-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters 2002 UM/Sie Kensou: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Macrobeast (talk | contribs)
Macrobeast (talk | contribs)
Line 85: Line 85:
*both versions allow a juggle state on hit that you can combo into lots of specials, supers or reset
*both versions allow a juggle state on hit that you can combo into lots of specials, supers or reset
*cancellable into, but not comboable.
*cancellable into, but not comboable.
**the first part of the active frames of both versions will negate fireballs and continue to the upward kick


==Desperation Moves==
==Desperation Moves==

Revision as of 00:20, 12 November 2014

Normals

Close

  • cl.A/B/C/D are all cancellable
  • cl.A/B chain into themselves and each other

Standing

  • s.A is cancellable
  • s.B is Kensou's furthest reaching normal and a decent hop killer
  • s.C hits twice and is cancellable on the 2nd hit. It will connect both hits from a pretty far distance
  • s.D is slow, but a decent anticipatory anti-air

Crouching

  • cr.A/C are cancellable
  • cr,A/B chain into themselves and each other.

Jump

  • j.A/D are very solid jump in/combo starters
  • j.B crosses up on standing opponents, but misses frequently on crouching ones
  • Kensou lacks a solid crossup normal, but j.D acts as a fake crossup til the opponent understand there is nearly no risk of being crossed up.
  • poor jump normals are mildly augmented by Dragon Tear special

Blowback

  • s.CD is whiff cancellable
  • j.CD has an interesting downward hitbox for jump ins.

Overall a pretty mediocre set of normals with some upsides.

Throws

Power Blast - (f/b + C)

  • Soft knockdown

Psychic Slam - (b/f + D)

  • Soft knockdown

Command Moves

Tiger Takedown Punch - (f + A)

  • Kensou slams both fist into the opponent. Hits overhead
  • can be comboed into, then becomes cancellable, but moves Kensou pretty far back so usually can't connect afterwards.
  • can cancel into BC mode

Reverse Mass Kick - (f + B)

  • Kensou hop forward with a short flying kick. Hits mid.
  • can be comboed into and then becomes cancellable
  • good spacing tool
  • slightly negative on block

Special Moves

Super Bullet Attack - (qcb + A/C)

  • Kensou's fireball move.
  • A version is much slower to move across the screen allowing time to position
  • A version is even on block point blank, C version is pretty negative on block

Earth Dragon Fang Nibble - (hcf + A)

  • Kensou dashes in with an elbow then a two kick combo.
  • causes soft knockdown
  • good combo ender
  • very unsafe on block

Heaven Dragon Fang Nibble - (hcf + C)

  • Kensou kicks the opponent into the air with an ascending kick combo
  • whiffs on crouching opponents
  • can be comboed into
  • with correct spacing can be used as an anti-air

Dragon Talon Tear - in air, (qcb + A/C)

  • Kensou strike diagonally downward with his fists.
  • hit mid
  • can be comboed into
  • A version is faster
  • C version has a longer pause before descending and hit for 1 more hit than A version
  • both versions be tiger kneed (qcb+ub)
  • both versions a relatively safe on block

Dragon Uppercut - (rdp + B/D)

  • Kensou spins upward in a cyclone of kicks
  • can combo into them
  • B version is faster and covers less vertical space
  • C version moves Kensou forward a bit more and covers more vertical space
  • both versions are unsafe on block
  • B version is Kensou's go to reversal

Arrow Kick - (qcf + B/D)

  • Kensou flips on his hand and send the opponent flying with a double kick
  • both versions allow a juggle state on hit that you can combo into lots of specials, supers or reset
  • cancellable into, but not comboable.
    • the first part of the active frames of both versions will negate fireballs and continue to the upward kick

Desperation Moves

Dragon God Kick - (qcf hcb + B)

  • super version of Kensou's hcf+A move, ends with his dp kick.
  • can combo into it as a decent ender
  • causes soft knockdown

Dragon God Drubbing - (qcf hcb + D)

  • super version of Kensou's hcf+C move, ends in dp kick
  • can combo into it as an ender or for aerial punishes
  • causes soft knockdown

RESPECT Meat Dumplings - (qcb x 2 + A/C)

  • Kensou pulls a giant dumpling out to snack on

Super Desperation Move

Hermit Power Blast - close (qcf x 2 + AC)

  • Kensou grabs the opponent and fills them with fireballs.
  • unblockable command grab, but also can be combo into
  • causes soft knockdown

HSDM

Dragon Awakening - (qcf x 2 +BD)

  • Kensou throws out a fireball the causes soft knockdown on hit.
  • a follow up energy ball floats back on screen from the opposite direction which if Kensou hits he goes into a powered up mode.
  • Kensou does about 50% more damage when he is in his powered up state.
  • powered up state lasts until the next round or Kensou dies.

Discussion Threads

Discuss at Dream Cancel


Videos

Kensou Master Class


Navigation

The King of Fighters 2002 Unlimited Match
System

FAQControlsMovementOffenseDefenseGaugesAdvanced StrategyMiscellaneous

Characters
Bosses