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The King of Fighters 2002 UM/EX Takuma: Difference between revisions
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'''Zan Retsu Ken''' - f, b, f + A/C: ExTakuma punches furiously, creating a wall of fist. When it connects it will suck the opponent in and launch them after 13 hits causing a soft knockdown. Can be comboed from a cl.C. On block the move will push EXTakuma back and the opponent will recover before the move even finishes making it very unsafe as a raw pressure tool. Works as situational anti-air. | '''Zan Retsu Ken''' - f, b, f + A/C: ExTakuma punches furiously, creating a wall of fist. When it connects it will suck the opponent in and launch them after 13 hits causing a soft knockdown. Can be comboed from a cl.C. On block the move will push EXTakuma back and the opponent will recover before the move even finishes making it very unsafe as a raw pressure tool. Works as situational anti-air. | ||
'''Shouran Kyaku''' - hcb + B/D: EXTakuma runs | '''Shouran Kyaku''' - hcb + B/D: EXTakuma runs, grabbing the opponent and kicking them several times. Counts as an unblockable command throw. Causes hard knockdown. Cannot be comboed into. D version will connect full screen from the run animation into the throw. B version has slightly faster startup and goes only half screen. | ||
Lightning Legs Knockout Kick - charge db~f + B/D | '''Lightning Legs Knockout Kick''' - charge db~f + B/D: | ||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 22:23, 3 November 2014
Normals
Close
- cl.A chains into lights
- cl.A/B/C are cancellable
Stand
- none of EX Takuma's stand normals are hit or whiff cancellable except st.C which is whiff cancellable in the first few frames of its startup.
Crouch
- cr.A/B chain into themselves and each other
- cr.A/B/C are cancellable
Jumping
- j.B is EX Takuma's go to crossup tool
- j.D is another good crossup tool from specific ranges and setups
- j.CD is a wonderful air to air and pressure tool
Throws
Wide Slicer - b/f + C: grants hard knockdown
Single Heave-ho - b/f + D: grants hard knockdown
Command Moves
- Demon's Vehicle - f + A: EX Takuma swings out his fist straight in front of himself. Hitting it raw will grant a hard knockdown. Can combo into it from close and crouching normals during which on hit it becomes cancellable. With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move. If you hit an aired opponent with the move it will slam them into a hard knockdown as well.
- Vehicle Drop - b + A: EX Takuma sends out a chop in front of himself. Hits mid. Can combo into it, but only connects from lights. Pushes him a little bit from the opponent which can make it a good spacing tool for certain pressure strings.
- Bottle Breaker - f + B: Same as normal Takuma's he throws out an elbow. Hits overhead and you can combo straight into fireball super.
- Horse Strike - df + B: EX Takuma punches straight toward the feet of his opponent. Hits low and causes hard knockdown. Great for mixing in with a string to a standing opponent, but is atrociously unsafe on block.
Overall his command normals give him a lot of different angles to attack and pressure from.
Special Moves
Tiger Flame Punch - qcf + A/C: ExTakuma's fireball move, a classic 2D spacing technique. C version travels faster. Both versions can be comboed into as combo finishers.
Tiger Boulder Blast - qcb + A/C:EXTakuma thows out a parry then follows up with a heavy punch. The first part of the attack will absorb a single hit then he will continue the attack. Against predictable opponents could be used to counter meatys, but is very unsafe on block if overused. Causes soft knockdown. With correct timing you can use the parry animation to destroy fireballs.
- Super cancellable, but the follow up super won't connect depending on the spacing.
Zan Retsu Ken - f, b, f + A/C: ExTakuma punches furiously, creating a wall of fist. When it connects it will suck the opponent in and launch them after 13 hits causing a soft knockdown. Can be comboed from a cl.C. On block the move will push EXTakuma back and the opponent will recover before the move even finishes making it very unsafe as a raw pressure tool. Works as situational anti-air.
Shouran Kyaku - hcb + B/D: EXTakuma runs, grabbing the opponent and kicking them several times. Counts as an unblockable command throw. Causes hard knockdown. Cannot be comboed into. D version will connect full screen from the run animation into the throw. B version has slightly faster startup and goes only half screen.
Lightning Legs Knockout Kick - charge db~f + B/D:
Desperation Moves
Haoh Shi Koh Ken - f, hcf + A/C
Ryuko Ranbu - qcf, hcb + A/C
Neo Demon-God Attack - close, qcf x 2 + A/C
Super Desperation Moves
Ryuko Ranbu - qcf, hcb + AC
HSDM
Lion Killer - f, hcf + AC
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