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The King of Fighters 2002 UM/Shingo Yabuki: Difference between revisions

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==Command Moves==
==Command Moves==
Geshiki: Goufu You "Kakkodake" - f + B
'''Poseur's Thundering Axe [Geshiki: Goufu You "Kakkodake"]''' - (f + B)


* Shingo performs a single hit, cancel-able axe kick. Easy to combo into from cl.C/cr. C or cl.D.
* Not an overhead, hits mid.


==Special Moves==
==Special Moves==

Revision as of 03:56, 11 March 2015

Movelist

Normals

Close

  • cl. A/B/C/D are cancel-able.
  • cl. A/B are chain-able
  • cl. A: Hits mid and high. Can stop in-coming hops.
  • cl. B: Only hits mid.
  • cl. C: This normal has a very fast start-up that is faster than Kyo's cl. C and is a good combo starter.
  • cl. D: Ok combo starter. Slower than cl. C.

Stand

  • Far A: Hits high only. whiff/cancel-able. Can stop in-coming hops.
  • Far B: Hits mid and high. Decent for keeping space between Shingo and the opponent.
  • Far C: Hits mid only. Has very slow start-up and slow recovery. Avoid using of this move too much.
  • Far D: Hits mid and high. Anti-air against regular forward jumps. Has very slow start-up. Avoid using of this move too much.

Crouch

  • cr. A/B/C/D are whiff/cancel-able.
  • cr. A/B are chain-able.
  • cr. A: Hits mid only. Standard crouch attack that can used as a close range poke.
  • cr. B: Hits low only. Very good combo starter. Frame advantage on block.
  • cr. C: Hits mid at start up and hits as anti air during the end of active frames. Anti-air against jumps and close hops.
  • cr. D: Hits low. Soft knockdown.

Jump

  • j. B/D can be cross-ups.
  • j. A: Ok for air to air.
  • j. B: Good offense starter from short hop or hyper hop. Can become vertical instant overhead.
  • j. C: Good for full punish combos.
  • j. D: Can be used as a cross-up. Ok for air to air.
  • neutral high j. B: Can become vertical instant overhead.

Blowback Attack

  • CD: Soft knockdown, whiff/cancel-able. Has slow start-up.
  • j. CD: Soft knockdown, 2 hits on counter-hit. Ok for air to air.

Throw

Swift Shoulder Throw [Hatsu Gane] - close (b/f + C)

  • Shingo grabs the opponent, then smacks them with his forearm. The opponent lands near the corner of the screen
  • Can be broken
  • Regular knockdown

Unfinished Swift Shoulder Throw [Issestu Seoi Nage Fukanzen] - close (b/f + D)

  • Shingo throws the opponent over his shoulder
  • Hard knock down
  • Can be broken
  • Reverse knockdown

Command Moves

Poseur's Thundering Axe [Geshiki: Goufu You "Kakkodake"] - (f + B)

  • Shingo performs a single hit, cancel-able axe kick. Easy to combo into from cl.C/cr. C or cl.D.
  • Not an overhead, hits mid.

Special Moves

104 Shiki: Aragami Mikansei - qcf + A

105 Shiki: Dokugami Mikansei - qcf + C

202 Shiki: Kototsuki Mikansei - hcb + B/D

Shingo Kick - hcf + B/D

100 Shiki: Oniyaki Mikansei dp + A/C

Shingo Kinsei Ore Shiki Nietogi - dp + B/D close

Shingo Kinsei Ore Shiki Zenpou Tenshin - qcb + A/C

101 Shiki: Oboro Kurama Mikansei - rdp + B/D


Desperation Moves

Geshiki: Kake Hourin - qcf x 2 + A/C

Shingo Kinsei Ore "Mushiki" - qcb hcf + A/C


Super Desperation Moves

Geshiki: Kake Hourin - qcf x 2 + A/C


HSDM

Shingo Kinsei Oreshiki Kamichiri - hcb x 2 + AC


Combos

0 stock

  • cr. B(x1 or x2), qcf+A
  • Far A, qcf+A/ hcb+B/D
  • (Meaty)cr. B, cr. B, A, qcf+A
  • cl. A, dp+ B/D, hcb+D
  • cr. B, cl. A, qcf+A/ hcb+B/D
  • cr. B, cr. A, qcf+A/ hcb+B/D
  • cr. B link to cl. C, qcf+C/ hcb+B
  • cl. C, f+B, qcf+C / hcb+B/D
  • cl. A/ cl. C, dp+B/D, hcb+D/ rdp+D

1 stock

  • cr. B, cr. A qcb, hcf+A/C
  • cr. B link to cl. C, qcf(x2)+C, rdp+D

2 stocks

  • [cr. B (x2)/ cr. B, A], hcb+B (1st hit)(SC), qcb hcf+A/C
  • cl. C, f+ B, hcb+B (1st hit)(SC), qcb hcf+A/C
  • (Corner) cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+C, rdp+B/D

3 Stocks

  • cr. B, cr. A, hcb(x2)+AC
  • cr. B link to cl. C, qcf(x2)+AC, rdp+D
  • qcb+P (Counter connects), qcfx2+AC, rdp+D

4 stocks

  • (Corner) cr. B, st. A, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D
  • (Corner) cl. C, f+B, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D

Max Mode Combo Starters

  • cl. C, BC(Max mode), dash, cl. C....
  • [cr.B, cr.A /cl. C, f+B], hcb+BC (1 hit)...

Combo into Max Mode (2 stocks totals)

  • cl. C, f+B, hcb+BC (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D
  • cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D

Combo into Max Mode (3 stocks total)

  • cl. C, BC(Max mode), hcb+B (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D
  • cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+D

Raw Max Mode plus 4 stocks (5 stocks total)

  • cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+AC, qcf x2+AC, rdp+B/D / dp+A/C
  • cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, qcf x2+AC rdp+B/D / hcb+D
  • qcb+P (Counter connects), (qcfx2+AC)x2 , rdp+D

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