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The King of Fighters 2002 UM/Shingo Yabuki: Difference between revisions
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==Combos== | ==Combos== | ||
'''0 stock''' | |||
*cr. B(x1 or x2), qcf+A | |||
*Far A, qcf+A/ hcb+B | |||
*(Meaty)cr. B, cr. B, A, qcf+A | |||
*cl. A, dp+ B/D, hcb+B | |||
*cr. B, cl. A, qcf+A/ hcb+B | |||
*cr. B, cr. A, qcf+A/ hcb+B | |||
*cr. B link to cl. C, qcf+C/ hcb+B | |||
*cl. C, f+B, qcf+C / hcb+B | |||
*cl. A/ cl. C, dp+B/D, hcb+B/ rdp+D | |||
'''1 stock''' | |||
*cr. B, cr. A qcb, hcf+A/C | |||
*cr. B link to cl. C, qcf(x2)+C, rdp+D/ hcb+B | |||
'''2 stocks''' | |||
*[cr. B (x2)/ cr. B, A], hcb+B (1st hit)(SC), qcb hcf+A/C | |||
*cl. C, f+ B, hcb+B (1st hit)(SC), qcb hcf+A/C | |||
*(Corner) cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+C, rdp+B/D | |||
'''3 Stocks''' | |||
*cr. B, cr. A, hcb(x2)+AC | |||
*cr. B link to cl. C, qcf(x2)+AC, rdp+D/ hcb+B | |||
*qcb+P (Counter connects), qcfx2+AC, rdp+D/ hcb+B | |||
'''4 stocks''' | |||
*(Corner) cr. B, st. A, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D/ hcb+B | |||
*(Corner) cl. C, f+B, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D/ hcb+B | |||
'''Max Mode Combo Starters''' | |||
*cl. C, BC(Max mode), dash, cl. C.... | |||
*[cr.B, cr.A /cl. C, f+B], hcb+BC (1 hit)... | |||
'''Combo into Max Mode (2 stocks totals)''' | |||
*cl. C, f+B, hcb+BC (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D | |||
*cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D | |||
'''Combo into Max Mode (3 stocks total)''' | |||
*cl. C, BC(Max mode), hcb+B (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D / hcb+D | |||
*cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D / hcb+D | |||
'''Raw Max Mode plus 4 stocks (5 stocks total)''' | |||
*cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+AC, qcf x2+AC, rdp+B/D / dp+A/C | |||
*cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, qcf x2+AC rdp+B/D / hcb+D | |||
*qcb+P (Counter connects), (qcfx2+AC)x2 , rdp+D/ hcb+B | |||
==Discussion Threads== | ==Discussion Threads== |
Revision as of 02:42, 13 July 2013
Normals
Close
- cl. A/B/C/D are cancel-able.
- cl. A/B are chain-able
- cl. A: Hits mid and high. Can stop in-coming hops.
- cl. B: Only hits mid.
- cl. C: This normal has a very fast start-up that is faster than Kyo's cl. C and is a good combo starter.
- cl. D: Ok combo starter. Slower than cl. C.
Stand
- Far A: Hits high only. whiff/cancel-able. Can stop in-coming hops.
- Far B: Hits mid and high. Decent for keeping space between Shingo and the opponent.
- Far C: Hits mid only. Has very slow start-up and slow recovery. Avoid using of this move too much.
- Far D: Hits mid and high. Anti-air against regular forward jumps. Has very slow start-up. Avoid using of this move too much.
Crouch
- cr. A/B/C/D are whiff/cancel-able.
- cr. A/B are chain-able.
- cr. A: Hits mid only. Standard crouch attack that can used as a close range poke.
- cr. B: Hits low only. Very good combo starter. Frame advantage on block.
- cr. C: Hits mid at start up and hits as anti air during the end of active frames. Anti-air against jumps and close hops.
- cr. D: Hits low. Soft knockdown.
Jump
- j. B/D can be cross-ups.
- j. A: Ok for air to air.
- j. B: Good offense starter from short hop or hyper hop. Can become vertical instant overhead.
- j. C: Good for full punish combos.
- j. D: Can be used as a cross-up. Ok for air to air.
- neutral high j. B: Can become vertical instant overhead.
Blowback Attack
- CD: Soft knockdown, whiff/cancel-able. Has slow start-up.
- j. CD: Soft knockdown, 2 hits on counter-hit. Ok for air to air.
Throw
Hatsu Gane - b/f + C
- Can be broken
- Regular knockdown
Issestu Seoi Nage Fukanzen - b/f + D
- Can be broken
- Reverse knockdown
Command Moves
Geshiki: Goufu You "Kakkodake" - f + B
Special Moves
104 Shiki: Aragami Mikansei - qcf + A
105 Shiki: Dokugami Mikansei - qcf + C
202 Shiki: Kototsuki Mikansei - hcb + B/D
Shingo Kick - hcf + B/D
100 Shiki: Oniyaki Mikansei dp + A/C
Shingo Kinsei Ore Shiki Nietogi - dp + B/D close
Shingo Kinsei Ore Shiki Zenpou Tenshin - qcb + A/C
101 Shiki: Oboro Kurama Mikansei - rdp + B/D
Desperation Moves
Geshiki: Kake Hourin - qcf x 2 + A/C
Shingo Kinsei Ore "Mushiki" - qcb hcf + A/C
Super Desperation Moves
Geshiki: Kake Hourin - qcf x 2 + A/C
HSDM
Shingo Kinsei Oreshiki Kamichiri - hcb x 2 + AC
Combos
0 stock
- cr. B(x1 or x2), qcf+A
- Far A, qcf+A/ hcb+B
- (Meaty)cr. B, cr. B, A, qcf+A
- cl. A, dp+ B/D, hcb+B
- cr. B, cl. A, qcf+A/ hcb+B
- cr. B, cr. A, qcf+A/ hcb+B
- cr. B link to cl. C, qcf+C/ hcb+B
- cl. C, f+B, qcf+C / hcb+B
- cl. A/ cl. C, dp+B/D, hcb+B/ rdp+D
1 stock
- cr. B, cr. A qcb, hcf+A/C
- cr. B link to cl. C, qcf(x2)+C, rdp+D/ hcb+B
2 stocks
- [cr. B (x2)/ cr. B, A], hcb+B (1st hit)(SC), qcb hcf+A/C
- cl. C, f+ B, hcb+B (1st hit)(SC), qcb hcf+A/C
- (Corner) cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+C, rdp+B/D
3 Stocks
- cr. B, cr. A, hcb(x2)+AC
- cr. B link to cl. C, qcf(x2)+AC, rdp+D/ hcb+B
- qcb+P (Counter connects), qcfx2+AC, rdp+D/ hcb+B
4 stocks
- (Corner) cr. B, st. A, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D/ hcb+B
- (Corner) cl. C, f+B, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D/ hcb+B
Max Mode Combo Starters
- cl. C, BC(Max mode), dash, cl. C....
- [cr.B, cr.A /cl. C, f+B], hcb+BC (1 hit)...
Combo into Max Mode (2 stocks totals)
- cl. C, f+B, hcb+BC (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D
- cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D
Combo into Max Mode (3 stocks total)
- cl. C, BC(Max mode), hcb+B (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D / hcb+D
- cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D / hcb+D
Raw Max Mode plus 4 stocks (5 stocks total)
- cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+AC, qcf x2+AC, rdp+B/D / dp+A/C
- cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, qcf x2+AC rdp+B/D / hcb+D
- qcb+P (Counter connects), (qcfx2+AC)x2 , rdp+D/ hcb+B
Discussion Threads
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