX.
I'm hoping on that and SNKP finally porting the UM games and NGBCHD to PSN and maybe Steam.
It could potentially be funding for another console patch for CLIMAX.
It better be funding for better netcode.
SNK Funding Netcode?
SNK Funding Netcode?
Quit using those corny-ass meme pictures, please.
Then quit asking for better netcode please. We both know that SNK isn't going to do shit about the netcode. If they do, I'll be there to support it, but I know they aren't going to fix shit. They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
I think those PSN releases were worked on by Chinese contractors. I can't prove this but it makes sense when you think about it.
Then quit asking for better netcode please. We both know that SNK isn't going to do shit about the netcode. If they do, I'll be there to support it, but I know they aren't going to fix shit. They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
SNKP can acquire better netcode for games if they can either afford to produce it (or have someone else do it), or create a game around the mediocre one they already have. If they want to hang with the other gaming companies that are releasing fighters with good netplay, they will seriously need to find a way to improve that.
Then quit asking for better netcode please. We both know that SNK isn't going to do shit about the netcode. If they do, I'll be there to support it, but I know they aren't going to fix shit. They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
Why couldn't you just post that initially instead of posting up that huge picture?
You are entitled to disagree with anyone's viewpoint, opinions or thoughts, but please do so respectfully.
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.
I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.
I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.
We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@we all know you have that shit saved on your computer in the "Homework" folder
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@we all know you have that shit saved on your computer in the "Homework" folder
^ You just made god cry.
This thread died because of that vid. I'll go get the shovel...^ You just made god cry.
Hey...as long as it helps us smile later.
RIP KOF 13.(http://gifsforum.com/images/image/troll%20face/mini/trollface_corner.jpg)?
2010-2012.
RIP KOF 13.(http://gifsforum.com/images/image/troll%20face/mini/trollface_corner.jpg)?
2010-2012.
RIP KOF 13.
2010-2012.
I'm pretty confident all the active players out there will and should try their best to keep this game alive. Please dont let this game dieBe shure it will be remain! ;)
Quality over Quantity.Dito! :D
RIP KOF 13.
2010-2012.
RIP KOF 13.
2010-2012.
So just how many inflammatory comments like this will this thread have to endure before it's closed? Because it's sure as hell not the first time something like this has been said.
KOF 13 is not dead, so stop saying that, even as a joke (not like it's any funny to begin with).
KOF XIII does not at all.02UM doesn't, XIII definitely does.
Other then VF what else is there?Whether we like it or not, SF4 is still the biggest and most played fighting game by far.
Hardcore fans need a game that shows how hardcore they are.But that game is 02UM, not XIII. XIII is hard by this generation's standard, but it's still a pretty easy to learn fighting game overall. It's not a "hardcore game for hardcore players" by any means, even if it's a bit harder than this gen's fighting games.
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.
SNKP needs to announce something soon regarding their Fighting Game Division.
QuoteHardcore fans need a game that shows how hardcore they are.But that game is 02UM, not XIII. XIII is hard by this generation's standard, but it's still a pretty easy to learn fighting game overall. It's not a "hardcore game for hardcore players" by any means, even if it's a bit harder than this gen's fighting games.
GGXXAC+R will most likely be a lot more that "hardcore game for hardcore players" that you're looking for than XIII.
Really? What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system?
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.
SNKP needs to announce something soon regarding their Fighting Game Division.
Really? What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system?
The fact of the matter is that if you don't have good netplay these days, your game is not going to last.
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.
SNKP needs to announce something soon regarding their Fighting Game Division.
The game ain't dead by a long shot, but it blows my mind that SNK can't possibly ride the wave of recent interest in KOF to do a revision, a sequel or another game entirely.
The fact of the matter is that if you don't have good netplay these days, your game is not going to last. Players are the life blood of the scene, people don't always have the money to go to tournaments in a bad economy and arcades aren't as plentiful as they were before. We can't just keep hammering the same dumb points over and over. This is a problem and it's going to continue to be a problem until they do something about it. As it stands though, SNK seems more interested in making endless strings of shitty Pachinko games and running their IPs into the ground than doing anything substantial. If this is how it's going to end, I'm sad to see them go out with a drawn out wimper.
Really? What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system?
I would say is that in 02UM, you can get away with just poking and smaller bread-n-butter combos, while I feel with KOFXIII, longer, more damaging combos are encouraged to learn. Plus, in 02UM, it's harder to do BC combos off of a low (some characters can) while in KOFXIII, a low attack can mean death if they have enough meters.
I also feel that in 02UM the hitboxes on characters normals seem a bit larger and the space between characters is a better tighter, which brings upon a more intense ground game than KOFXIII.
Another reason why 02UM is different than XIII is because there aren't any crazy EX moves in 02UM. Lots of the EX moves in XIII feel much more faster start-up wise (and some have a bit of invincibility) than any reversals that are in 02UM. So I feel that you are forced to block on defense or on wake-up more rather than rely on EX moves to possibly save you...
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre
with VF im guessing it's having to play keep up with tekken
and i really cant say what happend to blazblue maybe all the updates killed it
each his own i guessim probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre
with VF im guessing it's having to play keep up with tekken
and i really cant say what happend to blazblue maybe all the updates killed it
That too but for me I cant stand watching 10 years old lolitas fight each other no matter how good the gameplay is. Plus backgrounds and sprites look really simplistic to me. I know it is a niche title but it never caught my eye.
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genrepart of it was that Extend didnt offer enough to the game, and that the balance update wasnt good enough. its like they just draw names out of a hat when its time to rebalance. some even think good online keeps offline scenes for niche fighters from lasting long term. even though without the good online there probly wouldnt have been much of one to begin with. "people dont want to drive out to play when they can just stay home and play online".
with VF im guessing it's having to play keep up with tekken
and i really cant say what happend to blazblue maybe all the updates killed it
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?
Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business
Why not sell their fucking IP's since to you they are throwing in the towel
Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow
SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see
I don't think you guys realize how broke SNK is, they even moved their website to a free host of some kind iirc and their vids are hosted on youtube. They are cutting corners as much as they can.
Regardless, SNK holding a tournament or two in Japan for XIII wouldn't make any difference. People either play the game or they don't.
If they don't then that doesn't reflect on the quality of the game, 3rd Strike flopped hard back when it was released but picked up later on and is heavily played there to this day.
All that was known way before KOF XIII was out on console.
The truth is that nobody here really knows anything.
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?
Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business
Why not sell their fucking IP's since to you they are throwing in the towel
Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow
SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see
Well, now that we've stated the well known fact that no one here knows definitively what's going on, why don't we change that? Is there any way to reach the people we need to to make a change? If there's nothing we can do, why don't we do it ourselves or just step away from the issue all together?
No sense in wringing our hands for an answer that's not there.
I feel that we need to do something to make this game less daunting to folks who are on the outside looking in. We show off these fancy-smancy HD ToD combos and it makes the game seem much more intimidating than it really is.
I think someone needs to make a 'combo' video showing off all the easy-peasy stuff that you can do in a match that makes a new face think "Hey, I can do that." My local community has completely died for this game and the main reason I hear is that they "Don't have the time to learn the game."
We need to make the game not seem like Grand Master Chess. We need to break it down for them. Maybe something like those Marvel Baby's Guides (though not necessarily that insulting) are in order.
Maybe some of us should provide videos for showing off all those lower-level combos from the 50% thread and the wiki. That would make a great baseline for getting newcomers to perform combos. And since the Korean (CafeID) style seems to be more about pressuring and advantageous hits than landing the hit that combos into 50%-75% damage, videos from EVO or elsewhere can show more than just HD combos used to win.
I am on board with this. But is it me or has there not been a single community effort to create a resource video by DC people for DC? People are intimidated because of how spread the fuck out all the information seems to be. If you guys are serious, stop doing shit on your own and act like a community. It always seems like it's one guy showing what he himself knows, when it would be better if more people were involved in the content to make it more complete and comprehensive. No one knows it all. Make sure you didn't forget to cover that reset setup or that optimal combo. Ensure people are watching something that will actually help them.
As for my involvement in the project, unfortunately I don't have any recording material, but if there was any organizational things I could work on, or perhaps something I can sit down and research in game that we need, I'd be happy to help any way I can.
Just to ask initially, do people need to have some sort of recording capture devices to contribute? Because not many people have those...All I have is a HD flip camera, haha.
I was surprised to see xian winning xiii
What is the logic there? If something is unsafe make it punishable by everyone in the cast.Not everyone have the same tools, so not everyone can punish everything. I don't see how that is unlogical.
CD attacks. I never got their purpose. It seems that they benefit some characters more than others. Okay, but why?That's just how it is , CD attacks aren't the same for every characters, so, some are obviously going to be better than others.
5: Why do a majority of fireball characters have fireballs that are safe on block and recover too quickly to punish them?Fireballs are safe on block in like every single fighting game though. Especially since they can be made safer by creating distance with your blockstring.
But a character like Ash recovers even if you jump in after it that he can still AA you. Why?There are two reasons for that. Because Ash is a zoning character , so his fireball needs to be good for his entire gameplan to be viable, and because Ash is a charge character.
6: Why 8 frames of grab invincibility on wakeup? Why when a character is waking up after a knockdown they cannot grab you unless they use a command grab?Actually those frames of invincibility also apply to command grabs. You cannot grab someone who's waking up after a hard knockdown no matter kind of grab you use.
I may be alone in my sentiments and undoubtedly if I posted on SRK Emil, Laban, and one other asshole would jump out of their hole in the ground and troll it so.
Not everyone have the same tools, so not everyone can punish everything. I don't see how that is unlogical.
That's just how it is , CD attacks aren't the same for every characters, so, some are obviously going to be better than others.
Fireballs are safe on block in like every single fighting game though. Especially since they can be made safer by creating distance with your blockstring.
There are two reasons for that. Because Ash is a zoning character , so his fireball needs to be good for his entire gameplan to be viable, and because Ash is a charge character.
Actually those frames of invincibility also apply to command grabs. You cannot grab someone who's waking up after a hard knockdown no matter kind of grab you use.
As for why, It's just the direction KoF chose. If anything it makes the gameplay more interesting as it gives you reasons to avoid teching sometimes.
@LouisCipher - Welcome to SNK Land. :3
I suggest trying Samurai Shodown V Special.
So two posts and I'm accused of complaining about everything? Ooookaaaayyyyy. I'm glad someone reacts reasonably.
I thought I already made my case but I will try to be as clear as I possibly can to eliminate any kind of misunderstanding.
Fireballs in the older games were not as safe except for a handful of specific characters -E.G. Athena in 02- doing a fireball in 98 at even midscreen range and you would get punished HARD for that. Now in 13 it's pretty legit. So my point is that fireball pressure is safer and much more effective than any of the previous games. I cannot be any clearer than that. And if fireball zoning is a legit strategy than therefore IMHO they should be punishable on block like in other fighters. But you do not have that option in 13 unless you use characters that counter that strategy. Because of that the game feels limiting. My options are reduced and the game is more about matchups than in previous games.
Yo Louis, I do hope you realize that a lot of your rant translates into "why isn't 13 like older games?"
That's bad, bro.
If a game brings u so much hurt then its very simple..
stop playing it and play back a game that u wanna play..
I dun see why u have to cry, bitch and moan about it..
Let's all just chill.this
And play Real Bout Fatal Fury 2.
;fd ;bk ;db ;dn ;df ;fd ;c
So I want to start making tutorial videos, and I wanted to start with the "button hold trick".
Does anybody know how long the "hold" lasts? I don't want to default to -a long time-.
defensive throw OS
defensive throw OS
Is the OS the one SNKPlaymore showed where you throw people trying to roll out of the corner on their wake or have them hit with a meaty attack?
No, the one already explained in the 20 minute beginner's guide about defending yourself from an empty jump throw (and nothing comes out if you block a jump in).
5 frames is what I've heard.
5 frames is what I've heard.
I think it's a lot more than 5 frames. It feels active for close to half a second.
i made some kof draws if anyone wants to check it out be my guest
http://samierre.deviantart.com/gallery/ (http://samierre.deviantart.com/gallery/)
what a happy family we all are
Neo Geo x Gold edition is on amazon for pre order.
Neo Geo x Gold edition is on amazon for pre order.
Not on amazon.co.uk woe me.. And i don't want to import from outside of EU because mister customs man may want cash if i order electronics.
Made my first video: http://youtu.be/evfTWzbI_JY (http://youtu.be/evfTWzbI_JY)
How do I embed it in the video thread?
Nah I was at my tournament so I totally forgot about it. Thanks for reminding me
what one was that? how did it go for u?
what one was that? how did it go for u?
Absolute Battle 3. I was just spectating because I have no money. Although I was having fun wondering around, I forgot to record all the pool matches :\
Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.
Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.
All of that depends on SNKP themselves. We are already open and ready to talk with them. They have rep for being extremely elusive, so we need to know if they are ready to opening themselves up to listening to folks outside of Japan.
awesome more pachinko machines!
Hell, if they had this kind of security around stuff, their credit card database wouldn't have been hacked!
*BADUM, TIS*
god you people are so boring either way i hope for the best though im not getting hyped for anything til i see resultsawesome more pachinko machines!
Someone who's had experience in the American gaming industry probably won't give a fuck about panchinko.Hell, if they had this kind of security around stuff, their credit card database wouldn't have been hacked!
*BADUM, TIS*
lol I expected someone to bring that up...
Sorry to bring up some bad news, but if anyone who's a regular of or wanted to visit STA - http://www.southtownarcade.com/archives/769 (http://www.southtownarcade.com/archives/769)is this just for tournaments or what? or does this mean no more KoF scene in NorCal? :(
There might be one last Real Honest Sundays there with KOF XIII to play. If you've got the means to get there, I suggest you do so or try.
A report from MMCafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13381.shtml#62503) on management changes in SNKP
"Effective November 1, SNKPlaymore has assigned Masao Ohata, age 53, as its corporate president. Ohata has a colorful history in the American videogame industry. A graduate of Japan's Chuo University in economics, Ohata was the president of Jaleco USA until he moved to Time Warner Interactive as head of International operations in 1995. He went on to Midway Amusement as vice president before moving to Bandai America in 2001 as vice president, then to Acrodea America in 2009 as president and CEO.
An official press release is scheduled by SNK Playmore on November 21."
Last Minute News: KOF 2014 in 4.9D coming soon! (http://img15.hostingpics.net/pics/485314Trollm10.jpg)
KOFXIII been out for one year since yesterday...
That smiley looks like you punched it.LOL, not really, just a bit! :p
I'll be celebrating by playing more XIII.Good way to follow! :)
KOF has always been for winners. That's a fact.
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIIIit's probably one of those randoms updates that xbox does for games when you dont play it for a while
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII
Always found that updating system for Live with SNK games weird. Anyway, for those that got to see it, how was NEC for attending players or streamers? I didn't get a chance to tune in for the singles on Sunday. Did something go wrong with the bifuteki stream? The results will be up once I get the team results too.I was watching the stream.
In light of what happened, Big E is going to make KOF at winter brawl a FREE entry, $1000 pot tournament. This is going to be intereseting!!
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII
When was the last time you played 02UM on your 360? And I agree with Xxenace about the random updates.
NEC was fun, despite the few problems that we encountered. But in the end, I had a great time.
BTW, here is my pool match against Bala. Watch how bala downloaded me and crushed me. :)
LazieFreddy vs IGL Bala NEC 13 KOF XIII pools (http://www.youtube.com/watch?v=yX7jP1Sv6Mk#ws)
Hello everyone, Reiki hereYep, got that survey taken care of! Thanks Reiki Kito!
I'm currently doing a survey to see what players and viewers of KOFXIII want out of events. If you could check it out, fill it out, and share it in many other places, I'd really appreciate it!
Thank you!
https://docs.google.com/spreadsheet/viewform?formkey=dElDeUxiMlZzTmxmaGVKQ1pUNm44SGc6MQ#gid=0
I notice that a lot of ranbats/tournaments in the online scene goes on here on DC once or twice every month. Should use some sort of method of broadcasting these ranbats altogether. Should we somehow record our matches via video footage, submit them to a single individual to compile the videos into one big video consisting of all of the competition?
This will increase the popularity of KOFXIII a bit. We may even motivate new players to come and play some KOF and even join this sight. We also communicate with other websites such as Orochinagi and SRK for those who may be interested in competing and recording the footage of their matches.
We may even have a few individual twitch the actual online tournament.
I notice that a lot of ranbats/tournaments in the online scene goes on here on DC once or twice every month. Should use some sort of method of broadcasting these ranbats altogether. Should we somehow record our matches via video footage, submit them to a single individual to compile the videos into one big video consisting of all of the competition?
This will increase the popularity of KOFXIII a bit. We may even motivate new players to come and play some KOF and even join this sight. We also communicate with other websites such as Orochinagi and SRK for those who may be interested in competing and recording the footage of their matches.
We may even have a few individual twitch the actual online tournament.
Sure we can do that....
...when the next KOF game has good netplay.
Not a bad idea, though it's probably better restricted to matches where both can agree on the match not being marred by lag.
Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...
Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...
Its not much what i know (And even less what i can share") but ive been told that:
XIII sales were quite good (Think SNKP numbers not COD numbers)
They worked on more characters besides the released cast CANT TELL YOU WHO!
SNKP is working on a fighting game
Dunno if anything changed with the new president. :(
The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.
We should really start getting the point across for more KOF centric tournaments - not only for just KOFXIII, but for KOF98, KOF02UM, and KOFXI - along with other very well constructed KOF tournaments.
When I say "we" that means dream cancel, or anyone who genuinely enjoys playing KOF. As for the why, you already know the answer to that. To build more offline communities and support the series altogether.
Hmph... no one's going crazy over that bit of news? We seem to have a lot of skeptics here!
(Though I can't blame them for that...)
I still think things are going to be the same
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.
Yeah, same reason I'm not wishing for a CVS3...
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.
Yeah, same reason I'm not wishing for a CVS3...
I hope you're half-right. Keep the level of quality for the games, change other things.
Is there a site or image with all KOF13 character default palletes (1-10 and kyo/betty/joe/yuri/raiden/ralf/k' extras)?
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
If you took information from players all across the world, do you have any concentrated results from certain continents or countries?
Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
Hey guys, this is KoF and we all know it! (Just to unbend a little! xD)
So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
If you took information from players all across the world, do you have any concentrated results from certain continents or countries?
Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
I think we'd have to go through some of the more publicized fighting game channels to help on that. People don't know right now that Dreamcancel has a solid amount of the game's frame data (just as an example) on its wiki. Or that the Kim boards have a thread detailing his safe jumps and which reversals beat which of those set-ups. Or that there are videos done by Japanese players that, even without knowledge of the language, demonstrate a lot about most of the cast. Personally, I know I had to dig through a lot to find info that specific beyond Persona's latest combo videos posted on SRK.
I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary, as I had been working on my own commentary so I can go to an event like this and represent the game. He tells me that they have people like Ultra David and Skisonic lined up and I go "what?". He did tell me to go it over with Bifuteki directly, but the fact that those names come to mind and no KOF representative from the entire area is even thought of kind of bothers me.
Be that as it may, going through people like Ultra Chen and their show, Wake Up SRK and other such higher-profile productions may help, provided it's done right and by community members. I know they did some KOF stuff before, but I think something's missing in terms of exposure with the channels that get the biggest cross-over time among games.
It's late and I'm just sounding off at this point, but I'm glad this discussion is going now. I really want this game ti pick up some more steam, and for people to own up to how much they claim to like it.
EDIT: Also Reiki shoutouts to you for conducting that survey and putting in the work that you have!
Btw it is crystal clear that SNKp works on something that they want to push in the US. The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
@Desmond: Here's the thing that I did not mention. The #1 resource for learning and talking about KoF for almost 70% of the answers was streams. So people are learning tech that they are not reading about. This relates to top players giving out info and informational videos from them.
This is important because they're big names and they know/do things that people see on stream. Some players post on forums, but a large portion of them don't so that's things they know that's never documented. It could be a language barrier or it could be they just want people not to know their gimmicks. The point is that it's something they see, but it's not something people can duplicate or learn about. Even if they do, the only thing out on video is combo videos. The wiki only includes, for the most part, basic info on moves, normals, and combos. Combos are great, but they're only half the game. Things like pressure, zoning, and basic tactics these guys use to get their combos and whatnot are not documented.
Anyway, Desmond, I've been trying to get organizers to check out this info. If you're interested, shoot me a PM.
So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
If you took information from players all across the world, do you have any concentrated results from certain continents or countries?
Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary,
LOL I didn't wanna just put it out there, but I guess in hindsight it wasn't exactly hard to figure out. I do think he is trying to get the FGC's presence at the tourney to be bigger, and he's been trying to be very careful about choice of commentary. However, placing big-name commentators from other games for KOF didn't seem like the way to do that. I thought it was an example of how under-represented the game is on the east coast, for reasons that were well-explained by hell pockets, Manchest, and Sanchez on KOFcast. I just didn't want the trend to continue by having non-KOF commentators further exacerbate that image.
So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
If you took information from players all across the world, do you have any concentrated results from certain continents or countries?
Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary,
I'm almost positive that you talked to some that goes by the tag name: Alex Strife
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.
And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).
I do hope we can give the public exactly what they'd want to play more KOF soon.
SNK Playmore: 2013 will mark a great charge for Metal Slug.
Turning Metal Slug into a fighting game with Wayforward doing Double Dragon Neon Style music. GET HAIP!that doesn't sound like "glad i am" you done goofed kid
Double Dragon Neon - mission 4 - airlock - (billy and the breakers - firebird)[url]
(http://www.youtube.com/watch?v=u1ttrI1ayVs#ws)
I am confused.
Metal Slug will be turned into a cover based shooter!
Also, MORE PACHINKO GAEMS GAIS!!!
Fuck SNK.
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.
And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).
I do hope we can give the public exactly what they'd want to play more KOF soon.
And on this topic, yesterday in NY, we had KOFXIII return to the Team St1ckbug Fighting Game series and in an attempt to fight all the internet/equipment issues we were faced with, me & Bloom of the Wolf (Saika/Yui) attempted to feed the stream with informative play-by-play commentary while trying to be hype as well. Didn't end up so well because of steam issues as stated before, but some people were stating that us breaking down situations actually helped them understand the game since it was visual & was being done live.
This is a bit random but what do you know could be true.
Any news is good news now, I think?!
http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games (http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games)
The King of Fighters XIV Original release date(s):Worldwide TBA 2013
Release years by system:TBA 2013—Arcade
TBA 2014—iOS, PlayStation 3, Xbox 360, PlayStation Vita, Wii U, Nintendo 3DSNotes:This game marks the first chapter in the Violator saga.
Oooooh man!! When are they gonna break their feeaking silence!!!
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2
Happy New Year to KOF 13 and all the wonderful people in this community!! Lets hope this will be the year for KOF 13 as in 2013!
First thing's first: WHEN are they going to change the character in the front page? EX Kyo's been there for like forever! I vote Mr. Karate for front page, since he was the character of 2012 IMO.
First thing's first: WHEN are they going to change the character in the front page? EX Kyo's been there for like forever! I vote Mr. Karate for front page, since he was the character of 2012 IMO.
Done.
As if we didn't see enough of HIM. (half-kidding)
Looks like the new year will be starting out with a bang for the KOF tournament scene in Japan, or at least what's left of it. Here's a lowdown from Dune of KCE.
SNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan. This Special Tournament will be held on Jan 14 at a venue in Nishinippori Versus. The registration details & page will be opened in 1-2 days so we'll probably get more details soon.
Rules for the tournament will be the same as another big KOF tournament, 'KCE Cup 5', which will be held on the previous day. Two teams from that tournament will be given seeding at this Special Tournament. (Rules: 2-on-2 team match, same characters can't be used, Alt characters are considered separate.)
This Special Tournament is said to feature some 'new ideas' to make it additionally entertaining. As usual it'll be streamed live on Nico. According to Dune, this Special Tournament will be "a step into a new direction of things". (By that, I assume SNKP is becoming more friendly towards the competitive scene that they seemed to care pretty much crap about.)
Coincedently, EVO champion MadKOF and his teammates are slated to hit Japan around the same date, so things should be pretty interesting.
Now that sounds interesting. I wonder what SNKP is going to do with KOFXIII once they get insight from the tournament? They might be planning something later...
Hmmm... some good news already? Maybe SNKP is going to do good this year after all!
Guess what game is officially back at EVO this year...
QuoteSNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan.
...
Coincedently, EVO champion MadKOF and his teammates are slated to hit Japan around the same date, so things should be pretty interesting.
As usual it'll be streamed live on Nico.Not this again! At least, do it for Silver members too!! :/
Guess what game is officially back at EVO this year...
Guess what game is officially back at EVO this year...
Not this again! At least, do it for Silver members too!! :/
I'm really excited to watch the stream this time. I think Japan has stepped up their game substantially ever since Climax was released. It would be tough for team Korea one way or another.
Guess what game is officially back at EVO this year...
Mr. Wizard did one hell of a troll with SFXT though. Everyone including Skisonic thought it was XIII and then boom, tears.
Yeah players from other countries is one of the reasons EVO is so hype.
we all know ponies will be the hypest thing at evo this year
I don't really care that SFxT is coming back... let them set themselves up for another unhype tournament if they want to.MK9 being at Evo makes perfect sense to me. Like the game or not, their community is dedicated and has been pulling in larger numbers than KOF at majors.
MK9, on the other hand... there's no excuse for that still being there. I really don't know why they still bother with that game.
Anyone else wishes that they will give a hint on what SNKp is doing on the upcoming tourney they sponsor?
I am so hyped for the japanese tourney. They seem to play a lot different than US players. They are not saving meters for big HD combos. When they see an opportunity to spend meter they take it!
I don't really care that SFxT is coming back... let them set themselves up for another unhype tournament if they want to.MK9 being at Evo makes perfect sense to me. Like the game or not, their community is dedicated and has been pulling in larger numbers than KOF at majors.
MK9, on the other hand... there's no excuse for that still being there. I really don't know why they still bother with that game.
Let's hope for another great year of KOF and hopefully bring in some new blood.
Didn't know about the Korea vs Japan this weekend. I thought the CafeId guys were just trying to qualify for KCE cup more matches too enjoy so thats good.Anyone have more details?
SNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan. This Special Tournament will be held on Jan 14 at a venue in Nishinippori Versus. The registration details & page will be opened in 1-2 days so we'll probably get more details soon.So... what about this page and infos.?
Ok, I'll pay attention then. Thks m8QuoteNot this again! At least, do it for Silver members too!! :/The last tournament Dune held that was streamed on Nico was free to view. Nishinippori Versus tournaments usually get uploaded to youtube no prob as well.
Quick update on the previously mentioned tournament so whatever sites that need this info can pick up on it.
Japan's first major KOF XIII tournament for 2013 "V-1 FINAL" is taking place this weekend with Official support from SNKPlaymore and peripheral maker Qanba. There's going to be a grueling tournament for seeding on the day before as well. The details are finally solid. Here's the lowdown.
- This is the first tournament for KOF13 in Japan that's receiving official support by SNKPlaymore. Qanba is also a supporter as well. (Not sure about Enterbrain, not listed in official site)
- This tournament in conjunction with the KCECup5 seeding tournament taking place the day before makes for the biggest KOFXIII event in Japan yet. Two days of pure KOF.
-EVO Champ MadKOF and Lacid are confirmed as guest players. There will also be a KOREA vs JAPAN 5-on-5 Exhibition featuring them and the top Cafeid players (reportedly Verna, Gutts, Kenssouzang). If things go according to plan, that means there's going to be four EVO finalists at this event. (MadKOF[1st], Verna[3nd], Gutts[4th], Lacid[5th tied w/Romance])
- Rules for both days: 2-on-2 team match, same characters can't be used by teammates, Alt characters are considered separate.
- The event is professionally written and organized to make KOF understandable to even the general non-KOF audience. It's an official NicoNico broadcast to be shot using professional equipment. Dune and Shoki will be commentating. Both days are free for viewing of course (requires login. Make an account).
Stream URL for KCECup5:
http://live.nicovideo.jp/gate/lv122023437 (http://live.nicovideo.jp/gate/lv122023437) Preliminaries
http://live.nicovideo.jp/gate/lv122023787 (http://live.nicovideo.jp/gate/lv122023787) Top 8 Finals
Preliminaries Starts at 3PM JST on Jan 13 which is around Jan 12(Sat) 10PM pacific in the States.
Top 8 Finals Starts at 5PM JST on Jan 13 which is around Jan 12(Sat) 12 Midnight pacific in the States.
It'll be KOF13 right off the bat. Chances are we'll probably see more players than the officially supported tournament.
Click on the left door when it's time for the event.
This seeding tournament will run in two parts: the preliminaries, then the finals. 6 of the top 8 teams for the finals have already been decided from previous events last year (refer below). Only two of these teams will win seeding for the next day.
Team 1: Kyabetsu(Evo 9th place winner), Koukou
Team 2: Rinomoto, Picnic
Team 3: Ogosho(Two-time SBO champion), Dune
Team 4: Haregoro, Hisa
Team 5: Tenkawa, Myu
Team 6: Nagihey, Gaku
Team 7&8: TBD from preliminaries
Stream URL for V-1 Final
Officially supported by SNKPlaymore and Qanba:
http://live.nicovideo.jp/watch/lv121882948 (http://live.nicovideo.jp/watch/lv121882948)
Starts at noon JST on Jan 14 which is around Jan 13(Sun) 7PM pacific in the States.
The first hours will be an 02UM tournament, then the XIII tourney. (schedule subject to change)
The Korea vs Japan 5on5 will be at the very end of the event.
This event is slated to run for a total of 10 whopping hours.
Click on the left door when it's time for the event.
Official site here for anyone that wants to grab the logo.
Stream URL for KCECup5:
http://live.nicovideo.jp/gate/lv122023437 (http://live.nicovideo.jp/gate/lv122023437) Preliminaries
http://live.nicovideo.jp/gate/lv122023787 (http://live.nicovideo.jp/gate/lv122023787) Top 8 Finals
Preliminaries Starts at 3PM JST on Jan 13 which is around Jan 12(Sat) 10PM pacific in the States.
Top 8 Finals Starts at 5PM JST on Jan 13 which is around Jan 12(Sat) 12 Midnight pacific in the States.
It'll be KOF13 right off the bat. Chances are we'll probably see more players than the officially supported tournament.
Click on the left door when it's time for the event.
Quick wrapup of today's seeding tournament
19 teams(37 players) entered, including 3 teams from Korea. Two of them passed through the prelims but got knocked out in their first match of the top 8. (MadKOF lost against an Athena). There were also players from France, Taiwan, and West Japan including Uuu.
Winning teams were 1st place: Team Picnic (Picnic, Rinomoto) / 2nd place: Team Myu (Myu, Tenkawa)
The players for tomorrow's Korea vs Japan were also announced:
Team Korea: MadKOF, Verna, Gutts, Lacid, Kenssouzang
Team Japan: Shoki, Dune, Ogosho, Rinomoto, Koukou
What a tournament, easily the best one for XIII since EVO.
The 5v5 at the end was freaking epic.
Yes' I was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.
Unfortunately I missed the 5v5 matches.
Yes' It was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.
Unfortunately I missed the 5v5 matches.
I caught the archive last night, fantastic play all around. I do hope this Evo more Japanese players make a statement. It's not like they have anything to prove, but I think people really need to see what's up with Japanese KoF.
not sure if it's madkof but i have your player of saiki athena at KCE Cup
http://youtu.be/I9miDGR3djE?t=4m19s (http://youtu.be/I9miDGR3djE?t=4m19s)