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The King of Fighters 2002 UM/Chang Koehan: Difference between revisions
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== Special Moves == | == Special Moves == | ||
'''Tekkyuu Daikaiten''' - (A/C repeatedly) | |||
* Chang can move around while spinning | |||
* Negates projectiles | |||
* Can stop spinning by pressing A+B+C+D | |||
* C version stays out for a longer time if you don't stop Chang from spinning | |||
* Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input | |||
'''Tekkyuu Funs Geki''' - (charge b~f + A/C or qcb+P during '''Tekkyuu Daikaiten''') | |||
* Hard knock away move | |||
* Has autoguard while he's facing backwards | |||
* C version has a longer charge time, but he goes farther | |||
* Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it | |||
'''Tekkyu Taiko Uchi''' - (hcf + B/D) | |||
* A counter move | |||
* Active counter frames are while he's picking his nose | |||
* Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D) | |||
* Normal result would be an extremely low damage knock away | |||
* Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage | |||
'''Dai Hakai Nage''' - (hcb, f + A/C) close | |||
* Close range grab | |||
'''Haki Kyaku''' - (d, d + K) | |||
* Fullscreen low attack | |||
* Must be blocked low or avoided by jumping | |||
* When done up close, causes hard knockdown on hit | |||
* Super cancellable | |||
== Desperation Moves == | == Desperation Moves == |
Revision as of 14:27, 11 May 2013
Normal Moves
Throws
Hagan Geki - close, b/f + C
Kusari Jime - close, b/f + D
Command Moves
Hiki Nige - (df + A)
- Forward slide, hits low regardless if cancelled into
Special Moves
Tekkyuu Daikaiten - (A/C repeatedly)
- Chang can move around while spinning
- Negates projectiles
- Can stop spinning by pressing A+B+C+D
- C version stays out for a longer time if you don't stop Chang from spinning
- Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input
Tekkyuu Funs Geki - (charge b~f + A/C or qcb+P during Tekkyuu Daikaiten)
- Hard knock away move
- Has autoguard while he's facing backwards
- C version has a longer charge time, but he goes farther
- Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it
Tekkyu Taiko Uchi - (hcf + B/D)
- A counter move
- Active counter frames are while he's picking his nose
- Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D)
- Normal result would be an extremely low damage knock away
- Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage
Dai Hakai Nage - (hcb, f + A/C) close
- Close range grab
Haki Kyaku - (d, d + K)
- Fullscreen low attack
- Must be blocked low or avoided by jumping
- When done up close, causes hard knockdown on hit
- Super cancellable
Desperation Moves
Dai Tekkyuu Funs - qcb, qcb + A/C
Tekkyuu Dai Bousou - qcf, hcb + A/C
Dai Tekkyuu Assatsu = qcf x 2 + A/C
Super Desperation Move
Dai Tekkyuu Assatsu - qcf x 2 + A + C
Hidden Super Desperation Move
Tekkyuu Dai Sekai - B, A, C, A
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