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The King of Fighters 2002 UM/Vanessa: Difference between revisions
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[[Category:The King of Fighters 2k2UM]] |
Revision as of 05:09, 7 May 2013
Normals
st. A - Fast right jab. Hits high.
st. B - Fast left jab. Hits middle.
st. C - Left jab followed by right hook. Hits high.
st. D - Right hook followed by left uppercut. Hits middle.
cl. A - High right jab.
cl. B - Quick jab. Hits middle.
cl. C - 2 body blows. Hits middle.
cl. D - 2 hits; 1 mid followed by 1 high.
cr. A - Jab that hits middle.
cr. B - Jab that hits low.
cr. C - Right uppercut that hits middle.
cr. D - Low hit. Knocks down.
j. A - Throws a short range punch.
j. B - Throws a slightly longer range punch the A version.
j. C - Right downward hook; short range punch.
j. D - Left downward hook; longer range than the C version.
Throws
Dynamite Puncher - b/f + C close
Clinch Puncher - b/f + D close
Command Moves
One-Two Puncher - f + A
Vanessa throws 2 punches; one down and one across.
- Puts opponent in juggle state.
- Cancellable on first hit.
Sliding Puncher - df + B
Vanessa slides into opponent's legs for a knockdown.
Special Attacks
Machine Gun Puncher - hcf + A/C (press rapidly for more hits)
Dash Puncher - charge b, f + A/C
Puncher Vision (forward) - qcf + B/D
┣ Upper - f + A
┣Straight - f + C
┗Weaving - b + A/C
Puncher Vision (backward) - qcb + B/D
┣ Upper - f + A
┣Straight - f + C
┗Weaving - b + A/C
Puncher Weaving - qcb + A/C
┣ Dash Puncher - f + A/C
┣Parrying Puncher - b + A/C
┣Puncher Vision (forward) - f + B/D
┗Puncher Vision (backward) - b + B/D
Forbidden Eagle - dp + A
Parrying Puncher - dp + C
DM
Crazy Puncher - qcb, hcf + A/C
Champion Puncher - qcf x 2 + A/C close
Super DM
Crazy Puncher - qcf x 2 + AC
HSDM
Gaia Gear - f, hcf + AC
Combos
0 stock
- j.X, s.C [2 hit], f+A [2 hit], hcf+C/b~f+A
- c.B, c.B/c.A, f+A [2 hit], hcf+C/b~f+A
- far s.C [2 hit], b~f+A
- c.B, f+A [1 hit], qcb+A, any combo
1 stock
- xxx, f+A [2 hit], qcb,hcf+P DM
2 stock
- j.X, s.C [2 hit], f+A [2 hit], BC run, s.C [2 hit], f+A [1 hit], dp+A [1 hit], dp+C, qcf+B, [dp+A [1 hit], qcf+B]x2, dp+C SC to qcfx2+P DM
3 stock
- j.X, s.C [2 hit], f+A [2 hit], BC run, s.C [2 hit], f+A [2 hit], qcb,hcf+AC SDM
- j.X, s.C [2 hit], f+A [2 hit], BC run, s.C [2 hit], f+A [1 hit], f,hcf+AC HSDM
You can use c.C instead of s.C in these combos for a bit more damage but less hit confirm ability.
Notes
b~f+P followups:
- hj.A/B/C/D reset.
- hh.CD
- walk far s.C xx special reset
- walk far s.B xx special reset
- dp+C (corner only)
- qcfx2+P DM (corner only)
- dp+C SC to qcfx2+P DM (corner only)
- run qcfx2+P DM (b~f+C only)
- run c.C xx qcf+D reset (b~f+C only)
Misc
- qcx+K.f+A, qcb+A -> from this you can do any of the followups from b~f+P, even the corner only ones midscreen. Also sets up a variety of ambiguous crossunder resets. Safe on block.
- qcx+K,f+C -> guard crushes but leaves you at disadvantage unless you freecancel it into a teleport. Free combo if they block while you are in maxmode. 2nd hit causes wire on counterhit, followup with DM or reset.
- dp+C and qcb+A.b+C reflect fireballs.
- s.CD can be cancelled to f+A and df+B on hit or whiff.
- No more infinite/linking out of hcf+P by using teleport.
- c.D no longer cancellable.
- j.A, j.C and j.CD are crossups. j.C is an instant overhead.
- qcb+P has upperbody invincibility at startup, and lowers her hitbox during the move.
- qcf+K has upper body invincibility.
- HSDM can OTG with the hurricane part.
Videos
Training Mode Videos
Discussion Threads
Discuss at Dream Cancel