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The King of Fighters 2002 UM/Foxy: Difference between revisions
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•Unicorn No Kaku - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange. | •Unicorn No Kaku - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange. | ||
•Taiki no Shoukai - dp + B/D: Foxy's teleport move. She advances toward the opponent | •Taiki no Shoukai - dp + B/D: Foxy's teleport move. She advances toward the opponent and goes through projectiles. She can cancel into specials, SDMs and both her command parry moves during the teleport. You can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential. The move will NOT cross through the opponent even during a hard knockdown. | ||
•Planunium - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. | •Planunium - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. Hit box extends partially behind Foxy allowing to hit jumping opponents late. | ||
Hajimari no Ki - hcb + A/C- Foxy advances with a long rapier poke | Hajimari no Ki - hcb + A/C- Foxy advances with a long rapier poke. Safe on block. | ||
┗Noa No Kaoku - A/C | ┗Noa No Kaoku - A/C |
Revision as of 16:31, 29 September 2014
Normal Moves
Close
•cl.A/B/C are cancellable
•cl.A and cl.B chains into lights
•cl.C hits twice, both hits cancellable
•cl.D hits twice and causes hard knockdown
Stand
•none of Foxy’s far standing normals are cancellable.
•most act as situational pokes and anti-air’s
Throws
Daisan No Kagi - Close, b/f + C
Daijuuni no Kagi - Close, b/f + D
Command Moves
No Nanatsu Kinzoku - f + A: Foxy advances slightly with a fast non-cancellable poke. Spacing tool primarily.
No Nanatsu Kobutsu - df + A: Foxy advances with a quick strike that is special and super cancellable, her best midrange confirm tool.
No Junkan Nanajuu - f + B: a parry move like Ryo’s will block jump and mid attacks
No Nanajuu Junryuu - df + B: a parry move like Ryo’s will block lows
Special Moves
•Unicorn No Kaku - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange.
•Taiki no Shoukai - dp + B/D: Foxy's teleport move. She advances toward the opponent and goes through projectiles. She can cancel into specials, SDMs and both her command parry moves during the teleport. You can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential. The move will NOT cross through the opponent even during a hard knockdown.
•Planunium - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. Hit box extends partially behind Foxy allowing to hit jumping opponents late.
Hajimari no Ki - hcb + A/C- Foxy advances with a long rapier poke. Safe on block.
┗Noa No Kaoku - A/C
┗Nanajuu no Hoshi - back + B/D
Chie No Ki - qcf + B/D
┗Tsukino Gin - f + A/C
Desperation Moves
Shrödinger No Neko - qcb x 2 + A/C
Hakuchou no Shi- qcf x 2 + A/C
┗Tsukino Gin - f + A/C
┗No Chishiki ki - down + A/C
Super Desperation Moves
No Wakusei Inoru - qcf x 2 + A + C in air
Hidden Super Desperation Move
Mitsubachi - qcf x 2 + B + D
Discussion Threads
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