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The King of Fighters 2002 UM/Li Xiangfei: Difference between revisions
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*both version can be made safe on block from the proper distances, but are slightly negative point blank | *both version can be made safe on block from the proper distances, but are slightly negative point blank | ||
*causes an air juggle | *causes an air juggle | ||
*A version can be comboed | *A version can be comboed into | ||
*C version advances | *A version advances her slightly forward toward the opponent | ||
*in the corner A version can be follow up in the juggle state by a light for a reset opportunity | |||
*C version can't be comboed into | |||
*C version advances Xiangfei further toward the opponent | |||
*in the corner you can follow up with dp+B or a heavy move during the juggle state | |||
'''Zen Chuoh'''- (qcf + B) | '''Zen Chuoh'''- (qcf + B) |
Revision as of 22:34, 26 February 2015
Movelist
Normals
Close
- cl.A/B/C/D are cancellable
- cl.B cancels into cl.A
Standing
- s.A is a two hit chop that is special and whiff cancelable
- s.B and s.D are Xianfei's best spacing pokes
Crouch
- cr.A/B chain into lights
- cr.A is cancellable
- cr.C is special and whiff cancellable
Jump
- j.B is her best/only crossup tool. great downward hitbox, combos into cl.C
- j.CD is her best air to air move as it is fairly quick.
Throws
Kadoma - (close b/f + C)
- soft knockdown
Ryokuchi Kouen - (close b/f + D)
- soft knockdown
Command Moves
Sou Shouda - (f + A)
- Xiangfei throws both fists at the opponent
- if done raw it hits as an overhead
- safe on block
- cancellable within combos
- used in Xiangfei's bread and butter starters and inside blockstrings
- does decent guard damage
Kyuupo Gosentai - (f + B)
- starts up like f+A, but she twists and throws a kick that hits low.
Fukupo Gosentai - (df + D)
- looks like a sweep, but just hits low with no knockdown.
- Pushes Xiangfei back a bit even on hit.
- Works as a spacing tool for qcf+k throws
Special Moves
Nanpa - (qcf + A/C)
- Xiangfei creates a sphere of power in front of her, blasting the opponent into the air
- hits mid
- causes soft knockdown
- both version can be made safe on block from the proper distances, but are slightly negative point blank
- causes an air juggle
- A version can be comboed into
- A version advances her slightly forward toward the opponent
- in the corner A version can be follow up in the juggle state by a light for a reset opportunity
- C version can't be comboed into
- C version advances Xiangfei further toward the opponent
- in the corner you can follow up with dp+B or a heavy move during the juggle state
Zen Chuoh- (qcf + B)
- Xiangfei rolls toward the opponent and lands an unblockable throw.
- like most throws opponents cannot be thrown from block or hit stun.
┗Kanku: Zen Chuoh - (qcf + B)
- as a follow up she kicks the opponent in the air and causes a hard knockdown
Zen Chuoh Shin Saiha - (qcf + D)
- same as qcf+B except she throws the opponent behind her with a soft knockdown and no follow up needed.
- Great for cornering opponent.
Tenpohzan - (dp + B/D)
- two hit dp move with ok invulnerability as reversal.
- C version protects more vertical space.
Ei Sake (Tai Kuuchuu Kogeki) - (A + u) counter attack move
Ei Sake (Tai Tachi Kougeki) - (A + f) counter attack move
Ei Sake (Tai Shagami Kougeki) - (A + d) counter attack move
Banhaku Ato Unage - (hcb + A/C)
- command throw that spins the opponent in the opposite direction giving you a follow up
┗Ekisupo: Banhaku Ato Unage - (qcb + A/C)
- she follows the throw with a shoulder smash that is special and super cancellable
Desparation Moves
Hirotoshi Kami - (qcf hcb + B/D)
- Xiangfei dashes forward doing a shoulder tackle knocking the opponent away, the strong version combos from just about anything that will juggle the opponent in the air for a short time.
Maijinga - (hcb x 2 + B/D)
- Xiangfei grabs her opponent then applies energy pressure to their stomach area for one-hundred hits
- a command grab DM, can be combo'd into from her s.A x2
- if whiffed the energy that comes out of Xiangfei's hand can still hit the opponent and do some damage.
Chou Pairon - (A + C)> (b, df + C)>>( b + C)
- Xiangfei slams the opponent then follows up to launch them, leads to juggle state where you can land dp, super or ex super
Super Desparation Moves(SDM)
Hirotoshi Kami - (qcf hcb + BD)
- Does significantly more damage than the regular version.
Maijinga - (hcb x 2 + BD)
- More damage, random chance of doing 2002 hits for even more damage
Hidden Super Desperation Moves
Tenshinzan Kuzure Kiba - (qcb hcf + AC/BD)
- Xiangfei hops into the background like in RBFF, then she hops toward the opponent and if she hits them she does a backflip kick knocking them into the air, then she jumps and does a shoulder uppercut attack hitting them again, both versions go fullscreen, the BD (kick version) hits low therefore it must blocked low or they will get hit, AC (punch) version hits high.
Combos
0 stock
- j.C, c.C, dp+B
- j.C, cr.A, st.A, f+A, qcf+A
- j.C, c.C, qcf+A, f.D(corner)
1 stock
- j.C, cr.A, st.Ax2, Maijinga, c.D
- j.C, cr.A, st.A, f+A, Maijinga, dp+B
- cross-up j.B, c.C, qcf, hcb+B/D
- cross-up j.B, cr.Ax2, st.Ax2, hcbx2+B/D
2 stocks
- cross-up j.B, c.C, dp+D, SC, Maijinga, run foward, dp+B
- j.C, cr.A, st.A, f+A, A+C, b, df+C, f+C, A+C(whiff), b, df+C(whiff), f+C, run foward, dp+B
- j.C, c.C, A+C(whiff), b, df+C(whiff), f+C, qcf, hcb+B/D
3 Stocks
- Cross-up j.B, cr.Ax2, st.A, f+A, hcbx2+BD
Notes
- Builds meter fairly quickly
- lots of speed. Especially with back dash
- Meaty fireball
- Almost guaranteed extra damage after Chou Pairon. Preferably by using Hirotoshi Kami
- Very useful HSDM
- Random extra damage off of her SDM(2002 hits!)
Training Video
Discussion Threads
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