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The King of Fighters 2002 UM/Foxy: Difference between revisions

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== Special Moves ==
== Special Moves ==


•Unicorn No Kaku - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange.
•'''Unicorn No Kaku''' - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange.


•Taiki no Shoukai - dp + B/D: Foxy's teleport move. She advances toward the opponent and goes through projectiles. She can cancel into specials, SDMs and both her command parry moves during the teleport. You can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential. The move will NOT cross through the opponent even during a hard knockdown.
•'''Taiki no Shoukai''' - dp + B/D: Foxy's teleport move. She advances toward the opponent and goes through projectiles. She can cancel into specials, SDMs and both her command parry moves during the teleport. You can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential. The move will NOT cross through the opponent even during a hard knockdown.


•Planunium - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. Hit box extends partially behind Foxy allowing to hit jumping opponents late.
•'''Planunium''' - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. Hit box extends partially behind Foxy allowing to hit jumping opponents late.


•Hajimari no Ki - hcb + A/C- Foxy advances with a long rapier poke. Slight advantage on block, hits Mid.  
•'''Hajimari no Ki''' - hcb + A/C- Foxy advances with a long rapier poke. Slight advantage on block, hits Mid.  


┗Noa No Kaoku - A/C- on hit you follow up with a spinning rapier strike, causes soft knockdown. You can also cancel into this before the initial strike lands for just the spinning hit which has slight advantage on block, hits mid.
'''┗Noa No Kaoku''' - A/C- on hit you follow up with a spinning rapier strike, causes soft knockdown. You can also cancel into this before the initial strike lands for just the spinning hit which has slight advantage on block, hits mid.
      
      
┗Nanajuu no Hoshi - back + B/D- cancels the move into Foxy's mid/high parry move. Decent way to gain ground on an opponent blocking or throwing out jabs.
'''┗Nanajuu no Hoshi''' - back + B/D- cancels the move into Foxy's mid/high parry move. Decent way to gain ground on an opponent blocking or throwing out jabs.


•Chie No Ki - qcf + B/D- Foxy slides toward the opponent with a low kick then a rapier slash. causes soft knockdown is even on block.
•'''Chie No Ki''' - qcf + B/D- Foxy slides toward the opponent with a low kick then a rapier slash. causes soft knockdown is even on block.


┗Tsukino Gin - f + A/C- a cancel where Foxy spins in the air slashing here rapier. Hits overhead so it's a great mixup tool, but very unsafe on block. Causes soft knockdown. Super cancelable.
'''┗Tsukino Gin''' - f + A/C- a cancel where Foxy spins in the air slashing here rapier. Hits overhead so it's a great mixup tool, but very unsafe on block. Causes soft knockdown. Super cancelable.


== Desperation Moves ==
== Desperation Moves ==

Revision as of 21:26, 29 September 2014

Normal Moves

Close

•cl.A/B/C are cancellable

•cl.A and cl.B chains into lights

•cl.C hits twice, both hits cancellable

•cl.D hits twice and causes hard knockdown

Stand

•none of Foxy’s far standing normals are cancellable.

•most act as situational pokes and anti-air’s

Throws

Daisan No Kagi - Close, b/f + C

Daijuuni no Kagi - Close, b/f + D


Command Moves

No Nanatsu Kinzoku - f + A: Foxy advances slightly with a fast non-cancellable poke. Spacing tool primarily.

No Nanatsu Kobutsu - df + A: Foxy advances with a quick strike that is special and super cancellable, her best midrange confirm tool.

No Junkan Nanajuu - f + B: a parry move like Ryo’s will block jump and mid attacks

No Nanajuu Junryuu - df + B: a parry move like Ryo’s will block lows

Special Moves

Unicorn No Kaku - qcf + A/C: a very slow projectile that stun-locks the opponent and then causes a soft knockdown. Gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs. She can also land all hits of her qcfx2 + A/C SDM from midrange.

Taiki no Shoukai - dp + B/D: Foxy's teleport move. She advances toward the opponent and goes through projectiles. She can cancel into specials, SDMs and both her command parry moves during the teleport. You can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential. The move will NOT cross through the opponent even during a hard knockdown.

Planunium - dp + A/C- two hit dp that causes soft knockdown. Decent AA and reversal with minor upper and lower body invulnerability. First hit can cancel into Song of Swan SDM. Hit box extends partially behind Foxy allowing to hit jumping opponents late.

Hajimari no Ki - hcb + A/C- Foxy advances with a long rapier poke. Slight advantage on block, hits Mid.

┗Noa No Kaoku - A/C- on hit you follow up with a spinning rapier strike, causes soft knockdown. You can also cancel into this before the initial strike lands for just the spinning hit which has slight advantage on block, hits mid.

┗Nanajuu no Hoshi - back + B/D- cancels the move into Foxy's mid/high parry move. Decent way to gain ground on an opponent blocking or throwing out jabs.

Chie No Ki - qcf + B/D- Foxy slides toward the opponent with a low kick then a rapier slash. causes soft knockdown is even on block.

┗Tsukino Gin - f + A/C- a cancel where Foxy spins in the air slashing here rapier. Hits overhead so it's a great mixup tool, but very unsafe on block. Causes soft knockdown. Super cancelable.

Desperation Moves

Shrödinger No Neko - qcb x 2 + A/C

Hakuchou no Shi- qcf x 2 + A/C

┗Tsukino Gin - f + A/C

┗No Chishiki ki - down + A/C


Super Desperation Moves

No Wakusei Inoru - qcf x 2 + A + C in air


Hidden Super Desperation Move

Mitsubachi - qcf x 2 + B + D


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