-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters 2002 UM/EX Robert: Difference between revisions
No edit summary |
|||
Line 22: | Line 22: | ||
* cr. D is a great sweep that can be whiff cancelled | * cr. D is a great sweep that can be whiff cancelled | ||
'''Jumping''' | |||
* Neutral j.A/B/C/D are all downward aiming punches and kicks which can be used to stop incoming super jumps at a far range | |||
* j.A is a downward angled jab which can be used to catch opponents trying to hop backward at a close range | |||
* j.B can be used as a cross-up | |||
* j.A/C can whiff on crouching opponents if released at a high height | |||
* j.C/D are good air-to-ground jumping attacks | |||
'''Blowback''' | |||
* Standing CD is cancel-able on hit/block and whiff cancel-able, and has good horizontal range | |||
* Jump CD is a good air-to-air attack but whiffs completely on crouching opponents | |||
==Throws== | ==Throws== |
Revision as of 02:08, 3 November 2014
Normals
Close
- cl.B, and cl.C are cancel-able
- cl. D hits twice, is not cancel-able and moves Robert back if blocked
- cl. B is a low attack
- cl. A/C/D are neutral on block
- cl. A whiffs on crouching opponents
Standing
- st. A is a jab that is good for stopping incoming hops
- st. B doesn't hit low but is a good close ranged poke
- st. C is an awkward looking and awkward aiming uppercut that has bad range and speed
- st. D is an inverted roundhouse kick that has good range but isnt cancel-able
Crouching
- cr. A/B/C/D are cancel-able on hit and block
- cr. B hits low and is chain-able into itself and chain-able into st. B and cr. A
- cr. C can be used as an anti-air,to start combos and cancelled into his command normals
- cr. D is a great sweep that can be whiff cancelled
Jumping
- Neutral j.A/B/C/D are all downward aiming punches and kicks which can be used to stop incoming super jumps at a far range
- j.A is a downward angled jab which can be used to catch opponents trying to hop backward at a close range
- j.B can be used as a cross-up
- j.A/C can whiff on crouching opponents if released at a high height
- j.C/D are good air-to-ground jumping attacks
Blowback
- Standing CD is cancel-able on hit/block and whiff cancel-able, and has good horizontal range
- Jump CD is a good air-to-air attack but whiffs completely on crouching opponents
Throws
Kick of the Dragon - b/f + C
Decapitating Drop - b/f + D
Command Moves
Dragon-felling Kick - b or f + A
Soaring Dragon Kick - b or f + B
Double Kick - df + B
Flying Dragon Kick - df + B/D in air
Special Moves
Dragon Blast Punch - charge b~f + A/C
Spinning Combination Kick - close, charge d~u + A/C
- Super cancellable
Lightning Legs Knockout Kick - charge b~f + B/D
Flying Dragon Slash - charge d~u + B/D
- D version is super cancellable
Desperation Moves
Haoh Sho Koh Ken - f, hcf + A/C
Ryuko Ranbu - qcf, hcb + A/C
Nine Dragon Heads - qcf x 2 + B/D
Super Desperation Moves
Ryuko Ranbu - qcf, hcb + AC
HSDM
EX Ryuuko Ranbu - qcf, hcb + BD
Discussion Thread
Discuss at Dream Cancel
Combos
- cr.B, cr.A, [dn] , up + P, [dn] , up + k or Jumping CD
- cr C, [dn] , up + P, [dn] , up + k or Jumping CD
- cl C or cr C, f + B, QCF x 2 + k or QCF, HCB + P (1 stock)
- cr.B, cr.A, [dn] , up + D (1 hit, SC) qcf x 2 + k (2 stocks)
- Maxmode: cl C, df + b (2 hits), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (2 stocks)
- cr C, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
- cr.B, cr.A, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
- cl C, f+bc (quickmax), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (3 stocks)
- cr C, [dn] , up + P, (2 hits, SC) qcf hcb + AC (4 stocks)
- cr.B, cr.A, [dn] , up + P, (2 hits, SC) qcf hcb + AC (4 stocks)