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[[File:Kof02ummovelistchin.png]]
[[File:Kof02ummovelistchin.png]]
==Normals==
'''Close'''
*cl.A/B/C/D are cancel-able.
*cl.A/B are chain-able
*cl.B hits mid.
*cl.C is good to use in combos to cancel into special moves or his f+A command norma.
*cl.D hits twice. The first hit is a mid, but the second hit is an overhead and is special cancel-able. Both hits push Chin back a bit which can make certain cancelled special moves
'''Stand'''
*Far A is a non-cancel-able jab that can be used as a close range poke
*Far B is cancel-able
*Far C has great range, and can easily cancel into his special moves and supers
*Far D is a special cancel-able sobat kick that has lower body invincibility when active that can evade characters cr. B, slides and very low sweeps that graze the ground
'''Crouch'''
*cr.A and cr.C are cancel-able. Crouching C is whiff cancel-able
*Crouch A can be chained from cl.B.
*Crouch B hits low, can chain into cl.B, and cr.A and is not cancel-able
*Crouch C can be used as an anti-air because of it's vertical hitbox but lacks horizontal space
*Crouch D knocks the opponent down, it is only cancel-able (if hit/blocked or whiff) into his rdp+K drink special move. It can also low profile evade mid-screen projectiles.
'''Jump'''
*Jump B/C/D all cross up
*Jump A can be used as an instant overhead on some crouching characters
*Jump B as a hop can be used as an air-to-air to stop incoming hops. Can be low profiled if used as a jump or superjump.
*Jump C hits twice and can be used as an instant overhead, and to start combos
*Jump D has around the same horizontal range has jump B
'''Blowback Attack'''
*Stand CD is whiff cancel-able
*Jump CD is a short ranged kick that can be used from ground to air, or to apply pressure to a cornered opponent


==Throws==
==Throws==

Revision as of 21:47, 24 December 2015

Movelist

Normals

Close

  • cl.A/B/C/D are cancel-able.
  • cl.A/B are chain-able
  • cl.B hits mid.
  • cl.C is good to use in combos to cancel into special moves or his f+A command norma.
  • cl.D hits twice. The first hit is a mid, but the second hit is an overhead and is special cancel-able. Both hits push Chin back a bit which can make certain cancelled special moves


Stand

  • Far A is a non-cancel-able jab that can be used as a close range poke
  • Far B is cancel-able
  • Far C has great range, and can easily cancel into his special moves and supers
  • Far D is a special cancel-able sobat kick that has lower body invincibility when active that can evade characters cr. B, slides and very low sweeps that graze the ground

Crouch

  • cr.A and cr.C are cancel-able. Crouching C is whiff cancel-able
  • Crouch A can be chained from cl.B.
  • Crouch B hits low, can chain into cl.B, and cr.A and is not cancel-able
  • Crouch C can be used as an anti-air because of it's vertical hitbox but lacks horizontal space
  • Crouch D knocks the opponent down, it is only cancel-able (if hit/blocked or whiff) into his rdp+K drink special move. It can also low profile evade mid-screen projectiles.


Jump

  • Jump B/C/D all cross up
  • Jump A can be used as an instant overhead on some crouching characters
  • Jump B as a hop can be used as an air-to-air to stop incoming hops. Can be low profiled if used as a jump or superjump.
  • Jump C hits twice and can be used as an instant overhead, and to start combos
  • Jump D has around the same horizontal range has jump B


Blowback Attack

  • Stand CD is whiff cancel-able
  • Jump CD is a short ranged kick that can be used from ground to air, or to apply pressure to a cornered opponent

Throws

Sake Slammer - b/f + C

Reverse Leg Launcher - b/f + D


Command Moves

Staggering Sake Gourd Attack - f + A


Special Moves

Gourd Attack - qcb + A/C

Eight Hermit Blast - qcb + B/D

Mochizuki Intoxicator - d, d + A/C (adds a drink)

  • Chin lays down as if passed out

> Serpent Adversary - u + B

> Carp Can Can - u + D

> Rolling Punch 1 - f + A/C (requires 1 stock Gulp Sake)

> Back Warp Kick - ABCD


Gulp Sake - rdp + A/C

> Rolling Punch 2 - hcf + B/D with more than 1 stock Gulp Sake

> Burning Sake Belch - dp + A/C with more than 1 stock Gulp Sake

  • Super cancellable

> Sake Fire Breath - qcf + A/C with more than 1 stock Gulp Sake

Customized Invitation to the Furnace - dp + B/D with more than 3 stocks Gulp Sake

  • B version is super cancellable and causes wire damage on counter hit


Desperation Moves

Sake Hermit Gulping - qcb x 2 + B/D

Thunder Blast - qcf x 2 + A/C

Invitation to the Furnace - qcf, hcb + A/C


Super Desperation Moves

Thunder Blast - qcf x 2 + AC


Hidden Super Desperation Move

Manipulate Flame Dance - qcf x 2 + BD


Discussion Threads

Discuss at Dream Cancel


Videos

Chin Master Class part 1

Chin Master Class part 2

Navigation

The King of Fighters 2002 Unlimited Match
System

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Characters
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