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The King of Fighters 2002 UM/Ryuji Yamazaki: Difference between revisions
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*the move is beat out by most lows in the game, however it is hitbox dependent and some higher angled lows can be caught with it (ex: Seth & Vice's sweeps can be countered, but not Bao's). | *the move is beat out by most lows in the game, however it is hitbox dependent and some higher angled lows can be caught with it (ex: Seth & Vice's sweeps can be countered, but not Bao's). | ||
*it will counter a hit even from behind on Yamazaki, he will still send his uppercut in the same direction started. | *it will counter a hit even from behind on Yamazaki, he will still send his uppercut in the same direction started. | ||
*the uppercut counter causes soft knockdown | |||
'''Serpent Slash''' (Upper) * - (qcb + A, hold to delay) | '''Serpent Slash''' (Upper) * - (qcb + A, hold to delay) | ||
*Yamazaki's arm hangs limp at his side then strikes out with a whip-like limb | |||
*A version strikes in an upward diagonal arc | |||
*will hit an aerial opponent about 1/3 a screen away, a standing opponent a character length away and will whiff on crouching opponents. | |||
*it will whiff even point blank on standing smaller character like Chin. Bao etc. | |||
*on aerial opponents it will hit for 2 or 1 hits depending on spacing and cause soft knockdown | |||
*great anti-air tool | |||
*very negative on block | |||
'''Serpent Slash''' (Middle) * - (qcb + B, hold to delay) | '''Serpent Slash''' (Middle) * - (qcb + B, hold to delay) | ||
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'''Serpent Slash''' (Lower) * - (qcb + C, delay) | '''Serpent Slash''' (Lower) * - (qcb + C, delay) | ||
Serpent Slash Cancel - D while holding Serpent Slash | '''Serpent Slash Cancel''' - D while holding Serpent Slash | ||
Screw Blow - rdp + A/C | Screw Blow - rdp + A/C |
Revision as of 20:44, 29 December 2015
Movelist
Normal Moves
Throws
Choke Hold - close, b/f + C
Whackdown Wallop - close, b/f + D
Command Moves
Eviscerator - f + A
Special Moves
Sadomaso - (hcf + K)
- Yamazaki leans forward with his tongue out, daring the opponent to strike
- counters mids and highs while the animation is active
- if the counter lands Yamazaki immediately hits with his own upper cut that can be super cancelled
- the move is beat out by most lows in the game, however it is hitbox dependent and some higher angled lows can be caught with it (ex: Seth & Vice's sweeps can be countered, but not Bao's).
- it will counter a hit even from behind on Yamazaki, he will still send his uppercut in the same direction started.
- the uppercut counter causes soft knockdown
Serpent Slash (Upper) * - (qcb + A, hold to delay)
- Yamazaki's arm hangs limp at his side then strikes out with a whip-like limb
- A version strikes in an upward diagonal arc
- will hit an aerial opponent about 1/3 a screen away, a standing opponent a character length away and will whiff on crouching opponents.
- it will whiff even point blank on standing smaller character like Chin. Bao etc.
- on aerial opponents it will hit for 2 or 1 hits depending on spacing and cause soft knockdown
- great anti-air tool
- very negative on block
Serpent Slash (Middle) * - (qcb + B, hold to delay)
Serpent Slash (Lower) * - (qcb + C, delay)
Serpent Slash Cancel - D while holding Serpent Slash
Screw Blow - rdp + A/C
Bombshell Badda-Bing - close, hcb, f + A/C
Judgement Dagger - dp + A/C
Double Return - qcf + A/C
Fight of Tempering - dp + B
Spray Sand - dp + D
Desperation Moves
Insanity From Nightmare - qcf + A + B + C + D
Guillotine - qcf, qcf + A/C
Drill - close, hcb, hcb + A/C repeatedly (up to 4 levels)
Super Desperation
Guillotine - qcf, qcf + A + C
Drill - close hcb, hcb + A + C multiple times (up to 4 levels)
Hidden Super Desperation Move
...!! - close hcb, hcb + B + D
Discussion Threads
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