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The King of Fighters 2002 UM/EX Robert: Difference between revisions

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* cr. D is a great sweep that can be whiff cancelled
* cr. D is a great sweep that can be whiff cancelled


'''Jumping'''
* Neutral j.A/B/C/D are all downward aiming punches and kicks which can be used to stop incoming super jumps at a far range
* j.A is a downward angled jab which can be used to catch opponents trying to hop backward at a close range
* j.B can be used as a cross-up
* j.A/C can whiff on crouching opponents if released at a high height
* j.C/D are good air-to-ground jumping attacks


'''Blowback'''
* Standing CD is cancel-able on hit/block and whiff cancel-able, and has good horizontal range
* Jump CD is a good air-to-air attack but whiffs completely on crouching opponents


==Throws==
==Throws==

Revision as of 02:08, 3 November 2014

Normals

Close

  • cl.B, and cl.C are cancel-able
  • cl. D hits twice, is not cancel-able and moves Robert back if blocked
  • cl. B is a low attack
  • cl. A/C/D are neutral on block
  • cl. A whiffs on crouching opponents

Standing

  • st. A is a jab that is good for stopping incoming hops
  • st. B doesn't hit low but is a good close ranged poke
  • st. C is an awkward looking and awkward aiming uppercut that has bad range and speed
  • st. D is an inverted roundhouse kick that has good range but isnt cancel-able

Crouching

  • cr. A/B/C/D are cancel-able on hit and block
  • cr. B hits low and is chain-able into itself and chain-able into st. B and cr. A
  • cr. C can be used as an anti-air,to start combos and cancelled into his command normals
  • cr. D is a great sweep that can be whiff cancelled

Jumping

  • Neutral j.A/B/C/D are all downward aiming punches and kicks which can be used to stop incoming super jumps at a far range
  • j.A is a downward angled jab which can be used to catch opponents trying to hop backward at a close range
  • j.B can be used as a cross-up
  • j.A/C can whiff on crouching opponents if released at a high height
  • j.C/D are good air-to-ground jumping attacks

Blowback

  • Standing CD is cancel-able on hit/block and whiff cancel-able, and has good horizontal range
  • Jump CD is a good air-to-air attack but whiffs completely on crouching opponents

Throws

Kick of the Dragon - b/f + C

Decapitating Drop - b/f + D


Command Moves

Dragon-felling Kick - b or f + A

Soaring Dragon Kick - b or f + B

Double Kick - df + B

Flying Dragon Kick - df + B/D in air


Special Moves

Dragon Blast Punch - charge b~f + A/C


Spinning Combination Kick - close, charge d~u + A/C

  • Super cancellable


Lightning Legs Knockout Kick - charge b~f + B/D


Flying Dragon Slash - charge d~u + B/D

  • D version is super cancellable


Desperation Moves

Haoh Sho Koh Ken - f, hcf + A/C


Ryuko Ranbu - qcf, hcb + A/C


Nine Dragon Heads - qcf x 2 + B/D


Super Desperation Moves

Ryuko Ranbu - qcf, hcb + AC


HSDM

EX Ryuuko Ranbu - qcf, hcb + BD


Discussion Thread

Discuss at Dream Cancel


Combos

  • cr.B, cr.A, [dn] , up + P, [dn] , up + k or Jumping CD
  • cr C, [dn] , up + P, [dn] , up + k or Jumping CD
  • cl C or cr C, f + B, QCF x 2 + k or QCF, HCB + P (1 stock)
  • cr.B, cr.A, [dn] , up + D (1 hit, SC) qcf x 2 + k (2 stocks)
  • Maxmode: cl C, df + b (2 hits), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (2 stocks)
  • cr C, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
  • cr.B, cr.A, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
  • cl C, f+bc (quickmax), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (3 stocks)
  • cr C, [dn] , up + P, (2 hits, SC) qcf hcb + AC (4 stocks)
  • cr.B, cr.A, [dn] , up + P, (2 hits, SC) qcf hcb + AC (4 stocks)


Videos

Ex Robert Master Class

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