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  • ==Universal Mechanics==
    3 KB (300 words) - 01:52, 5 August 2023
  • ==Universal Mechanics==
    3 KB (306 words) - 20:14, 5 August 2023
  • ==Universal Mechanics==
    3 KB (286 words) - 01:22, 13 November 2023
  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics== '''A+B+C+A+B+C+A+B+236C''' - Universal Super Speed Combo
    2 KB (396 words) - 05:46, 20 September 2022
  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • | '''66A/B > 236A''' || || Basic universal dash attack confirm. | '''j.B , 5B > 236A > 3C''' || || Basic universal jump-in confirm.
    5 KB (819 words) - 00:57, 20 October 2023
  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ==Universal Mechanics==
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  • All Normals and Command Moves in the game follow a universal hierarchy-based canceling in the following order: Command Moves > Special M ===Universal Hitstun and Blockstun===
    12 KB (2,116 words) - 08:54, 26 February 2024
  • ==Universal Mechanics==
    13 KB (1,986 words) - 03:14, 10 December 2020
  • ==Universal Mechanics==
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  • * Climax Super Special Moves now have a universal input of [[image:qcb.gif]][[image:hcf.gif]]+[[image:c.gif]][[image:d.gif]] ...en compared to Street Fighter, or any other fighting game for that matter. Universal concepts such as neutral, pressure, and okizeme still apply to KOF of cours
    6 KB (1,102 words) - 13:25, 17 February 2024
  • ===Universal===
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ==Universal Mechanics==
    14 KB (2,263 words) - 11:21, 31 August 2022
  • ...diverse roster, fast gameplay, and unique combo system. It also introduced universal WFT inputs for the entire cast among other details. This new WFT input, as
    5 KB (769 words) - 06:23, 12 June 2023
  • ...ll allow you to perform your WFT instantly instead of requiring you do the universal input. ...nd/or combo, the pursuit is guaranteed damage. Pursuit speeds are also not universal, though it's a slight variance.
    19 KB (3,222 words) - 08:26, 13 June 2023
  • :*'''Universal Overhead''' - 5BC
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  • '''Lows have to be blocked crouching, by holding downback.''' The universal lows are cr.B and cr.D with varying speed, range and other properties among '''Highs/Overheads have to be blocked standing, by holding back.''' The universal highs are j.A/B/C/D, j.CD is a mid, and other common ones are [[The_King_of
    9 KB (1,509 words) - 21:11, 26 January 2022
  • ==Universal Mechanics==
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  • ==Universal Mechanics==
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  • ===Universal===
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  • ==Universal Mechanics==
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  • ===Universal Mechanics=== * worst universal overhead in the game
    21 KB (3,311 words) - 08:20, 9 March 2024
  • ===Universal===
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  • ==Universal Mechanics==
    15 KB (2,624 words) - 10:20, 8 May 2023
  • | j.C > cl.5D > 6B || 177 || Heavy universal with a jumpin. ...> 214C > 236B || 439 || 260 || 1 || .4 || Anywhere || More damage than the universal route but doesn't work in the corner, guaranteed safe jump.
    14 KB (1,865 words) - 21:38, 18 July 2023
  • ===Universal Mechanics=== ...opponent blocking) launches otherwise. Average speed for an overhead (most universal overheads share the same startup) but can still catch opponents off guard t
    23 KB (3,617 words) - 06:30, 14 February 2024
  • ===Universal Mechanics=== ...staggers crouching opponents blocking. Has less horizontal range then most universal overheads (Lee, Amano, and mukuro being the exceptions)
    24 KB (3,971 words) - 09:02, 14 February 2024
  • ...ds (63F total from the 22A/B input or 27F not counting the freeze, this is universal) The game still accepts inputs during the backround animation for your oppo ...ry per character but the basic one, 22A/B 5A 5B 5C 5A 5B 5C 5A 5B 236C, is universal.
    20 KB (3,541 words) - 05:26, 1 April 2024
  • | * || 6B xx (kara cancel) j.236A > Jump Forward > j.D (4F) (Universal) (Works on characters the above may whiff on such as Heidern) || [[File:J23 ...AC (Juggle)''' || Forward Hop > 6B xx j.236D (kara cancel) > j.C/j.B (4F) (Universal)
    28 KB (5,051 words) - 04:57, 1 May 2024
  • ...overwhelming than in previous games. As such Krohnen needs to play a more universal pressure-oriented game to crack people's defenses. Luckily his overhead (c.
    5 KB (817 words) - 11:54, 22 April 2023
  • ...stronger but 4A is whiff punishable if the confirm is blocked low. This is universal; every character seems to have ways to create space by whiffing certain nor
    5 KB (951 words) - 17:27, 17 December 2022
  • * 2B 2A - universal staple
    6 KB (1,121 words) - 03:46, 24 April 2024
  • ::Universal starters : j.X, cl.C/D, BC, st.CD '''starter'''; j.CD(CH), raw BC, st.CD '' ::The (SC) hcfx2+K for the double loop is a universal extension.
    16 KB (2,715 words) - 16:47, 28 December 2023
  • ===Universal Mechanics===
    28 KB (4,301 words) - 04:41, 17 April 2024
  • ===Universal Mechanics===
    26 KB (4,336 words) - 15:12, 21 March 2024
  • ...character- and move-specific, though rules of thumb like A>B>C are mostly universal.
    8 KB (1,424 words) - 11:37, 20 December 2021
  • Genjuro here is a downgrade from his V Special iteration, notably losing his universal overhead in neutral and command grab special in mixups. You still have card ...be used as an occasional poke for its high priority. Given the removal of universal overheads, Genjuro no longer has the option to hop over lows with one, so k
    17 KB (2,936 words) - 17:34, 24 February 2024
  • ...h attack as the opponent attempts to poke him out of his fireball then the universal deflect is a safe enough option, but for attacks like [[Samurai Shodown VI/ Zankuro's universal overhead from V Special. Mainly useful for beating lows and throws while ad
    18 KB (2,942 words) - 14:59, 23 January 2024
  • * Universal sweep from the original game. Haohmaru's version of ''Samurai Shodown'''s universal Weapon Flipping Technique is his most damaging Super Special move in KoF XV
    21 KB (3,250 words) - 01:00, 27 April 2024
  • A high angled split kick. This is Meitenkun's fastest heavy normal. The universal pushback on D normals sometimes causes cancels into 6B to whiff on block. U Much like his CD, one of the best in the game. Universal start-up alleviates the speed issue, so you just the benefits of the giant
    21 KB (3,363 words) - 03:46, 7 March 2024
  • ...n MAX Mode. In KOF XV, all Climax Super Special Moves are performed with a universal command, 2141236CD.
    10 KB (1,738 words) - 11:34, 7 February 2024
  • ...heads in the game. Poor horizontal range makes it’s used limited. Like all universal overheads, it will force a stagger on crouch block or otherwise launch the
    25 KB (3,772 words) - 04:49, 17 April 2024
  • ...d knockdown, while stepping and dodging don't give him anything beyond the universal, although due to power charge, he can always combo from a dodge strike and ...t unlocks left right roll mixups. Dodging doesn't give anything beyond the universal, although he can always get a combo after his dodge strike (because of powe
    23 KB (4,114 words) - 11:05, 15 August 2023
  • Hitstun and blockstun in The King of Fighters 2002 is universal. Every light attack does the same amount of hitstun and blockstun across th ...hitstuns are universal does not mean that frame advantage/disadvantage is universal.
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  • ===Universal===
    15 KB (2,125 words) - 18:17, 10 June 2023
  • ...Raiden's Close Heavy Kick which could be canceled into an HD combo. A more universal option is to simply hop in on an alternate guarding player. The chances are
    12 KB (2,031 words) - 16:45, 25 September 2021
  • ..., 214K || 399 || 145 || 1.5 || .37 || Anywhere || 44 extra damage than the universal 1 bar route but you sacrifice oki and screen positioning.
    13 KB (1,835 words) - 03:57, 14 January 2024
  • ...ard, and causes a soft knockdown on hit. Sogetsu no longer has his unarmed universal overhead. Although 6B knocks down, Sogetsu cannot land a pursuit afterward.
    25 KB (4,180 words) - 03:43, 22 February 2024
  • : Universal low BnB that always works regardless of the opponent's size.
    11 KB (1,961 words) - 15:27, 13 January 2024
  • ...heir noticeable startup makes them easy to punish, forcing Ralf to rely on universal mechanics and frame traps to open up opponents. ...rd), but he lacks any non-standard movement options. He must use standard, universal movement options to get around, and he’s not doing it any faster than you
    25 KB (4,260 words) - 10:12, 30 January 2024
  • 2B 2A - universal staple across the cast. 2B is your low starter then 2A is cancelable and p
    15 KB (2,688 words) - 02:26, 26 November 2023
  • This is a universal technique that can used with any character with a command grab. Since the f
    15 KB (2,794 words) - 19:27, 17 December 2019
  • ...d knockdown, while stepping and dodging don't give him anything beyond the universal, although he can always combo a dodge strike to power charge and then hitco
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  • ===Universal===
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  • *His old universal overhead from Samurai Shodown V. Hits high, goes over lows and all that jaz
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  • 1. H, H, H, M, H, H, H, H, Throw. As all universal routes are, this is worst one by far. don't use this. does only 113 damage
    19 KB (2,933 words) - 21:41, 16 October 2023
  • * Garou's universal overhead. No cancelable properties on either of the two hits (both of which
    14 KB (2,671 words) - 21:02, 16 August 2022
  • *His universal overhead from V Special. Has short range and only travels a short distance
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  • If you do not have access to an invincible reversal, a universal defensive option that any character has against the backturned corner cross
    18 KB (3,369 words) - 01:37, 11 September 2023
  • * DP + C now has a huge counter hit window. Universal change across all dp's.
    17 KB (3,095 words) - 07:46, 23 January 2024
  • ...e command grabs, so it's better to cancel. 6A by itself would leave you at universal throw range.
    20 KB (2,988 words) - 05:12, 22 January 2023
  • ...ash normals, ability to run at all and invincible reversals. Factor in the universal damage nerf and you've got Tam Tam in a pretty questionable spot.
    14 KB (2,598 words) - 02:42, 8 March 2023
  • ...pokes to control his space with, but in general his goal is to get in with universal movement options as well as his grounded dashing attack and divekick move,
    17 KB (2,968 words) - 16:58, 22 December 2023
  • * Universal overhead from Garou. Goes up at half the normal jump height. Has roughly th
    16 KB (2,961 words) - 18:40, 10 September 2022
  • |description=*Most Character's Sideline attacks are pretty universal about their use, and Cheng is no different, but he has the unique trait of
    23 KB (3,451 words) - 19:35, 9 November 2023
  • Similar to the universal overheads everyone had in V Special, this is a leap attack where Andrew sta
    17 KB (2,737 words) - 02:33, 8 March 2023
  • ...aster WFT, but that's about it. He still hits like a truck in spite of the universal damage nerf and he retains his selection of rewarding mixup options to choo
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  • *Jubei's universal overhead from V Special, but he leaps backwards. A low crush with no knockd
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  • Worth noting is how the universal changes to wakeup rolls and pursuits affect how Rimururu approaches knockdo
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  • | <b>6B<br>[[File:SSVI Kyoshiro 6B.png|260px|flame]] || Kyoshiro's universal overhead from V Special. Causes a soft knockdown pretty quick after the hit
    18 KB (3,241 words) - 03:31, 24 January 2024
  • ...taking a moment to charge are just as plentiful, no thanks to this game's universal damage nerf not impacting him all that much.
    18 KB (3,177 words) - 00:33, 10 January 2024
  • |description= A universal overhead that will stagger a crouching opponent blocking or otherwise launc
    20 KB (3,110 words) - 00:36, 20 October 2023
  • *Universal overheads are gone, but some characters retain their old ones as command no
    19 KB (2,957 words) - 17:28, 28 April 2024
  • *'''6D''' - Yoshitora's old universal overhead, but for whatever reason you can't kara cancel this into j236S any
    17 KB (3,034 words) - 00:20, 13 April 2024
  • *'''6D''' - Her universal overhead from V Special. Goes over lows and beats throws while moving her f
    17 KB (3,078 words) - 21:40, 2 March 2024
  • *'''66C''' - Galford's old universal overhead with some of your running momentum. Knocks down on hit. A direct i
    19 KB (3,318 words) - 02:35, 8 March 2023
  • ...tools, and all of her options for callouts are extremely committal or have universal counters. For example, Real Counter is strike invulnerable, but Mary can be
    21 KB (3,451 words) - 23:11, 3 April 2024
  • The universal mechanic shared by every character using their own CD animations. Costs 1 b
    23 KB (3,617 words) - 19:45, 1 February 2024
  • ...er, note that there's diminishing returns the more meter you invest due to universal CD scaling; generally avoid spending more than one bar. Nonetheless it's ve
    21 KB (3,509 words) - 07:28, 26 November 2023
  • *Universal magic series which opens up for new possible combos. An example combo with
    21 KB (3,667 words) - 17:10, 28 April 2024
  • ...link into WFT just before they hit the ground. The final followup is your universal deflect which catches opponents trying to poke you out of delayed rekka att
    19 KB (3,479 words) - 00:35, 21 March 2023
  • ...ription=It's quick, but the range is notably lacking. Overall has the same universal applications as other high avoids, with low-profiling incoming attacks and
    23 KB (3,566 words) - 19:52, 9 November 2023
  • ...4D > 46A, 4D > 46C, [4]6C, [4]6C, [2]8D || 423 || 360 || 55% || Corner || Universal corner combo. The [4]6C loops near the end have a tendency to drop if your
    36 KB (5,713 words) - 18:07, 1 June 2022
  • *'''6D''' - You don't have the universal overhead anymore but you still have this hop kick, which is sort-of safe bu
    20 KB (3,630 words) - 21:57, 2 March 2024
  • Her universal overhead from V Special. Charlotte stands in place rather than leaping like
    23 KB (3,782 words) - 00:58, 5 March 2024
  • 1. H, H, H, H, H, H, H, H, H, H, H, H. As all universal routes are, this is worst one by far. don't use this. does only 115 damage
    30 KB (4,669 words) - 21:03, 29 March 2024
  • * Shares similar hitbox and properties as CD with the additional universal benefits of Shatter Strike
    24 KB (3,809 words) - 09:03, 26 February 2024
  • |description=* Universal shatter strikes. You will use this for mostly the same purpose as any other
    26 KB (4,226 words) - 22:44, 16 April 2024
  • O. Shermie’s use of universal mechanics is lack luster at best. Her Shatter Strike is even slower than he
    27 KB (5,115 words) - 19:52, 25 October 2023
  • ...also referred commonly as "Demon Flip". The jumps cover similar ranges to universal hops and jumps, but being a special move means that Yuri can cancel into th
    28 KB (4,799 words) - 05:55, 3 February 2024
  • ...a lack of typically oppressive standing mix-up tools, utilizing this games universal one-frame throw in conjunction with Terry's already powerful guard pressure
    32 KB (5,574 words) - 19:24, 17 December 2019
  • ...reach. A new tool Enja has at this range is 6B, which looks similar to his universal overhead from V Special but now leaps forward a bit, not only giving you an
    32 KB (5,441 words) - 23:43, 28 April 2024
  • =Universal Mechanics=
    39 KB (7,243 words) - 13:37, 19 April 2023
  • *Universal overhead from V Special. Causes a soft knockdown on hit. This is kara cance
    28 KB (5,033 words) - 05:42, 22 January 2024
  • * '''Zoner Problems''': Outside of universal mechanics, Clark has no practical countermeasure to projectiles in his move
    33 KB (5,450 words) - 03:37, 28 April 2024
  • : Easy to perform universal SSC, but lacks a second mixup and won't lead to much damage or advantage. T
    37 KB (6,006 words) - 04:31, 17 April 2024
  • ...a rushdown/mixup character, but he's fairly versatile and has a simple but universal toolset. He has both a projectile and a DP, as well as a rekka and a comman
    41 KB (7,677 words) - 19:19, 24 May 2023
  • *Keep the universal 10-frame throw invulnerability window in mind when attempting this after a
    41 KB (6,856 words) - 20:43, 25 December 2023
  • A Typical block string for King is cr.B, cr.B, s.B, df+D xx Venom Strike. The universal punish is to do a late guard cancel roll on the df+D so that you give enoug
    143 KB (25,415 words) - 13:36, 19 April 2023