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The King of Fighters 2002 UM/Heidern/Data: Difference between revisions
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Line 11: | Line 11: | ||
| images = 02UM_Heidern_cl.A_2_ima.png | | images = 02UM_Heidern_cl.A_2_ima.png | ||
| hitboxes = 02UM_Heidern_cl.A_2.png | | hitboxes = 02UM_Heidern_cl.A_2.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 27: | Line 27: | ||
| images = 02UM_Heidern_cl.B_2_ima.png | | images = 02UM_Heidern_cl.B_2_ima.png | ||
| hitboxes = 02UM_Heidern_cl.B_2.png | | hitboxes = 02UM_Heidern_cl.B_2.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | ||
Line 43: | Line 43: | ||
| images = 02UM_Heidern_cl.C_2_ima.png,02UM_Heidern_cl.C_3_ima.png | | images = 02UM_Heidern_cl.C_2_ima.png,02UM_Heidern_cl.C_3_ima.png | ||
| hitboxes = 02UM_Heidern_cl.C_2.png,02UM_Heidern_cl.C_3.png | | hitboxes = 02UM_Heidern_cl.C_2.png,02UM_Heidern_cl.C_3.png | ||
| damage = | | damage = '''1st=''' 75 ; '''2nd=''' 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]](2) | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]](2) | ||
Line 59: | Line 59: | ||
| images = 02UM_Heidern_cl.D_2_ima.png | | images = 02UM_Heidern_cl.D_2_ima.png | ||
| hitboxes = 02UM_Heidern_cl.D_2.png | | hitboxes = 02UM_Heidern_cl.D_2.png | ||
| damage = | | damage = 100 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 78: | Line 78: | ||
| images = 02UM_Heidern_st.A_2_ima.png | | images = 02UM_Heidern_st.A_2_ima.png | ||
| hitboxes = 02UM_Heidern_st.A_2.png | | hitboxes = 02UM_Heidern_st.A_2.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 95: | Line 95: | ||
| images = 02UM_Heidern_st.B_2_ima.png | | images = 02UM_Heidern_st.B_2_ima.png | ||
| hitboxes = 02UM_Heidern_st.B_2.png | | hitboxes = 02UM_Heidern_st.B_2.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 112: | Line 112: | ||
| images = 02UM_Heidern_st.C_2_ima.png | | images = 02UM_Heidern_st.C_2_ima.png | ||
| hitboxes = 02UM_Heidern_st.C_2.png | | hitboxes = 02UM_Heidern_st.C_2.png | ||
| damage = | | damage = 116 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 129: | Line 129: | ||
| images = 02UM_Heidern_st.D_2_ima.png | | images = 02UM_Heidern_st.D_2_ima.png | ||
| hitboxes = 02UM_Heidern_st.D_2.png | | hitboxes = 02UM_Heidern_st.D_2.png | ||
| damage = | | damage = 125 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 148: | Line 148: | ||
| images = 02UM_Heidern_cr.A_2_ima.png | | images = 02UM_Heidern_cr.A_2_ima.png | ||
| hitboxes = 02UM_Heidern_cr.A_2.png | | hitboxes = 02UM_Heidern_cr.A_2.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | ||
Line 165: | Line 165: | ||
| images = 02UM_Heidern_cr.B_2_ima.png | | images = 02UM_Heidern_cr.B_2_ima.png | ||
| hitboxes = 02UM_Heidern_cr.B_2.png | | hitboxes = 02UM_Heidern_cr.B_2.png | ||
| damage = | | damage = 25 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | ||
| cancel = | | cancel = | ||
Line 182: | Line 182: | ||
| images = 02UM_Heidern_cr.C_2_ima.png | | images = 02UM_Heidern_cr.C_2_ima.png | ||
| hitboxes = 02UM_Heidern_cr.C_2.png | | hitboxes = 02UM_Heidern_cr.C_2.png | ||
| damage = | | damage = 108 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | ||
Line 199: | Line 199: | ||
| images = 02UM_Heidern_cr.D_2_ima.png | | images = 02UM_Heidern_cr.D_2_ima.png | ||
| hitboxes = 02UM_Heidern_cr.D_2.png | | hitboxes = 02UM_Heidern_cr.D_2.png | ||
| damage = | | damage = 116 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | ||
Line 220: | Line 220: | ||
| images = 02UM_Heidern_h.A_1_ima.png | | images = 02UM_Heidern_h.A_1_ima.png | ||
| hitboxes = 02UM_Heidern_h.A_1.png | | hitboxes = 02UM_Heidern_h.A_1.png | ||
| damage = | | damage = 41 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 240: | Line 240: | ||
| images = 02UM_Heidern_h.A_1_ima.png | | images = 02UM_Heidern_h.A_1_ima.png | ||
| hitboxes = 02UM_Heidern_j.A_1.png | | hitboxes = 02UM_Heidern_j.A_1.png | ||
| damage = | | damage = 50 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 260: | Line 260: | ||
| images = 02UM_Heidern_nj.A_1_ima.png | | images = 02UM_Heidern_nj.A_1_ima.png | ||
| hitboxes = 02UM_Heidern_nj.A_1.png | | hitboxes = 02UM_Heidern_nj.A_1.png | ||
| damage = | | damage = 58 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 280: | Line 280: | ||
| images = 02UM_Heidern_h.B_1_ima.png | | images = 02UM_Heidern_h.B_1_ima.png | ||
| hitboxes = 02UM_Heidern_h.B_1.png | | hitboxes = 02UM_Heidern_h.B_1.png | ||
| damage = | | damage = 33 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 300: | Line 300: | ||
| images = 02UM_Heidern_h.B_1_ima.png | | images = 02UM_Heidern_h.B_1_ima.png | ||
| hitboxes = 02UM_Heidern_j.B_1.png | | hitboxes = 02UM_Heidern_j.B_1.png | ||
| damage = | | damage = 41 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 320: | Line 320: | ||
| images = 02UM_Heidern_nj.B_1_ima.png | | images = 02UM_Heidern_nj.B_1_ima.png | ||
| hitboxes = 02UM_Heidern_nj.B_1.png | | hitboxes = 02UM_Heidern_nj.B_1.png | ||
| damage = | | damage = 50 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 340: | Line 340: | ||
| images = 02UM_Heidern_j.C_1_ima.png | | images = 02UM_Heidern_j.C_1_ima.png | ||
| hitboxes = 02UM_Heidern_h.C_1.png | | hitboxes = 02UM_Heidern_h.C_1.png | ||
| damage = | | damage = 91 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 360: | Line 360: | ||
| images = 02UM_Heidern_j.C_1_ima.png | | images = 02UM_Heidern_j.C_1_ima.png | ||
| hitboxes = 02UM_Heidern_j.C_1.png | | hitboxes = 02UM_Heidern_j.C_1.png | ||
| damage = | | damage = 100 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 380: | Line 380: | ||
| images = 02UM_Heidern_h.D_1_ima.png | | images = 02UM_Heidern_h.D_1_ima.png | ||
| hitboxes = 02UM_Heidern_h.D_1.png | | hitboxes = 02UM_Heidern_h.D_1.png | ||
| damage = | | damage = 83 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 400: | Line 400: | ||
| images = 02UM_Heidern_h.D_1_ima.png | | images = 02UM_Heidern_h.D_1_ima.png | ||
| hitboxes = 02UM_Heidern_j.D_1.png | | hitboxes = 02UM_Heidern_j.D_1.png | ||
| damage = | | damage = 91 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 420: | Line 420: | ||
| images = 02UM_Heidern_nj.D_ima.png | | images = 02UM_Heidern_nj.D_ima.png | ||
| hitboxes = 02UM_Heidern_nj.D.png | | hitboxes = 02UM_Heidern_nj.D.png | ||
| damage = | | damage = 83 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#High|High]] | ||
| cancel = | | cancel = | ||
Line 439: | Line 439: | ||
| images = 02UM_Heidern_st.CD_2_ima.png | | images = 02UM_Heidern_st.CD_2_ima.png | ||
| hitboxes = 02UM_Heidern_st.CD_2.png | | hitboxes = 02UM_Heidern_st.CD_2.png | ||
| damage = | | damage = 116 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | ||
Line 458: | Line 458: | ||
| images = 02UM_Heidern_h.CD_1_ima.png | | images = 02UM_Heidern_h.CD_1_ima.png | ||
| hitboxes = 02UM_Heidern_h.CD_1.png | | hitboxes = 02UM_Heidern_h.CD_1.png | ||
| damage = | | damage = 83 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 476: | Line 476: | ||
| images = 02UM_Heidern_h.CD_1_ima.png | | images = 02UM_Heidern_h.CD_1_ima.png | ||
| hitboxes = 02UM_Heidern_j.CD_1.png | | hitboxes = 02UM_Heidern_j.CD_1.png | ||
| damage = | | damage = 116 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
Line 712: | Line 712: | ||
| hitboxes = 02UM_Heidern_qcbhcf+B_1.png, 02UM_Heidern_qcbhcf+B_3.png | | hitboxes = 02UM_Heidern_qcbhcf+B_1.png, 02UM_Heidern_qcbhcf+B_3.png | ||
| damage = 233 | | damage = 233 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | |||
| blockadv = | |||
| invul = | |||
}} | |||
===qcf,qcf+P=== | |||
{{MoveData-KOF02UM | character = Heidern | moveId = heidern_qcfqcf+a | |||
| name = Final Bringer | |||
| version = qcf,qcf+A | |||
| version2 = 236236A | |||
| orderId = 1 | |||
| input = qcf,qcf+A | |||
| input2 = 236236A | |||
| images = 02UM_Heidern_qcfqcf+A_1_ima.png, 02UM_Heidern_qcfqcf+A_3_ima.png, 02UM_Heidern_qcfqcf+A_6_ima.png | |||
| hitboxes = 02UM_Heidern_qcfqcf+A_1.png, 02UM_Heidern_qcfqcf+A_3.png, 02UM_Heidern_qcfqcf+A_6.png | |||
| damage = | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | |||
| blockadv = | |||
| invul = | |||
}} | |||
{{MoveData-KOF02UM | character = Heidern | moveId = heidern_qcfqcf+C | |||
| name = Final Bringer | |||
| version = qcf,qcf+C | |||
| version2 = 236236C | |||
| orderId = 1 | |||
| input = qcf,qcf+C | |||
| input2 = 236236C | |||
| images = 02UM_Heidern_qcfqcf+A_1_ima.png, 02UM_Heidern_qcfqcf+A_3_ima.png, 02UM_Heidern_qcfqcf+A_6_ima.png | |||
| hitboxes = 02UM_Heidern_qcfqcf+A_1.png, 02UM_Heidern_qcfqcf+A_3.png, 02UM_Heidern_qcfqcf+A_6.png | |||
| damage = | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = | | cancel = |
Latest revision as of 02:05, 5 July 2024
Normals
Close Standing Normals
cl.A
Heidern heidern_cla | ||||||||
---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 4 | 3 | 11 | -2 | -4 | - |
cl.B
Heidern heidern_clb | ||||||||
---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | Special | 6 | 4 | 12 | -4 | -6 | - |
cl.C
Heidern heidern_clc | ||||||||
---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
1st= 75 ; 2nd= 33 | Mid | Special(2) | 6 | 1, (4), 5 | 13 | 1st= -3 ; 2nd= 2 | 1st= -5 ; 2nd= 0 | - |
cl.D
Heidern heidern_cld | ||||||||
---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 6 | 3 | 22 | -5 | -7 | - |
Far Standing Normals
st.A
Heidern heidern_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
A standing A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 4 | 3 | 11 | -2 | -4 | - |
st.B
Heidern heidern_stb | ||||||||
---|---|---|---|---|---|---|---|---|
st.B
B standing B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 6 | 2 | 16 | -6 | -8 | - |
st.C
Heidern heidern_stc | ||||||||
---|---|---|---|---|---|---|---|---|
st.C
C standing C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
116 | Mid | - | 10 | 4 | 24 | -8 | -10 | - |
st.D
Heidern heidern_std | ||||||||
---|---|---|---|---|---|---|---|---|
st.D
D standing D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
125 | Mid | - | 26 | 6 | 22 | -8 | -10 | - |
Crouch Normals
cr.A
Heidern heidern_cra | ||||||||
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cr.A
2A crouching A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | Special | 4 | 2 | 10 | 0 | -2 | - |
cr.B
Heidern heidern_crb | ||||||||
---|---|---|---|---|---|---|---|---|
cr.B
2B crouching B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Low | - | 3 | 5 | 11 | -4 | -6 | - |
cr.C
Heidern heidern_crc | ||||||||
---|---|---|---|---|---|---|---|---|
cr.C
2C crouching C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 | Mid | Special | 7 | 3 | 17 | 0 | -2 | - |
cr.D
Heidern heidern_crd | ||||||||
---|---|---|---|---|---|---|---|---|
cr.D
2D crouching D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
116 | Low | Special | 7 | 5 | 22 | SKD | -9 | - |
Jump Normals
h.A
Heidern heidern_ha | ||||||||
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h.A
h.A hop A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
41 | High | - | 6 | 14 | - | - | - | - |
j.A
Heidern heidern_ja | ||||||||
---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 6 | 14 | - | - | - | - |
nj.A
Heidern heidern_nja | ||||||||
---|---|---|---|---|---|---|---|---|
nj.A
nj.A neutral jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | High | - | 3 | 6 | - | - | - | - |
h.B
Heidern heidern_hb | ||||||||
---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | High | - | 3 | 5 | - | - | - | - |
j.B
Heidern heidern_jb | ||||||||
---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
41 | High | - | 3 | 5 | - | - | - | - |
nj.B
Heidern heidern_njb | ||||||||
---|---|---|---|---|---|---|---|---|
nj.B
nj.B neutral jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 8 | 7 | - | - | - | - |
h.C
Heidern heidern_hc | ||||||||
---|---|---|---|---|---|---|---|---|
h.C
h.C hop C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
91 | High | - | 4 | 5 | - | - | - | - |
j.C
Heidern heidern_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | High | - | 4 | 5 | - | - | - | - |
h.D
Heidern heidern_hd | ||||||||
---|---|---|---|---|---|---|---|---|
h.D
h.D hop D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | High | - | 6 | 5 | - | - | - | - |
j.D
Heidern heidern_jd | ||||||||
---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
91 | High | - | 6 | 5 | - | - | - | - |
nj.D
Heidern heidern_njd | ||||||||
---|---|---|---|---|---|---|---|---|
nj.D
nj.D neutral jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | High | - | 11 | 5 | - | - | - | - |
Blowback Normals
st.CD
Heidern heidern_stcd | ||||||||
---|---|---|---|---|---|---|---|---|
st.CD
CD st.CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
116 | Mid | Special | 26 | 9 | 17 | -2 | -4 | - |
j.CD
Heidern heidern_hcd | ||||||||
---|---|---|---|---|---|---|---|---|
h.CD
h.CD hop CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | Mid | - | 9 | 6 | - | - | - | - |
Heidern heidern_jcd | ||||||||
---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
116 | Mid | - | 9 | 6 | - | - | - | - |
Command Normals
f+B
Heidern heidern_rawf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Shooter Narnangel | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 19 | 4, 3 | 22 | 2nd=-5 | 2nd=-7 | - |
f+B
Heidern heidern_cancelf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Shooter Narnangel | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 19 | 4, 3 | 22 | 2nd=-5 | 2nd=-7 | - |
Special Moves
charge b~f+P
Heidern heidern_b~f+A | ||||||||
---|---|---|---|---|---|---|---|---|
charge b~f+A
charge 4~6A Cross Cutter | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 15 | - | 37 | -5 | -7 | - |
Heidern heidern_b~f+C | ||||||||
---|---|---|---|---|---|---|---|---|
charge b~f+C
charge 4~6C Cross Cutter | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 15 | - | 39 | -7 | -9 | - |
charge d~u+P
Heidern heidern_d~u+A | ||||||||
---|---|---|---|---|---|---|---|---|
charge d~u+A
charge 2~8A Moon Slasher | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | Super | 7(back hit), 9(front hit) | 2, 2, 2 | 36 | -5 | Stand Guard = -24, Crouch Guard = -20 | - |
Heidern heidern_d~u+C | ||||||||
---|---|---|---|---|---|---|---|---|
charge d~u+C
charge 2~8C Moon Slasher | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | Super | 8(back hit), 10(front hit) | 2, 2, 2 | 38 | -5 | -26 | - |
hcb+P
Heidern heidern_hcb+A | ||||||||
---|---|---|---|---|---|---|---|---|
close hcb+A
close 63214A Storm Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | 9 | 1 | 24 | - | - | - |
Heidern heidern_hcb+C | ||||||||
---|---|---|---|---|---|---|---|---|
close hcb+C
close 63214C Storm Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | 9 | 1 | 24 | - | - | - |
hcb+K
Heidern heidern_hcb+B | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+B
63214B Killing Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | 17 | 15 | 23 | - | - | - |
Heidern heidern_hcb+D | ||||||||
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hcb+D
63214D Killing Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | 12 | 18 | 20 | - | - | - |
Desperation Moves
qcb,hcf+K
Heidern heidern_qcbhcf+b | ||||||||
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qcb,hcf+B
2141236B Heidern End | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | - | - | - | SKD | - | - |
Heidern heidern_qcbhcf+D | ||||||||
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qcb,hcf+D
2141236d Heidern End | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | - | - | - | SKD | - | - |
qcf,qcf+P
Heidern heidern_qcfqcf+a | ||||||||
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qcf,qcf+A
236236A Final Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | - | - | - | SKD | - | - |
Heidern heidern_qcfqcf+C | ||||||||
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qcf,qcf+C
236236C Final Bringer | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | - | - | - | SKD | - | - |
Super Desperation Moves
qcb,hcf+BD
Heidern heidern_qcbhcf+BD | ||||||||
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qcb,hcf+BD
2141236BD Heidern End | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | - | - | - | HKD | - | - |