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The King of Fighters 2002 UM/Chang Koehan: Difference between revisions
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== Desperation Moves == | == Desperation Moves == | ||
'''Tekkyuu Dai Bokusatsu''' - (qcf, qcf + B/D) | |||
* First and second hit are overhead, also OTG | |||
* If the first hit misses or is blocked, Chang only does 1 more hit, if the first hit connects, the rest of the move will follow | |||
* If it hits correctly on OTG, the opponent will be brought back to standing position | |||
'''Tekkyuu Dai Bousou''' - (qcf~hcb + A/C) | |||
* Catches airborne opponents | |||
* Random finisher | |||
* Slow to come out | |||
* Finisher with his close B animation is a juggle | |||
'''Dai Tekkyuu Assatsu''' - (qcf, qcf + A/C) | |||
* A version flies up immediately, C version runs forward for about halfscreen before flying up | |||
* Invincibility on startup | |||
* Falling down part is an overhead, has autoguard | |||
* End of the move can OTG if hit correctly | |||
== Super Desperation Move == | == Super Desperation Move == |
Revision as of 14:36, 11 May 2013
Normal Moves
Throws
Hagan Geki - close, b/f + C
Kusari Jime - close, b/f + D
Command Moves
Hiki Nige - (df + A)
- Forward slide, hits low regardless if cancelled into
Special Moves
Tekkyuu Daikaiten - (A/C repeatedly)
- Chang can move around while spinning
- Negates projectiles
- Can stop spinning by pressing A+B+C+D
- C version stays out for a longer time if you don't stop Chang from spinning
- Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input
Tekkyuu Funs Geki - (charge b~f + A/C or qcb+P during Tekkyuu Daikaiten)
- Hard knock away move
- Has autoguard while he's facing backwards
- C version has a longer charge time, but he goes farther
- Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it
Tekkyu Taiko Uchi - (hcf + B/D)
- A counter move
- Active counter frames are while he's picking his nose
- Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D)
- Normal result would be an extremely low damage knock away
- Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage
Dai Hakai Nage - (hcb, f + A/C) close
- Close range grab
Haki Kyaku - (d, d + K)
- Fullscreen low attack
- Must be blocked low or avoided by jumping
- When done up close, causes hard knockdown on hit
- Super cancellable
Desperation Moves
Tekkyuu Dai Bokusatsu - (qcf, qcf + B/D)
- First and second hit are overhead, also OTG
- If the first hit misses or is blocked, Chang only does 1 more hit, if the first hit connects, the rest of the move will follow
- If it hits correctly on OTG, the opponent will be brought back to standing position
Tekkyuu Dai Bousou - (qcf~hcb + A/C)
- Catches airborne opponents
- Random finisher
- Slow to come out
- Finisher with his close B animation is a juggle
Dai Tekkyuu Assatsu - (qcf, qcf + A/C)
- A version flies up immediately, C version runs forward for about halfscreen before flying up
- Invincibility on startup
- Falling down part is an overhead, has autoguard
- End of the move can OTG if hit correctly
Super Desperation Move
Dai Tekkyuu Assatsu - qcf x 2 + A + C
Hidden Super Desperation Move
Tekkyuu Dai Sekai - B, A, C, A
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