-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters 2002 UM/Chang Koehan: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 117: Line 117:


== Hidden Super Desperation Move ==
== Hidden Super Desperation Move ==
Tekkyuu Dai Sekai - B, A, C, A


'''Tekkyuu Dai Sekai''' - (B, A, C, A)
* Stops time
* Does a little dance for a few seconds before actually stopping time
* Dancing is NOT invincible now
* Unblockable, air opponents will be dragged down to the ground
* When time is stopped, opponent enters hitstun for a short while
* You can do pretty much anything while the opponent is in hitstun, moves that knock down or away loses their properties here
* The move ends when Chang has done enough damage or it lasted long enough
* Max damage capped for this move is approx 25% off a full lifebar
* No power bar is gained for either side while this move is running
* Opponent cannot recovery roll at the end of this move


==Discussion Threads==
==Discussion Threads==

Revision as of 14:44, 11 May 2013

Normal Moves

Throws

Hagan Geki - close, b/f + C


Kusari Jime - close, b/f + D


Command Moves

Hiki Nige - (df + A)

  • Forward slide, hits low regardless if cancelled into

Special Moves

Tekkyuu Daikaiten - (A/C repeatedly)

  • Chang can move around while spinning
  • Negates projectiles
  • Can stop spinning by pressing A+B+C+D
  • C version stays out for a longer time if you don't stop Chang from spinning
  • Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input


Tekkyuu Funs Geki - (charge b~f + A/C or qcb+P during Tekkyuu Daikaiten)

  • Hard knock away move
  • Has autoguard while he's facing backwards
  • C version has a longer charge time, but he goes farther
  • Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it


Tekkyu Taiko Uchi - (hcf + B/D)

  • A counter move
  • Active counter frames are while he's picking his nose
  • Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D)
  • Normal result would be an extremely low damage knock away
  • Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage


Dai Hakai Nage - (hcb, f + A/C) close

  • Close range grab


Haki Kyaku - (d, d + K)

  • Fullscreen low attack
  • Must be blocked low or avoided by jumping
  • When done up close, causes hard knockdown on hit
  • Super cancellable

Desperation Moves

Tekkyuu Dai Bokusatsu - (qcf, qcf + B/D)

  • First and second hit are overhead, also OTG
  • If the first hit misses or is blocked, Chang only does 1 more hit, if the first hit connects, the rest of the move will follow
  • If it hits correctly on OTG, the opponent will be brought back to standing position


Tekkyuu Dai Bousou - (qcf~hcb + A/C)

  • Catches airborne opponents
  • Random finisher
  • Slow to come out
  • Finisher with his close B animation is a juggle


Dai Tekkyuu Assatsu - (qcf, qcf + A/C)

  • A version flies up immediately, C version runs forward for about halfscreen before flying up
  • Invincibility on startup
  • Falling down part is an overhead, has autoguard
  • End of the move can OTG if hit correctly

Super Desperation Move

Dai Tekkyuu Assatsu - (qcf,qcf+A+C)

  • Flies up immediately
  • Invincibility on startup
  • Falling down part has autoguard
  • Hits low upon landing

Hidden Super Desperation Move

Tekkyuu Dai Sekai - (B, A, C, A)

  • Stops time
  • Does a little dance for a few seconds before actually stopping time
  • Dancing is NOT invincible now
  • Unblockable, air opponents will be dragged down to the ground
  • When time is stopped, opponent enters hitstun for a short while
  • You can do pretty much anything while the opponent is in hitstun, moves that knock down or away loses their properties here
  • The move ends when Chang has done enough damage or it lasted long enough
  • Max damage capped for this move is approx 25% off a full lifebar
  • No power bar is gained for either side while this move is running
  • Opponent cannot recovery roll at the end of this move

Discussion Threads

Discuss at Dream Cancel


Video

Chang Master Class


Navigation

The King of Fighters 2002 Unlimited Match
System

FAQControlsMovementOffenseDefenseGaugesAdvanced StrategyMiscellaneous

Characters
Bosses