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| [[File:Leona.jpg|right|frame]] | | <section begin="image"/>[[File:02UM Leona Profile.png|right|thumb|200px]]<section end="image"/> |
| | __TOC__ |
| | {{HoverImage|02UM Leona 0.gif|02UM Orochi Leona 0.gif|style=float:right|x300px}} |
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| ==Movelist== | | ==Movelist== |
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| Ordeal Buckler - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | | Ordeal Buckler - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] |
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| Heidern Inferno - close in air, [[image:bk.gif]] / [[image:dn.gif]] / [[image:fd.gif]] + [[image:c.gif]] / [[image:d.gif]] | | Heidern Inferno - close in air, [[image:bk.gif]] / [[image:dn.gif]] / [[image:fd.gif]] + [[image:c.gif]] |
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| '''Command Moves''' | | '''Command Moves''' |
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| Grand Saber - charge [[image:bk.gif]] ~ [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] | | Grand Saber - charge [[image:bk.gif]] ~ [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] |
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| :Gliding Buster - after [[image:d.gif]] version only, [[image:fd.gif]] + [[image:d.gif]] | | ::Gliding Buster - after [[image:d.gif]] version only, [[image:fd.gif]] + [[image:d.gif]] |
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| Earring Bomb - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] | | Earring Bomb - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] |
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| Heart Attack - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] | | Heart Attack - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] |
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| :Explode - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] | | ::Explode - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] |
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| '''Desperation Moves''' | | '''Desperation Moves''' |
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| Grateful Dead - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] | | Grateful Dead - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] |
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| Kakusei - [[image:up.gif]], [[image:dn.gif]], [[image:up.gif]], [[image:dn.gif]], [[image:up.gif]], [[image:dn.gif]] + [[image:b.gif]][[image:d.gif]] | | Kakusei - [[image:up.gif]][[image:dn.gif]][[image:up.gif]][[image:dn.gif]][[image:up.gif]][[image:dn.gif]] + [[image:b.gif]][[image:d.gif]] |
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| '''Super Desperation Moves''' | | '''Super Desperation Moves''' |
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| Rebel Spark - in Orochi Mode, [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:b.gif]][[image:d.gif]] | | Rebel Spark - in Orochi Mode, [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:b.gif]][[image:d.gif]] |
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| '''HSDM''' | | '''Hidden Super Desperation Move''' |
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| Dead End Inferno - [[image:qcf.gif]][[image:df.gif]][[image:qcb.gif]] + [[image:b.gif]][[image:d.gif]] | | Dead End Inferno - [[image:qcf.gif]][[image:df.gif]][[image:qcb.gif]] + [[image:b.gif]][[image:d.gif]] |
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| == Quick Starter Combo Reference == | | == Quick Starter Combo Reference == |
| | | '''[[The_King_of_Fighters_2002_UM/Controls|Notation]]''' |
| |- | | |- |
| | '''0 Bar''' | | | '''0 Bar''' |
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| Corner<br/> | | Corner<br/> |
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| [https://youtu.be/1ns4Hf2Uvig?t=38 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(3) (SC) air qcf hcb+P] = 50%<br/> | | [https://youtu.be/1ns4Hf2Uvig?t=38 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(2) (SC) air qcf hcb+P] = 50%<br/> |
| ''• Note: Do the charge cancel as cr.Bx2~3, ub+BC, (C) f+D(3).'' | | ''• Note: Do the charge cancel as cr.Bx2~3, ub+BC, (C) f+D(2).'' |
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| | '''3 Bar''' | | | '''3 Bar''' |
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| Corner<br/> | | Corner<br/> |
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| [https://youtu.be/1ns4Hf2Uvig?t=96 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(3) (SC) air qcf hcb+AC] = 62%<br/> | | [https://youtu.be/1ns4Hf2Uvig?t=96 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(2) (SC) air qcf hcb+AC] = 62%<br/> |
| ''• Note: Do the charge cancel as cr.Bx2~3, ub+BC, (C) f+D(3).'' | | ''• Note: Do the charge cancel as cr.Bx2~3, ub+BC, (C) f+D(2).'' |
| |- | | |- |
| |} | | |} |
| | |
| | == Gameplay Overview == |
| | {{StrengthsAndWeaknesses |
| | | description = }} |
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| ==Normals== | | ==Normals== |
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| '''Jump''' | | '''Jump''' |
| * All her jump-ins but j.C and nj.C are cancelable. All her jump-ins but j.B are deep enough not to whiff on any croucher on the way down as jump-ins as opposed to on the way up as instant overheads. | | * All her jump-ins but j.C and nj.C are cancelable. All her jump-ins but j.B are deep enough not to whiff on any croucher on the way down as jump-ins as opposed to on the way up as instant overheads. |
| * Despite its look, j.A doesn't hit very low but is like a scratch with great range right in front of her. Despite being identical otherwise, hop A has good priority and can instant overhead every character but [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|low crouchers]] while j.A has a big hurtbox all around the hit. | | * Despite its look, j.A doesn't hit very low but is like a scratch with great range right in front of her. Identical otherwise, hop A has good priority and can instant overhead every character but [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|low crouchers]] while j.A has a big hurtbox all around the hit. |
| * nj.A is very fast and very active. Too lacking in range to be useful in air fights but it's her fastest instant overhead though it'd whiff on [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|tiny crouchers]]. | | * nj.A is very fast and very active. Too lacking in range to be useful in air fights but it's her fastest instant overhead though it'd whiff on [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|tiny crouchers]]. |
| * j.B is a very active high-angle kick that lacks priority but its amazing speed certainly makes up for it in close range air fights. Whiffs on [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|low crouchers]]. | | * j.B is a very active high-angle kick that lacks priority but its amazing speed certainly makes up for it in close range air fights. Whiffs on [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|low crouchers]]. |
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| * J.CD has decent speed, priority, and good reach. It's a good tool to force your way in. | | * J.CD has decent speed, priority, and good reach. It's a good tool to force your way in. |
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| ==Throw== | | ==Throws== |
| '''Leona Crush''' - (b/f + C) | | '''Leona Crush''' - (b/f + C) |
| * Leona punches through the opponents chest and rips her hand out. | | * Leona punches through the opponents chest and rips her hand out. |
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| * Regular knockdown | | * Regular knockdown |
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| ==Command Moves== | | ==Command Move== |
| '''Strike Arch''' - (f + B) | | '''Strike Arch''' - (f + B) |
| * Leona does a spinning heel kick. Strike Arch is Leonas only command attack and it happens to be all that she needs since it proves to be a all purpose attack. | | * Leona does a spinning heel kick. Strike Arch is Leonas only command attack and it happens to be all that she needs since it proves to be a all purpose attack. |
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| ''Anywhere'' | | ''Anywhere'' |
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| ★ '''[https://www.youtube.com/watch?v=1ns4Hf2Uvig cr.B×1~2, cr.A, d~u+C]''' | | ★ '''cr.B×1~2, cr.A, d~u+C''' ([https://www.youtube.com/watch?v=1ns4Hf2Uvig demo]) |
| : Main bnb, simple and reliable. Remove one cr.B if not point-blank, like after a jump-in though using cr.C instead after a jump-in is preferred if you can confirm it. | | : Main bnb, simple and reliable. Remove one cr.B if not point-blank, like after a jump-in though using cr.C instead after a jump-in is preferred if you can confirm it. |
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| : Extension of the main bnb if you can land a cl.D in a scramble or as a punish. rdp+K is minus on block but the pushback can make it awkward to punish without proper labbing. rdp+K to cr.B is an 11f link. | | : Extension of the main bnb if you can land a cl.D in a scramble or as a punish. rdp+K is minus on block but the pushback can make it awkward to punish without proper labbing. rdp+K to cr.B is an 11f link. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=3 cl.D(1), rdp+K, cr.C, d~u+C]''' | | ★ '''cl.D(1), rdp+K, cr.C, d~u+C''' ([https://youtu.be/1ns4Hf2Uvig?t=3 demo]) |
| : Shorter and more damaging version. On the <u>absolute extreme tip</u> of cl.D(1), the cancelable part of cr.C will miss making it unsafe on hit, minor issue. rdp+K to cr.C is an 11f link. | | : Shorter and more damaging version. On the <u>very tip</u> of cl.D(1), the cancelable part of cr.C will miss making it unsafe on hit, minor issue you can fix by just micro walking before cr.C. rdp+K to cr.C is an 11f link. |
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| ''Corner'' | | ''Corner'' |
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| : Good corner route. rdp+K to cl.D is an 8f link. | | : Good corner route. rdp+K to cl.D is an 8f link. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=6 cl.D(1), rdp+K, cl.C, f+B, air qcb+A]''' | | ★ '''cl.D(1), rdp+K, cl.C, f+B, air qcb+A''' ([https://youtu.be/1ns4Hf2Uvig?t=6 demo]) |
| : More damaging version, default to this one. On the <u>absolute extreme tip</u> of cl.D(1), you can stick to cl.C(1) or just walk up before doing cl.C(2) to keep full damage. rdp+K to cl.C is a 7f link. | | : More damaging version, default to this one. On the <u>very tip</u> of cl.D(1), you can stick to cl.C(1) or just walk up before doing cl.C(2) to keep full damage. rdp+K to cl.C is a 7f link. |
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| ★ '''cr.C, f+B, air qcf hcb+C''' | | ★ '''cr.C, f+B, air qcf hcb+C''' |
| : Nice and simple 1 bar. Default to this in a scramble, a tight punish or after a jump-in. Stop at f+B on block to be mostly safe. | | : Nice and simple 1 bar. Default to this in a scramble, a tight punish or after a jump-in. Stop at f+B on block to be mostly safe. Use cl.D for a less damaging but easier and better confirm. |
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| ★ '''cl.D(1), rdp+K, cl.C, f+B, air qcf hcb+C''' | | ★ '''cl.D(1), rdp+K, cl.C, f+B, air qcf hcb+C''' |
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| ===2 Stocks=== | | ===2 Stocks=== |
| You can always use cl.C(2) instead of the cr.C before a max run for more damage but harder max run. Note that you can't do cl.C(2), BC run, cl.C(2) but only cl.C(2), BC run, cr.C instead | | You can always use cl.C(2) instead of the cr.C before a max run for more damage but harder max run. Note that you can't do cl.C(2), BC run, cl.C(2) but only cl.C(2), BC run, cr.C instead.<br/> |
| | You can use d~u+A instead of d~u+C in max combos but it tends to be more restrictive and harder on top of doing less damage. Only use it if you feel uncomfortable with d~u+C. |
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| ''Anywhere'' | | ''Anywhere'' |
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| * [https://youtu.be/1ns4Hf2Uvig?t=11 cr.Bx2~3, d~u+BC (SC) qcb hcf+K] | | * cr.Bx1~2, cr.B/A, d~u+BC (SC) qcb hcf+K ([https://youtu.be/1ns4Hf2Uvig?t=11 demo]) |
| : You'd do it as cr.Bx2~3, qcb, ub+BC, (SC) qcf+K but it's very finicky. '''40%'''.
| | : cr.B chains easier but cr.A allows a d~u+C combo if you mess up the max timing. You'd buffer the cancel as cr.B/A, qcb, ub+BC, (SC) qcf+K but it's pretty finicky. '''40%'''. |
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| * [https://youtu.be/1ns4Hf2Uvig?t=20 cl.D(1), rdp+K, cl.D(2), BC run, cl.C(2), f+B, air qcf hcb+C, Explode] | | * cl.D(1), rdp+K, cl.D(2), BC run, cl.C(2), f+B, air qcf hcb+C, Explode ([https://youtu.be/1ns4Hf2Uvig?t=20 demo]) |
| : You need to do it exactly this way to get the explosion within the combo, thus the best damage. The best not being much, '''53%'''. | | : You need to do it exactly this way to get the explosion within the combo, thus the best damage. The best not being much, '''53%'''. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=25 cr.C, BC run, cl.D(1), rdp+K, d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+P]''' | | ★ '''cr.C, BC run, cl.D(1), rdp+K, d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+P''' ([https://youtu.be/1ns4Hf2Uvig?t=25 demo]) |
| : Decent damage but not much of a confirm so best after a jump-in. You can add a cl.D(1) after rdp+K. Do the charge cancel as db, ub+C, (C) f+D(3). '''54%'''. | | : Decent damage but not much of a confirm so best after a jump-in. You can add a cr.A or cl.D(1) after rdp+K. Do the charge cancel as db, ub+C, (C) f+D(2). '''54%'''. |
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| * [https://youtu.be/1ns4Hf2Uvig?t=31 cl.D(1), rdp+K, cr.C, BC run, cl.D(1), d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+P, Explode] | | * cl.D(1), rdp+K, cr.C, BC run, cl.D(1), d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+P, Explode ([https://youtu.be/1ns4Hf2Uvig?t=31 demo]) |
| : Much harder but getting the explosion within the combo makes this much more damaging. You can use cl.D(2) instead of cr.C to get 2 hits to confirm into the max run but you'll then need a longer run. '''71%'''. | | : Much harder but getting the explosion within the combo makes this much more damaging. You can use cl.D(2) instead of cr.C to get 2 hits to confirm into the max run but you'll then need a longer run. '''71%'''. |
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| ''Corner'' | | ''Corner'' |
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| * cr.Bx2~3, d~u+BC (SC) qcfx2+P | | * cr.Bx1~2, cr.B/A, d~u+BC (SC) qcfx2+P |
| : You'd do it as cr.Bx2~3, qcf, uf+BC (SC) qcf+P but it's utterly useless so don't. | | : cr.B chains easier but cr.A allows a d~u+C combo if you mess up the max timing. You'd do it as cr.B/A, qcf, uf+BC (SC) qcf+P but it's utterly useless so don't. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=38 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(3) (SC) air qcf hcb+P]''' | | ★ '''cr.Bx1~2, cr.B/A, d~u+BC, (C) b~f+D > f+D(2) (SC) air qcf hcb+P''' ([https://youtu.be/1ns4Hf2Uvig?t=38 demo]) |
| : Only reliable low max conversion. Charge d or db during the chain then ub+BC, (C) f+D(3). '''50%'''. | | : cr.B chains easier but cr.A allows a d~u+C combo if you mess up the max timing. Only reliable low max conversion. Charge d or db during the chain then ub+BC, (C) f+D(2). '''50%'''. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=45 cr.C, BC run, cl.D(1), rdp+K, cl.C(2), (C) d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+P, Explode]''' | | ★ '''cr.C, BC run, cl.D(1), rdp+K, cl.C(2), (C) d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+P, Explode''' ([https://youtu.be/1ns4Hf2Uvig?t=45 demo]) |
| : Excellent damage but not much of a confirm so best after a jump-in. Do the charge cancel as db, ub+C, (C) f+D(3). '''70%'''. | | : Excellent damage but not much of a confirm so best after a jump-in. Do the charge cancel as db, ub+C, (C) f+D(2). '''70%'''. |
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| * [https://youtu.be/1ns4Hf2Uvig?t=52 cl.D(1), rdp+K, cr.C, BC run, cl.C(2), (C) d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+P, Explode] | | * cl.D(1), rdp+K, cr.C, BC run, cl.C(2), (C) d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+P, Explode ([https://youtu.be/1ns4Hf2Uvig?t=52 demo]) |
| : Much harder, a bit more damage but mostly a better confirm. You can use cr.C instead of cl.C(2) if you find it easier, it's the same damage. '''74%'''. | | : Much harder, a bit more damage but mostly a better confirm. You can use cr.C instead of cl.C(2) if you find it easier, it's the same damage. '''74%'''. |
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| ''Anywhere'' | | ''Anywhere'' |
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| * [https://youtu.be/1ns4Hf2Uvig?t=59 cr.C, f+B, air qcf hcb+AC] | | * cr.C, f+B, air qcf hcb+AC ([https://youtu.be/1ns4Hf2Uvig?t=59 demo]) |
| : Nice and simple 3 bar. Pretty meh damage so default to this only if you don't want to risk max. Stop at f+B on block to be mostly safe. '''48%'''. | | : Nice and simple 3 bar. Pretty meh damage so default to this only if you don't want to risk max. Stop at f+B on block to be mostly safe. Use cl.D for a slower and less damaging but easier confirm. '''48%'''. |
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| * [https://youtu.be/1ns4Hf2Uvig?t=83 cl.D(1), rdp+K, cr.C, BC run, cr.C, qcf hcb+BD] | | * cl.D(1), rdp+K, cr.C, BC run, cr.C, qcf hcb+BD ([https://youtu.be/1ns4Hf2Uvig?t=83 demo]) |
| : A decent way to combo into HDSM, transforming you into O.Leona for the rest of the match. Classic recipe of a Leona comeback. '''64%'''<br> | | : A decent way to combo into HDSM, transforming you into O.Leona for the rest of the match. Classic recipe of a Leona comeback. Use cl.D instead of both cr.C for an easier but less damaging combo. '''64%'''<br> |
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| <tabber> | | <tabber> |
| Combo= | | Combo= |
| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=64 cl.D(1), rdp+K, cl.C, f+B, air qcf hcb+AC, Explode]''' | | ★ '''cl.D(1), rdp+K, cl.C, f+B, air qcf hcb+AC, Explode''' ([https://youtu.be/1ns4Hf2Uvig?t=64 demo]) |
| : Great 3 bar extension, easy and damaging. On the <u>absolute extreme tip</u> of cl.D(1), you can stick to cl.C(1) or just walk up before doing cl.C(2) to keep full damage. Check the specifics tab for details against crouchers. rdp+K to cl.C is a 7f link. '''67%'''. | | : Great 3 bar extension, easy and damaging. On the <u>very tip</u> of cl.D(1), you can stick to cl.C(1) or just walk up before doing cl.C(2) to keep full damage. Check the specifics tab for details against crouchers. rdp+K to cl.C is a 7f link. '''67%'''. |
| |-| | | |-| |
| Specifics= | | Specifics= |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=71 cr.C, BC run, cl.D(1), rdp+K, d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+AC, Explode]''' | | ★ '''cr.C, BC run, cl.D(1), rdp+K, d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+AC, Explode''' ([https://youtu.be/1ns4Hf2Uvig?t=71 demo]) |
| : Excellent damage but not much of a confirm so best after a jump-in. You have to do everything very fast or you'll lose the extra damage from Explode. Do the charge cancel as db, ub+C, (C) f+D(3). '''76%'''. | | : Excellent damage but not much of a confirm so best after a jump-in. You have to do everything very fast or you'll lose the extra damage from Explode. You can add a cr.A or cl.D(1) after rdp+K. Do the charge cancel as db, ub+C, (C) f+D(2). '''76%'''. |
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| * cl.D(1), rdp+K, cr.C, BC run, cl.D(1), d~u+C, (C) b~f+D > f+D(3) (SC) air qcf hcb+AC | | * cl.D(1), rdp+K, cr.C, BC run, cl.D(1), d~u+C, (C) b~f+D > f+D(2) (SC) air qcf hcb+AC |
| : Does less than the 2 bar version because the explosion is lost, use the DM instead of the SDM. '''70%'''. | | : Does less than the 2 bar version because the explosion is lost, use the DM instead of the SDM. '''70%'''. |
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| ''Corner'' | | ''Corner'' |
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| * <u>Orochi mode</u>, cr.Bx2~3, d~u+BC (SC) qcb hcf+BD | | * <u>Orochi mode</u>, cr.Bx1~2, cr.B/A, d~u+BC (SC) qcb hcf+BD |
| : You'd do it as cr.Bx2~3, qcb, ub+BC(1), (SC) qcf+BD. Does barely more than the 2 bar, don't use this. '''52%'''. | | : You'd do it as cr.Bx2~3, qcb, ub+BC(1), (SC) qcf+BD. Does barely more than the 2 bar, don't use this. '''52%'''. |
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| ★ '''[https://youtu.be/1ns4Hf2Uvig?t=96 cr.Bx2~3, d~u+BC, (C) b~f+D > f+D(3) (SC) air qcf hcb+AC]''' | | ★ '''cr.Bx1~2, cr.B/A, d~u+BC, (C) b~f+D > f+D(2) (SC) air qcf hcb+AC''' ([https://youtu.be/1ns4Hf2Uvig?t=96 demo]) |
| : Only reliable low max conversion. Charge d or db during the chain then ub+BC, (C) f+D(3). '''61%'''. | | : cr.B chains easier but cr.A allows a d~u+C combo if you mess up the max timing. Only reliable low max conversion. Charge d or db during the chain then ub+BC, (C) f+D(2). '''61%'''. |
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| ==Videos== | | ==Videos== |
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| {{#ev:youtube|phqQ8GAOYmo|||'''Leona - Specific Combos''' by [https://www.twitter.com/FranckFrost Franck Frost]|frame}} | | {{#ev:youtube|phqQ8GAOYmo|||'''Leona - Specific Combos''' by [https://www.twitter.com/FranckFrost Franck Frost]|frame}} |
| {{#ev:youtube|m9hCkmTetgA|||'''레오나 플레이 모음(Leona Best Rounds) - surado1(수라도)'''|frame}} | | {{#ev:youtube|m9hCkmTetgA|||'''레오나 플레이 모음(Leona Best Rounds) - surado1(수라도)'''|frame}} |
| | {{#ev:youtube|hspGmU8HxcQ|||'''Best Rounds Leona kof 2k2 um Dilkay PART 3 ベストラウンドレオナディルケイ (モロッコ)''' by [https://www.youtube.com/c/KOF2002UMNORTHAFRICA KOFNORTHAFRICA]|frame}} |
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| ==External Links== | | ==External Links== |