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The King of Fighters 2002 UM/EX Takuma: Difference between revisions
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==Command Moves== | ==Command Moves== | ||
Demon's Vehicle - f + A: EX Takuma swings out his fist straight in front of himself. Hitting it raw will grant a hard knockdown. Can combo into it from close and crouching normals during which on hit it becomes cancellable. With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move. If you hit an aired opponent with the move it will slam them into a hard knockdown as well. | *'''Demon's Vehicle''' - f + A: EX Takuma swings out his fist straight in front of himself. Hitting it raw will grant a hard knockdown. Can combo into it from close and crouching normals during which on hit it becomes cancellable. With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move. If you hit an aired opponent with the move it will slam them into a hard knockdown as well. | ||
Vehicle Drop - b + A | *'''Vehicle Drop''' - b + A: EX Takuma sends out a chop in front of himself. Hits mid. Can combo into it, but only connects from lights. Pushes him a little bit from the opponent which can make it a good spacing tool for certain pressure strings. | ||
Bottle | *'''Bottle Breake'''r - f + B: Same as normal Takuma's he throws out an elbow. Hits overhead and you can combo straight into fireball super. | ||
Horse Strike - df + B | *'''Horse Strike''' - df + B: EX Takuma punches straight toward the feet of his opponent. Hits low and causes hard knockdown. Great for mixing in with a string to a standing opponent, but is atrociously unsafe on block. | ||
Overall his command normals give him a lot of angles to attack and pressure from. | |||
==Special Moves== | ==Special Moves== |
Revision as of 23:04, 21 October 2014
Normals
Close
- cl.A chains into lights
- cl.A/B/C are cancellable
Stand
- none of EX Takuma's stand normals are hit or whiff cancellable except st.C which is whiff cancellable in the first few frames of its startup.
Crouch
- cr.A/B chain into themselves and each other
- cr.A/B/C are cancellable
Jumping
- j.B is EX Takuma's go to crossup tool
- j.D is another good crossup tool from specific ranges and setups
- j.CD is a wonderful air to air and pressure tool
Throws
Wide Slicer - b/f + C: grants hard knockdown
Single Heave-ho - b/f + D: grants hard knockdown
Command Moves
- Demon's Vehicle - f + A: EX Takuma swings out his fist straight in front of himself. Hitting it raw will grant a hard knockdown. Can combo into it from close and crouching normals during which on hit it becomes cancellable. With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move. If you hit an aired opponent with the move it will slam them into a hard knockdown as well.
- Vehicle Drop - b + A: EX Takuma sends out a chop in front of himself. Hits mid. Can combo into it, but only connects from lights. Pushes him a little bit from the opponent which can make it a good spacing tool for certain pressure strings.
- Bottle Breaker - f + B: Same as normal Takuma's he throws out an elbow. Hits overhead and you can combo straight into fireball super.
- Horse Strike - df + B: EX Takuma punches straight toward the feet of his opponent. Hits low and causes hard knockdown. Great for mixing in with a string to a standing opponent, but is atrociously unsafe on block.
Overall his command normals give him a lot of angles to attack and pressure from.
Special Moves
Tiger Flame Punch - qcf + A/C
Tiger Boulder Blast - qcb + A/C
- Super cancellable
Zan Retsu Ken - f, b, f + A/C
Shouran Kyaku - hcb + B/D
Lightning Legs Knockout Kick - charge db~f + B/D
Desperation Moves
Haoh Shi Koh Ken - f, hcf + A/C
Ryuko Ranbu - qcf, hcb + A/C
Neo Demon-God Attack - close, qcf x 2 + A/C
Super Desperation Moves
Ryuko Ranbu - qcf, hcb + AC
HSDM
Lion Killer - f, hcf + AC
Discussion Threads
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